RimWorld

RimWorld

Map Designer
845 Comments
大吉岭の紅茶战车道 Apr 24 @ 1:20am 
This mod will significantly reduce the tps for deep drilling operations(job driver).No error prompt.
tanyfilina Apr 14 @ 6:03am 
Could you please increase the compatibility with Geological Landforms? Specifically, it has some nice new feaures for rivers (new forms and beach biomes), which are overridden if any river settings from this mod are used.
Mikado Biden Apr 14 @ 3:27am 
After activating the“unilateral movement,with the mountain range shifting significantly to one side,”all plains,swamps,and even ice fields are occupied by 40%mountainous terrain.Why does this happen?Why does the mountainous terrain appear out of nowhere?Is there any way to generate a completely flat plain?
田中老梨 Apr 13 @ 2:53pm 
Mountains cannot be fully removed, when I go to other maps, I always see scattered hills. Is there anyway to create perfectly flat map?
Zylleon  [author] Apr 1 @ 4:11pm 
Nope, sorry.

I did try to implement that, but never got it working right. Maybe I'll revisit it someday.
Mind The Spectrum Mar 29 @ 6:38pm 
@Zylleon, is there a way to make a forked river, that then comes back into itself, creating an isolated island surrounded by river?
Heh, you wear it well, mate! Feb 26 @ 11:16pm 
This is exactly what I've been looking for for so many years, thank you!
Pedrin Feb 24 @ 9:51pm 
I never even noticed there was water current animation in rimworld lol
Zylleon  [author] Feb 18 @ 2:02pm 
That's a known issue and I can't fix it. The river flow code is very complicated and all my attempts to fix it only made it worse!
Gray_Magician Feb 16 @ 2:21am 
Idk if its a problem but I noticed that when manually creating rivers. Say turning a normal into a forked river, the ingame water current animation is only visible on the un-edited section. So the forks themselves are always still. I use many mods but I don't utilize water current for anything so Its never been anything more then a little immersion breaking for me. Any idea if it can be fixed?
tanyfilina Feb 10 @ 7:38pm 
And Vehicle Framework - I don't understand, why would it mess with map generation, but I think I've read something about that it does.
tanyfilina Feb 10 @ 7:37pm 
Sure :) Geological Landforms, Biomes! Islands, and I think Biome Transitions too.
Zylleon  [author] Feb 10 @ 7:02pm 
Thanks for the report! I'll take a look at that.

Do you have any other mods that could affect map generation?
tanyfilina Feb 9 @ 4:27pm 
There is a problem with river beaches on the maps with sea beach: if they are on, the river and its beaches intrude into the sea: https://steamcommunity.com/sharedfiles/filedetails/?id=3424324857
Zylleon  [author] Feb 7 @ 3:22pm 
There's a checkbox on the first tab that disables some settings for in-home maps. If that's not enough, simply reset the settings after the home map has been generated
MajorityOfTheInternet Feb 7 @ 1:24am 
how do i make my map setting not spawn for outposts and other non-colony maps
Zylleon  [author] Feb 6 @ 9:25pm 
Options -> Mod Options -> Map Designer. Map Preview also offers a button to Map Designer's settings, on the preview window.
Bitterholz Feb 6 @ 6:30pm 
How exactly do you use this mod? Am runni g it with Map Preview and Map Reroll but I dont think Ive ever utilized this mod, is there something like a dropdown menue? Sorry if this is a stupid question but I wont be on my pc for the next few days and am still arranging my modlist.
Turkwise Jan 14 @ 11:50am 
Ah, I see. I just assumed it was a part of this one
MajorityOfTheInternet Jan 14 @ 4:41am 
Would this mod and Vehicle Framework have some issues with their ships? Their ships spawning a map would cause an error and not load the map because no water bodies are created
Zylleon  [author] Jan 13 @ 11:22pm 
I wasn't aware of that box, it must be added by Geological Landforms. The author of that mod may be able to help
Turkwise Jan 12 @ 1:57am 
Im assuming that it IS just changing the sliders. Its just that you cant change those sliders yourself unless you tick the box that overrides your landform first.
Wormy923 Jan 11 @ 7:34am 
this mod doesnt work on the steam deck, it wont lets me choose a starting place
Zylleon  [author] Jan 10 @ 6:40pm 
Turkwise: That's weird because the randomize button literally just moved the sliders around. It's not a different setting.

InsideOutFace: It does, about 1/4 of the time
Turkwise Jan 10 @ 1:41am 
The river tab only enables by overwriting the river landform though, so you cant use it with like a river island for instance.
InsideOutFace Jan 9 @ 3:31am 
Why does "ensure exit" never place the exit to the east?
Zylleon  [author] Jan 8 @ 5:07pm 
You should be able to change river size in the Rivers tab, including on maps from Geological Landforms
Turkwise Jan 7 @ 9:40am 
I noticed that the randomize feature is able to change the size of rivers from Geological Landforms without deleting the landform itself. Can this be an official feature?
Zylleon  [author] Dec 13, 2024 @ 9:30pm 
Not at this time, just width
Annabellee Dec 13, 2024 @ 2:32am 
dum question about the river setting is anyways to change the depth of the river?
Zylleon  [author] Nov 15, 2024 @ 4:19pm 
Not during world creation without Map Preview. But you can adjust settings from the mod options from the home screen, prior to world generation.
irrelevantredundancy Nov 15, 2024 @ 7:33am 
Is there a "hotkey" to open up the design menu during world creation/map selection? I'm trying to open the design menu without using Map Preview.
Zylleon  [author] Oct 31, 2024 @ 1:08pm 
There are some issues with 1.5 Map Designer reading stone types from some older configs. Thanks for the reminder!
Willaby_Neko Oct 30, 2024 @ 2:49pm 
Only just now realized 3 hours into a run that my config didn't save the stone types I had selected to my preset that I had made a while back, is that meant to happen?
Zylleon  [author] Oct 26, 2024 @ 2:25pm 
I can't think of any reason why it wouldn't be!
Foxy Oct 26, 2024 @ 8:36am 
is that compatible with Total Control? (dev mode or smth)
Elvendork Oct 6, 2024 @ 12:34pm 
Thanks!
Zylleon  [author] Oct 1, 2024 @ 2:15pm 
Only mountains and naturally spawning ground stone. Ruinrd walls and floors are not affected.
Elvendork Sep 30, 2024 @ 11:16am 
Does the stone selection only affect the mountains? Or does it also affect the bricks in the ruins?
cringe! Sep 19, 2024 @ 5:49pm 
tyty
Zylleon  [author] Sep 19, 2024 @ 5:46pm 
The amount of ore would be the same as on a flat map, iirc. You can adjust that in the Things tab.
cringe! Sep 19, 2024 @ 5:07pm 
does anyone know if i force a flat map to have a giant mountain will it have the same amount of ore as a mountain or am i gonna get mostly rock and the amount of ore in a flat terrain?
:steamhappy:
Mask of Humble Sep 19, 2024 @ 1:53am 
I was wondering if anyone would be able to help me get a map time I've been trying for, its simply a donut mountain with that has a donut valley around it and then mountain to the edges of the map, basically valley, mountain, valley, mountain to edge of the map
Zylleon  [author] Sep 18, 2024 @ 10:16pm 
Yes, it's compatible
Crimson Shadow Sep 18, 2024 @ 5:21pm 
is this compatable with geological landforms?
Zylleon  [author] Aug 19, 2024 @ 4:32pm 
Yes, I still don't have a fix done or published, but new saved configs should work. Issue is mostly due to trying to apply some obsolete settings that I removed.

And thanks for the reminder! I really need to finish this up.
Arashi Aug 12, 2024 @ 1:27pm 
Thank you this mod help me solve crash on generate new map on large hill and mountain by just flat them.
many thank.
Toprongy Aug 3, 2024 @ 5:49am 
this mod + map prewiev is great for choosing the map we want
Zylleon  [author] Jul 20, 2024 @ 12:35pm 
I think I've found the issue, and am working on fixing it.

For now, older saved configs will often fail, but new saved configs will work. If you recreate and resave your configs, you should be able to load the new ones without issue.
Zylleon  [author] Jul 20, 2024 @ 12:28am 
Can you hop on my discord? Link in the description above. It's better for extended chatting