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I have the wiki mod above this one in my load order.
Anyone else getting this too?
Hey sorry for the late rep, I checked it several times and I didn't get any yellow or red warning whenever the notification appears. Does log still needed? If yes, I will try to give it to you next time. It's not really game breaking or anything, it just annoying if you hurt several prisoners at the same time using galvaknuckles.
How do I post a debug log?
When and where does the bug happen
[World Generation]
How often does the bug happen
[Each time I activate Antimatter Anihilation]
What does the debug log say
[Where can I find it, I can only 'upload it']
Did you add to an existing save
[No]
What other mods do you have installed
(in loadorder)
https://pastebin.com/Sfm7PTuc (note antimatter Annihilation was loaded as last 'big mod' before the texture and facial stuff mod). The Wiki was loaded directly after Harmony.
Yes, I was thrown back to the main menu when I added it to my last working modlist. Then I tried moving it around and screwed up where my main menu didn't even load properly anymore(thankgod for rimsaves lol).
I have shortened my mod list to see if the errors popped up for Antimatter, and there are quite a few of them? (also see I have some others lol)
I will take it out for now, but I hope the log is usefull :)
There may be an issue with the latest version on GitHub, if that's where you downloaded it from. I'll check this out in more detail in the morning.
More usefully, there's a warning message when running with Hospitality:
FactionDef UltratechEnemy_AA must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Antimatter Annihilation.
I think the only "issue" that will crop up with this is that, if you're able to make peace with the ultratech enemies, they won't show up as guests. On the other hand, should be pretty easy to fix.
Also, the following StaticConstructorOnStartup warnings appear: ExplosionEffectManager, RailgunEffectSpawner, Building_AlloyFusionMachine, MBDTop, ThunderGunTop. (apologies if one of these isn't yours)
Generally these can be fixed easily by adding a [StaticConstructorOnStartup] attribute to whatever class defines these (regardless of whether the class itself is static or not). Again, not a big deal, but easy fix.
Failed to generate wiki page for Antimatter Annihilation's ThingDef 'Antimatter grenades': System.Exception: Exception generating thing crafting location list. ---> System.NullReferenceException: Object reference not set to an instance of an object
at InGameWiki.WikiPage.CreateFromThingDef (Verse.ThingDef thing) [0x00180] in <18665a65c3e4469187b8969a7f2e2d44>:0
Taking a look at the ThingDef AntimatterGrenades_AA, it seems like its recipeMaker has a null list for recipeUsers, which is causing this error. This can be fixed by either null checking, or changing the loop to:
foreach (ThingDef defForIconAndLabel in thing.recipeMaker.recipeUsers ?? Enumerable.Empty<ThingDef>())
which effectively elides the loop in the case that recipeUsers is null.
Actually, foreach should ALWAYS error when trying to enumerate a null collection, and your xml defs don't include any recipeUsers for the grenades that I see, so I'm curious as to why this error would only occur when running a mod list.