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It's back and working now.
Say you spawned on a map surrounded by mountains, like, the tile, not the world map, and there is no entry ways or exits.
If I mine a path, will merchants and animals and raiders be able to come through? I might be completely isolated with drop pod raids as my only company.
I was able to reproduce the error and the fix has been tested. But since this bug only shows up in specific circumstances, please let me know if the fix works or doesn't work for you, and I'll go back to the drawing board.
"JobDriver threw exception in toil MakeNewToils's initAction for pawn ... driver=JobDriver_EnterPortal ... NullReferenceException at MapDesigner.Patches.RockTypesPatch.Finalizer ..."
From the stacktrace, it seems that Map Designer’s finalizer is trying to remove ThingDefs (rock types), but one of them is null, causing the crash during map generation.
**Suggested fix**: in the `RockTypesPatch.Finalizer` method, add a null check such as:
```csharp
__result = __result.Where(def => def != null).ToList();
This basically confirmed what Freterz gave as the problem and gave me the exact line of code that's causing it.
I cant put the error log here, is quite long.
In the meantime, the previous version (with the rock patch completely disabled) is still available on GitHub at the link above
Tough with last update it has bugged stone type generation for me. Any tile on the planet just had olid Ice and Vacstone only. Disabling the mod fixed the issue. Probably i had some outdated configs or something, but it shouldn't be used then.
I update the Japanese translations for update Aug 2, 2025. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
Rock type selection re-enabled, with improvements:
- Button to disable all rock types
- On a related note: if ALL types are deselected, warns that map will use random types
- New tooltips show the in-game description of each rock
- Color shown next to each rock. Since many modded rocks use one-off graphics rather than being colored in xml, this will generally display the color of things made with the rock. If this breaks, will display an icon indicating that the color is not found.
Solid ice from Odyssey will display the color not found icon; everything else I tested with works great. Solid ice can still be selected and deselected, it just won't show the color.
I'll be working on rock type selection this weekend for sure
Next pieces I'm aiming for are riverbanks, beach terrain, better selection for coast angle, and the rock type selector.
Some of the 1.6 changes could even enable new features, which is something I'm still exploring.
Lynxian - generally, this mod changes the parameters used to generate the map. The map doesn't generate and then get overridden; it just generates differently the first time, based on your settings.