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Because of the __instance.StyleDef?.Graphic == null.
If you have anything other than the techist style (or no style) it will break since no other style has it's own autodoors. I managed to get it working using the dev tools to modify my pawn's ideology to use the techist style and it worked as expected.
Sadly I don't have Visual Studio installed so compiling the code and building a workable fix would take a lot of effort. As a workaround though, you can use the debug/dev tools in the game to modify your ideology by opening your ideology with the dev tools open and clicking "DEV: Edit mode". You can then either replace your style or just add the techist style in addition to whatever styles you have and autodoor should work again (though they will be techist autodoors).