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The slider for the "to one side" skew amount was linked to the value for the "down the middle" skew amount.
HugsLog[gist.github.com]
Nothing concrete but if anyone feels like doing more testing with geysers I'd be interested in the results.
Log: https://pastebin.com/NPuaxe6L
Report I did when investigated performance issues with another mod, but found, that mainly it caused by my maps being perforated af by animals inside of mountains, which creates a lot of holes, which updates everytime. Here is my thoughts and .log files.
https://mega.nz/file/wfwQyIxB#Y9g3hQQ_dPYOkYKeRrmZ-svETZq6s-hbwmmLLjuk828
Somehow my map in main save file not affected.
Most likely this problem happens when here is too much mountains (probably near point, where more than 60% of map is mountains, since my current save have only 40% (or 50% I forgot) of map as mountain). For sure, as map settings are always saved for next map generations, changed gen settings for almost unaffected vanilla (by vanilla preset), vanilla preset doesn't have such problems, but I barely tested it.
Exception filling window for RimWorld.Dialog_ModSettings: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref D8445F5C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)