DayZ
Chernarus Battalion Headquarters Skalisty Island
ImUrShoota Apr 9, 2021 @ 9:38am
Loot not spawning
I have used other mods that use the same method of finding a new building and creating a new mapgrouppos.xml file. I followed the directions in the folder and I got the exported maxgrouppos.xml from the export folder. It had more lines of code than the previous file so I think it worked but after the restart of the server and a lot of time passing I am still not having loot spawn in any building created by this mod.
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MavericksMayhem Jul 24, 2022 @ 12:02pm 
I have added the file needed in discussions, i created it myself as couldnt make the way described in the mod work for me
knewkgaming Dec 7, 2023 @ 7:18am 
Add the build and use the old school way to get a new mapgrouppos or use dayz editor and export a new pos except select full map when you export click the box

Old school way i referenced was using init.c file to generate new pos. Familiar with that?

copy and paste from here:
//GetCEApi().ExportProxyData( "9500 0 9500", 100000);

//Loot spawn Creator
//GetCEApi().ExportProxyData(vector.zero, 100000); //Loot
//GetCEApi().ExportProxyData( "8000 0 8000", 100000 );
//GetCEApi().ExportClusterData(); //Fruit
(edited)

That's the most accurate way to generate a new mapgrouppos on pc in my opinion. This was the way before dayz editor came around.

Make sure to back up init.c file and shut down server before editing.
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