Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
 This topic has been pinned, so it's probably important
Whiplash141  [developer] May 25, 2020 @ 11:48am
Help/Questions (LAMP)
If you notice a bug or have general questions, feel free to ask here.

If asking for help, please report the version of the code the bug occurred in and provide as much information as possible.
Last edited by Whiplash141; Aug 3, 2023 @ 5:11pm
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Showing 1-15 of 362 comments
CrimsonAdder May 25, 2020 @ 1:31pm 
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
Last edited by CrimsonAdder; May 25, 2020 @ 1:34pm
the topdown modehow exactly work? have to be in space to fire toward the ground?
Whiplash141  [developer] May 25, 2020 @ 3:38pm 
Originally posted by CrimsonAdder:
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
In the block's custom data. For example, if you added a cockpit to the Fire Control group, open that cockpit's custom data
Whiplash141  [developer] May 25, 2020 @ 3:39pm 
Originally posted by sebitor:
the topdown modehow exactly work? have to be in space to fire toward the ground?
You need to be in a planet's gravity well to use topdown.
Hundur May 25, 2020 @ 4:33pm 
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Whiplash141  [developer] May 25, 2020 @ 4:37pm 
Originally posted by Hundur:
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Not sure what you mean, but it really doesn't matter if your missile is large or small. If it is configured properly, it will work.
daroach1414 May 27, 2020 @ 6:43am 
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Whiplash141  [developer] May 27, 2020 @ 7:08am 
Originally posted by daroach1414:
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Only one door per missile, but you could do this with the timer triggering functionality instead. Add timers to the group and then configure which missiles they trigger for. Then setup the timer to open that shared door.
BattleByrn May 28, 2020 @ 8:36pm 
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
Whiplash141  [developer] May 29, 2020 @ 6:39am 
Originally posted by BROVID-69:
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
That means something is obstructing your cameras. Cameras can not raycast through glass or anything like that.
alucard May 29, 2020 @ 11:22pm 
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Whiplash141  [developer] May 30, 2020 @ 8:26am 
Originally posted by alucard0909:
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Emp is not a vanilla function of the warheads, so this script knows nothing about it.
alucard May 30, 2020 @ 2:22pm 
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Fexel May 31, 2020 @ 5:55am 
This is so awesome, great work! One question: is it possible to launch a specific missile? I want to use one large grid missile and four small grid ones on my ship. So I'd like to be flexible about which missile I am launching (e.g. decoy missiles first or only the big one)
Whiplash141  [developer] May 31, 2020 @ 6:54am 
Originally posted by alucard0909:
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Probably not without mod specific code which I'm not keen on writing.
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