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Old school way i referenced was using init.c file to generate new pos. Familiar with that?
copy and paste from here:
//GetCEApi().ExportProxyData( "9500 0 9500", 100000);
//Loot spawn Creator
//GetCEApi().ExportProxyData(vector.zero, 100000); //Loot
//GetCEApi().ExportProxyData( "8000 0 8000", 100000 );
//GetCEApi().ExportClusterData(); //Fruit
(edited)
That's the most accurate way to generate a new mapgrouppos on pc in my opinion. This was the way before dayz editor came around.
Make sure to back up init.c file and shut down server before editing.