RimWorld
Antimatter Annihilation
 Тази тема е прикачена, така че сигурно е важна
Bug reports
Please report any and all bugs here.
It is very important that you give me as much detail as possible:
  • When and where does the bug happen
  • How often does the bug happen
  • What does the debug log say
  • Did you add to an existing save
  • What other mods do you have installed
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Показване на 46-60 от 112 коментара
Epicguru  [разработчик] 15 авг. 2020 в 8:06 
I'll check it out once I start updating all my mods to 1.2. It's quite hard to debug mod conflicts when there are no errors but I'll try my best.
Първоначално публикувано от Epicguru:
I'll check it out once I start updating all my mods to 1.2. It's quite hard to debug mod conflicts when there are no errors but I'll try my best.

Hey mate don't worry about it. We narrowed it down to a problem with their pathfinding patch. It affected all impassable buildings the same way. Your mod is in the clear and works perfectly
Epicguru  [разработчик] 17 авг. 2020 в 10:06 
Ok thank you very much for warning, saved me a lot of time.
When an android from the AndroidTiers mod gets hit with the Galvaknuckles it creates the message "(Pawn) is fully healed." everytime one of injuries inflicted by the Galvaknuckles heals; I am unable to have another pawn tend to the injuries. The injuries do recover but the pawn is unable to rest in a bed to recover faster. Debug Mode can heal the injuries.
Epicguru  [разработчик] 30 авг. 2020 в 13:49 
I'll look into it, thanks for report. Various people have reported issues with the galvaknuckles so I may need to rework.
I think there might be something wrong with this mod. My game is experiencing these lag spikes and the only thing I could find that acted weird was your mod by using dubs performance analyser.

https://ibb.co/93Sc8J9

It seems to be spiking together with the lags. I am very much early in the game with no advanced tech, not even using anything from AA yet but it seems to be running and spiking for no reason.
This mod causes weird behavior to pawn pathfinding, now every pawn will walk through tree, stone, bush, and all those things that pawn will try to avoid walk over, not sure if this is an actual feature or a bug but I find it to be super annoying. Pls fix, I really love this mod.
Последно редактиран от MaysaChan; 23 септ. 2020 в 8:41
Epicguru  [разработчик] 23 септ. 2020 в 14:11 
@Dzekins It's a known bug, it happens because this mod adds custom pathfinding for all pawns. It will lag more depending on map size and number of colonists and animals. I will optimize in a few days time. Sorry for the inconvenience.
Epicguru  [разработчик] 23 септ. 2020 в 14:12 
@MaysaChan This bug is probably related to the same custom pathfinding, however I haven't heard of pawns walking though objects that they shouldn't...

Could you send a screenshot of a pawn walking through something they shouldn't?
Първоначално публикувано от Epicguru:
@Dzekins It's a known bug, it happens because this mod adds custom pathfinding for all pawns. It will lag more depending on map size and number of colonists and animals. I will optimize in a few days time. Sorry for the inconvenience.

I figured it out. It is the wiki mod. At first i removed yours and the wiki mod and the game was running fine, after i ONLY added your mod back and it works fine.
Epicguru  [разработчик] 24 септ. 2020 в 4:06 
@Dzekins I'm suprised that Antimatter Annihilation even loaded without the wiki mod installed, since it's a hard requirement. I would check carefully for errors before trying to play without the wiki mod installed, it might even break saves. I'm working on removing the hard dependency of the Wiki mod, so hopefully that will resolve the issue.
Първоначално публикувано от Epicguru:
@Dzekins I'm suprised that Antimatter Annihilation even loaded without the wiki mod installed, since it's a hard requirement. I would check carefully for errors before trying to play without the wiki mod installed, it might even break saves. I'm working on removing the hard dependency of the Wiki mod, so hopefully that will resolve the issue.
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.
Epicguru  [разработчик] 24 септ. 2020 в 6:47 
Първоначално публикувано от Dzekins:
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.

Yep if you try to actually use any of the mod's buildings or items then you will run into bad issues.
However, I have now updated this mod and also the wiki mod to allow you to uninstall the wiki mod and it will not break this mod.

Make sure you update both mods from the workshop and then you can uninstall Wiki mod, see if that improved performance.
Първоначално публикувано от Epicguru:
Първоначално публикувано от Dzekins:
I have been playing for a while now, several saves and reloads and it seems to be working fine. Just checked the log and do not see any errors, but it was midgame and not after load.

Maybe it is working fine cause I still have not researched any AA tech or started using the mod really, but it seems to be fine.

Yep if you try to actually use any of the mod's buildings or items then you will run into bad issues.
However, I have now updated this mod and also the wiki mod to allow you to uninstall the wiki mod and it will not break this mod.

Make sure you update both mods from the workshop and then you can uninstall Wiki mod, see if that improved performance.
Thank you :)
@Epicguru
Here
https://steamcommunity.com/sharedfiles/filedetails/?id=2242090965

I test it once again without any mod and it turns to be ok, I think other mod actually cause a mess with this mod pathfinding but I honestly could find an impostor since I activate over 280 mods but I will try my best to find as soon as I can.
Последно редактиран от MaysaChan; 28 септ. 2020 в 7:31
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