ARK: Survival Evolved

ARK: Survival Evolved

The Hunted
Garson Jun 11, 2020 @ 4:11pm
Immersive Taming and the Hunted
Hi!
I was thinking recently how to balance The Hunted and Immersive Taming mod so they can work together and do not breake balance of the game with T.H mod.

1. The first idea was to reduce the Taming Effectiveness to zero, for example rex 150 after leveling would still have level 150 and not for example 225 (100% effectivness) like in vanilla. Unfortunately, mod immersive taming does not allow you to change this aspect below the vanilla value and I did not find anywhere on the wiki etc. how to reduce it to zero ... Any ideas?

2. The second idea is the reduced number of possible lvl up after taming, but it probably won't work because at the same time it would interact with The Hunted and dinosaurs from eggs can suffer from it ending as useless compared to the tame method from IT mod ...
However, maybe this would not affect T.H. mod?

3. Any creature would be tamed from a certain lvl (probably around lvl where its saddle is in the engram list). This option seems to be the easiest to implement because I.T. mod has this configuration option.

4. WildDinoTorporDrainMultiplier=10 So wild dinos drain torpor super fast.

Of course, things like TamingSpeedMultiplier = 1 and I would rather not reduce because sitting 24 hours with rex is not an option.

If you have any, I will gladly see your ideas.
Last edited by Garson; Jun 13, 2020 @ 1:05am
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Showing 1-3 of 3 comments
Fluffydragon Jun 11, 2020 @ 8:59pm 
I think these are really good suggestions here!

1. Immersive taming should have that option I believe, in the settings menu it's called "taming ineffectiveness"

2. I think that could be done without too much issues? If babies are "tagged" upon the first imprint/claim, that they can level up to max, but by default have the max be about 20 more levels. So again a good suggestion.

3. I don't feel that's entirely necessary, due to the fact that dino's already have their stats scale with tiers and such. But I'm pretty sure Olympia already has something like that in mind; so that high tier dino's aren't going to be killed because of three medium tiers.

4. So I really, really don't understand why you brought this up? IM entire concept is that it doesn't use torpidity to tame. That's literally the entire mod, a way that doesn't involve knocking out a dino, to tame it.

So I would have to disagree, I feel making the taming process insanely long is a good thing. 24 hours playing, feeding, petting, and caring for a T Rex? Bro sign me up!
Garson Jun 12, 2020 @ 4:48am 
Correction to 1. Any creature modified by The Hunted after taming with mod I.T. has 0% effectivnes i (and i know this) but still a lot of peoples using modded stuff like Garuga additional creatures and mod doesn't affect them.

Added to this is the issue of lvl up. Tested on Moschops:
lvl 1 from the egg after pumping him everything in hp has about 2 k HP
lvl 150 tamed using IT mod has about 10k HP

I thought about reducing lvl wild dino to 1 but it would seem that the game does not offer any challenge when it comes to PVE.
Because rex lvl 1 has 1k hp and lvl 150 7k hp + dmg

Imo the only solution is to make eggs or curious creatures spawn up to 150 lvl depending on "parents"
But it depends on @Oympia, maybe some game.ini config :)
You know something in style. Egglvldependonparents = true / false
False= only lvl 1 eggs True= 1-150lvl

On the other hand, immersive taming can use as the main taming option and The hunted and its nests / eggs / curious creatures as an "addon" and an alternative easier version to get dino.

Something new after lvl hotfix.
All edited creatures get 149 lvl up however all creatures from other mods (and not edited vanilla) get 103 lvls so imo its good balance but for sure not intended :)
Last edited by Garson; Jun 13, 2020 @ 12:49am
Garson Jun 20, 2020 @ 12:08pm 
So this is how i balance The hunted and Immersive taming + few other mods like Marnii wildlife,Garuga additional creatures.

1 So dino wild max level is 150 and after tame with immersive taming mod they end with 150 lvl (0 effectivnes and it can be changed)

2 Block all modded dinos in game.ini in example :
NPCReplacements=(FromClassName="Brachiosaurus_Character_BP_C",ToClassName="")

3 Download Simple spawners mod, and use it to spawn modded creatures at LEVEL 120
You can as well place nests if you want

4 Immersive taming must have option Enable Taming Ineffectiveness =false ( turn off).Then all modded dinos at lvl 120 get (maximum) 60 lvls effectivness during taming process,thats mean they will have 180 lvl,then exp it to max(119 lvl for modded creatures) give you 299 same like TH mod (150 lvl +149 lvls for creatures in TH MOD)

5 Dinos like Ichtiornis spawn at level 1 have to be manual replaced with "simple spawners mod" spawn at lvl 1-150 or by check option "normalize wild levels" in immersive taming mod journal.


Last edited by Garson; Jun 22, 2020 @ 12:51pm
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