Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My only guess is that some mod adds some recipe that somehow uses the grenades but does not specify a recipe user, hence why the wiki gets confused when there is a recipe but nowhere to craft the item.
I've updated the wiki mod, the issue should now be resolved.
Generally a good idea to catch that anyway since having no recipe users is actually valid I believe (means you can craft it at the crafting spot)
Having no recipe users is not valid, if you don't specify a crafting station it will default to the crafting spot but it within the code it will always populate the recipeUsers array with the CraftingSpot.
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.ThingMaker.DMD<DMD<MakeThing_Patch1>?-2057423232::MakeThing_Patch1>(Verse.ThingDef,Verse.ThingDef)
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3 c) [0x0006a] in <36108d57f84d49cabdae818c2a53fc38>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00058] in <36108d57f84d49cabdae818c2a53fc38>:0
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <36108d57f84d49cabdae818c2a53fc38>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00089] in <36108d57f84d49cabdae818c2a53fc38>:0
at Verse.Root.OnGUI () [0x0003d] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
and this when I try to open the Wiki
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.WindowStack.Add (Verse.Window window) [0x00000] in <36108d57f84d49cabdae818c2a53fc38>:0
at (wrapper dynamic-method) RimWorld.MainTabsRoot.DMD<DMD<ToggleTab_Patch1>?-93579008::ToggleTab_Patch1>(RimWorld.MainTabsRoot,RimWorld.MainButtonDef,bool)
at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x00005] in <36108d57f84d49cabdae818c2a53fc38>:0
at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x0004d] in <36108d57f84d49cabdae818c2a53fc38>:0
at (wrapper dynamic-method) RimWorld.MainButtonWorker.DMD<DMD<DoButton_Patch0>?417263872::DoButton_Patch0>(RimWorld.MainButtonWorker,UnityEngine.Rect)
at RimWorld.MainButtonsRoot.DoButtons () [0x0010c] in <36108d57f84d49cabdae818c2a53fc38>:0
at (wrapper dynamic-method) RimWorld.MainButtonsRoot.DMD<DMD<MainButtonsOnGUI_Patch1>?153980544::MainButtonsOnGUI_Patch1>(RimWorld.MainButtonsRoot)
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00037] in <36108d57f84d49cabdae818c2a53fc38>:0
at Verse.Root.OnGUI () [0x0003d] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
I did not add this to an existing save
Type RailgunEffectSpawner probably needs a StaticConstructorOnStartup attribute, because it has a field Prefab of type GameObject. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Other than that loving the mod:)
When using the railgun the explosion leaves a pink square texture on ground as well the reactor just firing pink beans instead of the blue and yellow.
It could be that I'm currently playing on a Mac so that could be the issue. If it is then it is not an issue
I am happy to note however that the Empire base I fired upon was completely vaporized. Take that, Stellarch. Royal Favor THAT.
I will try again and see what happens later today.
https://docs.google.com/document/d/1QMOAph5JHfZxZwv82MruUlydylTkx3zdFcQQ-uiKBpw/edit?usp=sharing
i put it in a google document because it was too big
The my pawns are unable to refuel buildings with CompRefuelableConditional while on a spaceship from SaveOurShip2. When they try to pick up the fuel (plasteel or AA canisters) they immediately drop it, then try to pick it up and drop it again in an endless loop.
The weird thing is the debug log shows no errors. Does not occur with the alloy fusion machine or composite refiner, only the particle accelerator and reactor injector; hence why I believe it has something to do with CompRefuelableConditional. I just tested in on the ground and they work just fine, even with edits to the DLL and XML files.
Any idea why that could be? It's obviously not your mod so I understand if you're too busy to look through their code, but if you get a chance it'd be great. Their source code is bundled with the mod.
Cheers