ARK: Survival Evolved

ARK: Survival Evolved

The Hunted
 This topic has been pinned, so it's probably important
Olympia  [developer] Jun 3, 2020 @ 5:19pm
Suggestions
Got an idea? Let me know! No guarantees I can deliver, but I am interested in hearing what other players think.
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Showing 16-30 of 87 comments
xlovermanx Jun 18, 2020 @ 1:15am 
please have on the mods page in bold an advisory to "never use destroywilddinos" or have a way to remove all fertilized eggs the same way you dino wipe
Garson Jun 18, 2020 @ 8:56am 
About road map:
"If there are multiple eggs, there will be multiple guardian parents."
Im not sure if this a good idea.For sure not if mod need to be immersive.I dont heard many female dinos (or birds) lay them into same nest.But there should still be 1 or more eggs inside.

I would make large herbivores have options to have 1-4 nests in close proximity but with many parents defending it and carnivores 1 nest and one pair defending it no matter how many eggs in the nest.
Last edited by Garson; Jun 18, 2020 @ 9:49am
Algo Jun 20, 2020 @ 9:03am 
When we kill pack leader rest of the pack starts to retreat
Garson Jun 20, 2020 @ 11:44am 
Originally posted by Algo:
When we kill pack leader rest of the pack starts to retreat
Imo its great idea!

Regarding road map :
"Greater likelihood of actual flocks, herds, and packs, rather than solitary animals showing up."

I like it very much, but now I also thought, maybe extend the leader pack "logic" to other herd animals? For example, the herd of Trikes/brontos/stegos/horses ect which is headed by the strongest male / female.and it would also be great if the herd did not separate too much or always followed the leader.
And maybe as well add to them Pack Boost thats mean:

The Pack Boost is the number of the animals in the Pack.
A "pack" of two Compys will receive a +1 Bonus, which will go up to +8 in a Group of 9 or more Compys. In order to attack the player, at least two Compys must be together.

If carnivores can get Pack Boost why not herbivores as well?
Adeen the Cheetah Jun 20, 2020 @ 12:35pm 
why not make some flyer base weight too small to cary a human, so if you want fly across the map with a pteranodon, you first need to upgrade the carry weight to be able to ride
Garson Jun 23, 2020 @ 8:40am 
If player shooting with guns,cannons ect Animals are scary and run away but it is not working vs Dino already attacking player and medium, big carnivores and big herbivores
Lakeee Jun 23, 2020 @ 10:25am 
I have been talking with few friends that play ark on server about this mod and they said biggest drawback from this mod is current untameable dinos. Is it possible to intreduce option for some basic nests of all dinos soon or something like that until full system is made. Even basic non guarded nests would mean a lot for mod in this stage.
Tony Kaku Jun 25, 2020 @ 8:59am 
Originally posted by Adeen Sarchus:
why not make some flyer base weight too small to cary a human, so if you want fly across the map with a pteranodon, you first need to upgrade the carry weight to be able to ride
All tames hatch at level 1 and pteranodons already have a pretty low starting weight. Chances are that'll already be the case (unless you're going out completely naked and with no gear in your inventory) and nerfing their weight even further would mean the player is dedicating pretty much 100% of points to weight and not being able to increase stamina and fly more than 2 inches at a time. That's going a little too far, IMO.
Pixie Jun 28, 2020 @ 4:46am 
Fallen survivors are too hard to find, perhaps a death light to help locate them?

I spent 50 mins along all "TheIsland" south coast inc rivers and found only one survivor. There may have been dozens hidden in logs and grasses for all I know but that was slowly moving in a raft, looking around, move another 10 foundations, looking around.
Garson Jun 28, 2020 @ 9:27am 
I have seen many times pachyrinho or trikes attacking bronto.
Imo all herbivores should not attack bigger animals than they are, same like carnivores,
in example carno cant attack dinos bigger than he is ect
raptors not attacking dinos size of trike or stego ect
xlovermanx Jul 5, 2020 @ 12:40am 
i have an idea for the use of tranqs plus using venom and squid ink to make bio toxin rather than it being a drop is something you must craft. here goes what about using tranqs to knock out any dino but depending on what dino it is you would need DNA to make the saddle so you get a new radial menu option that would let you get DNA from the dino ONLY if you have a blood extractor on your person but change the extractor so instead of having infinite use it can only be used 10 times before breaking.
xlovermanx Jul 5, 2020 @ 12:44am 
and lets say they match the implant tier gamma beta ect. so that way its a huge risk vs reward to get what you need to reactivate an implant that would require effort beyond using a raft and killing everything with the turrets to get the DNA you would need to go out and knock out the dino and slowly gain the Blood/DNA of that level of dino to get the implant working. and a re-activated implant would only stay active for an hour after being activated before it becomes inactive again needing to be re-activated again
Last edited by xlovermanx; Jul 5, 2020 @ 12:45am
FlickeryStar Jul 5, 2020 @ 3:55am 
maybe rework the stamina system to drain at a much slower rate but also regain at a dramatically slower rate as well with a higher rate for using a chair or laying in a bed to rest so being prepared and keeping your stamina in check becomes more real and scary. when it gets low and you run out of stamina slower but need to use drugs to gain it back or lay down slower drain so you can do more and even slower regain so you won't want to go out without being prepared.
Risenhammr Jul 12, 2020 @ 5:54am 
I think you had some great ideas, but for the same reason you gave so much hide and meat for a kill, to provide more realistic resources, you've gone the opposite way for the starting character for all other resources. I've always thought that mowing down a forest to make a few tools was extremely unrealistic. And stamina should almost be removed as a hurdle to overcome, again unrealistic having to rest for so long after a few seconds of work.
I'll give you an example of how my game started...I punched a tree for thatch...and I injured myself so badly just trying to get enough thatch to make my first pick that my bones were broken and my stamina wouldn't regenerate, so I crawled around at a snails pace until something came across me and ate me. The second play-through was the same, punch a tree until broken, crawl around with no stamina. So was the 3rd. I think by nerfing the starting character you are just making the game frustrating for no reason.
I've always believed that gathering resources shouldn't be a problem, it's the dinos that should be a challenge, keeping you on edge as you ride/run around, not the gathering.
I prefer your taming method and the AI, but honestly find that if you just did those two things, this mod would be fine.
Doomwarrior Jul 13, 2020 @ 2:04pm 
i like the basic idea of unified saddles because at first glance it seemed to make it much easier, less clumsy. Until i saw what you need to get those...its a little too much. Either give us an option to passive harvest with them without riding or make the system less clumsy/complicated. It is rather disheartening to find something like a chalicotherium, nurture it only to not be able to use it for another 50hours, or more since it is not really obvious what i have to do to get the saddle/the saddles or whatever it is i need.
Last edited by Doomwarrior; Jul 13, 2020 @ 2:07pm
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