RimWorld

RimWorld

Mixed Stone Blocks
183 Comments
Warspite Apr 15 @ 9:40am 
This Mod continuously freezes my game, found it by elimination. Unsubscribing!
EAST Apr 10 @ 8:50am 
When I started a new game, I had a problem, so I looked for the cause mod and this mod was the problem.
- First, when I excluded all mods and used only this mod, Rimworld itself reported a problem and turned off the mod. After checking, it seems that Harmony mod is needed.
- When I use Harmony mod, there is no problem with this mod being forcibly turned off, but there is a problem with the game being forcibly terminated when I start a new game.
- I tested it on seed:59 / 48.04 N, 32.08W.
- When I created a map and inserted a mod later, it was successfully loaded. However, considering the event map, instability is considered a big problem.
Dude, it took me 22 hours to realize that it was this mod in my build that caused crashes at the start of the game.:steamsad:
DraconisG Feb 5 @ 1:16pm 
Well, validated rimworld, un-subbed / re-subbed to this, removed all mods and DLC so that it was just Core and this mod loading, and still gets the corrupt mod recovery message. Also if I load this with other mods and manage to get into a map, 70% of the time it crashes to desktop during map generation. Still broken. Shame, this was such an essential mod for so long.
The Nerd Wonder  [author] Jan 20 @ 5:53pm 
@ggfirst There's a known compatibility issue with Vanilla Textures Expanded. The issue is further explained in a comment below.
ggfirst Jan 16 @ 2:29am 
Now! I found what mod is causing
this bug
<https://www.reddit.com/r/RimWorld/comments/1i0z3cm/question_color_rendering_of_structure_question/>

My mod list is
https://docs.google.com/spreadsheets/d/1dVyhf_fUPTSJWriWl3oFQhj-usATuO-fzuKAYqPtais/edit?gid=770335789#gid=770335789
I have had this bug this bug for at least 2-3 years
and now I figure out by eliminating mods group by group.
I didn't really expect this mod would cause such thing.

Good idea mod with bad compat issues.
eeveecator Jan 15 @ 2:40pm 
Same, no reason it just crashes the game with no records of why, I have no red errors when loading and everything works fine untill I get to generating the map where the game crashes, not only in caves map and I'm pretty sure without geological landforms too (I'm sorry can't confirm)
Maracabarackabalakawaka Nov 27, 2024 @ 11:01am 
I don't know why, but this mod causes the game to crash when loading into cave maps with the geological landforms mod. doesn't give a reason why just shuts my game off.
DraconisG Oct 24, 2024 @ 1:53am 
I'm not sure how, or why, but this mod seems completely busted for me. I've tried unsubbing, and resubbing, verifying my Rimworld install, but when I try to load the game with just this mod loaded I get an error that the game recovered from a corrupted mod and all mods are disabled.
I looked at the Dev error log, and it's so long it actually stops due to too many errors. Here's a pastebin of the log, not sure it will help anyone. Has anyone else been having problems on this mod?

https://pastebin.com/7ckVB4v3
Viper Aug 29, 2024 @ 9:08pm 
that explains it, thanks!
The Nerd Wonder  [author] Aug 29, 2024 @ 6:12pm 
The textures expanded mod replaces the normal textures with higher-rez ones. The masks I attach to make the multi-color logic only work with textures of the original size. If there's a size mismatch, you get the all-white coloring. Any object with an updated texture that can be made of stone should exhibit that behavior.
Viper Aug 22, 2024 @ 2:58am 
in the description you mention vanilla textures expanded interfering - in my game with both mods i had all pure white urns on the map (for every stone type, not just mixed) but the rest of the mixed stone stuff seemed to look as it should (looks very nice, actually). is this the expected behavior? is it only the urn that is bugged?
The Nerd Wonder  [author] Jul 16, 2024 @ 7:05pm 
Hrrm, I thought I averaged all the stone stats to get the Mixed Stone numbers, but it's possible they've changed since I did that math. I'll take a look at that again.
Xylem Jul 15, 2024 @ 10:46am 
I LOVE this mod. However, I feel Mixed Stone should NOT be more beautiful than all other types of stone. It is stone that is cobbled together with whatever is on hand, not a carefully crafted work of art.

Currently Mixed Stone objects are 80% more beautiful than wood, and even 32% more beautiful than Marble. It also provides a flat offset of +3 beauty, making Mixed Stone walls 300% more beautiful than Marble walls.

I edited the def to suit myself. I recommend 80% beauty and a -1 offset.

Having said all that, THANK YOU for this mod! :steammocking:
Prometheus Jul 8, 2024 @ 4:23pm 
Here's my mod list: https://pastebin.com/UFPnBKc0

I'm on windows btw.
Prometheus Jul 8, 2024 @ 4:14pm 
@The Nerd Wonder Starting up the game gets me this error [pastebin.com]

Trying to actually run a game causes a crash.

I suspect it has to do with the Auto Doors bug reported last year, making some changes to the source code (see here [pastebin.com]) stopped the error from showing up (I suspect it's using the source for logging/debugging) however I have no idea how to compile a dll for Rimworld so I don't know if this actually fixes the runtime issues.
The Bard of Hearts May 20, 2024 @ 3:36am 
Along with making the game crash on occassion, the game also causes the draw-colors are several things, such as the minable ores to not actually draw at all, leaving most ores to look the same.
The Nerd Wonder  [author] May 19, 2024 @ 7:59am 
@Nevehanter That was my other thought, but don't have a handy Linux setup to test with. Will continue to poke on my end to see if I can get a proper stacktrace. In the middle of setting up a new machine so I have enough ram to load your save. :)
NeveHanter May 19, 2024 @ 4:15am 
@The Nerd Wonder, I have 64 GiB of RAM :P
I was also testing it more back then, and it still crashed from time to time even with the basic mod list with the harmony tweak enabled. The more I played with that issue, the more I think it may be Linux specific issue or something with Nvidia drivers, as my ArchLinux box is much less stable since some nvidia driver update.
JeBo80 May 15, 2024 @ 4:53am 
Have https://steamcommunity.com/sharedfiles/filedetails/?id=2571676542
but my pawns dont get XP when the craft mixed Stone Blocks
The Nerd Wonder  [author] May 13, 2024 @ 8:37pm 
@NeveHanter Good lord my dude, how do you load this save? :)
Still poking at this, it could just be something broken with one of the 1.4 mods in your mod list
The Nerd Wonder  [author] May 5, 2024 @ 4:48pm 
Hmmm, I'm unable to reproduce that error with the pared down mod list. Could be something with your specific save file. I'll poke at it and see what happens.
NeveHanter May 5, 2024 @ 3:07pm 
Sadly it still crashes with my full mod list even with Harmony stacktrace enhancing disabled.

Here's the mods config, Player.log and the save, hopefully this will be enough to reproduce: https://drive.google.com/file/d/1qKmPe-5bRxpgX6-cSrL4mfJODBJK4qcW/view?usp=sharing
NeveHanter May 5, 2024 @ 1:23pm 
I discovered that disabling Harmony's stacktrace enhancing (there's HarmonyMain.noStacktraceEnhancing tweak value in RimWorld dev mode) fixes the issue for me, but I'm not in the position to point whether its this mod or Harmony issue.
NeveHanter May 5, 2024 @ 1:17pm 
Mod crashes with up-to-date RimWorld 1.5.4085 rev548 with all DLCs and just Harmony 2.3.1.0 (without Harmony I'm not even getting game's main menu) when starting new game, running dev quickstart or loading my existing save as part of my mod list. Was working correctly (~5 days ago) before recent RimWorld update?

Here's my Player.log: https://pastebin.com/qMtgrpK7

Also, game works correctly even with my 865 mod list after removing this mod. I would love to get it working back as I have couple of things built with these blocks.

Cheers and thanks for the mod, its great!
Simbach Vazo Apr 12, 2024 @ 3:18pm 
This is a niche request, maybe, but is it possible to have an alternate version of the wall with a dark colored mortar rather than the white mortar?
The Nerd Wonder  [author] Apr 11, 2024 @ 7:27pm 
New release for Rimworld 1.5 is out! No special coloring for anything in Anomaly yet, but big rework to make mixed stone blocks work better with stony things added by other mods.

Will be looking at Anomaly thing support and VanillaTextures Extended support next
gabelstapler Apr 1, 2024 @ 12:24pm 
Also, good job on the texture
gabelstapler Apr 1, 2024 @ 12:14pm 
another entry into, why is this not in fucking vanilla
The Nerd Wonder  [author] Mar 23, 2024 @ 11:33pm 
I am working on updates to this mod. Expect a new version with Rimworld 1.5.
Nora's Crimson Colored Nectar Feb 26, 2024 @ 2:31am 
still hoping for an update to this mod. I really like the look of the stone.
Frayo Jan 19, 2024 @ 1:53am 
I love this mod a lot. Is it possible from a technical standpoint to turn this into a generic stuff to build other modded structures with it? I lack the technical knowledge to do this myself...
XxHyde840xX Aug 8, 2023 @ 9:58am 
+1 for a fix, would love to check this one out!
The Bard of Hearts Aug 6, 2023 @ 12:42am 
Any chance of the white out issue ever getting a fix with this mod?
Lady Vykeen Jun 30, 2023 @ 10:35pm 
I've taken off VTE and still having the white texture issue. I've taken off this mod now and am reloading it to see if it fixes the problem, but I'm sure I was having this issue before I installed this mod. Either way if I find the cause I'll let you know. I'd much rather keep this mod if I can because it's gorgeous and I'm so glad I found it again <3
Steadhorn Mar 2, 2023 @ 7:15pm 
I love these floors, is there any chance you'll make options like [WD] Expanded Floors?
The Bard of Hearts Dec 4, 2022 @ 10:27pm 
We (my wife and I) don't have the mod "Vanilla Textures Expanded" and yet we still have the white-out problem and non-paintable problem.
The Nerd Wonder  [author] Nov 27, 2022 @ 11:42am 
Okay, I can confirm that there is a compatibility issue with Vanilla Textures Expanded. Looks like that mod replaces the vanilla textures with larger ones and so the masks I created for the vanilla textures no longer work. this will not impact any of the mechanics of the game, it just stops the things that Vanilla Textures Expanded has new textures for from being painted correctly.
Jenjamin Nov 25, 2022 @ 4:35pm 
I'm also seeing the white texture behavior, along with errors that look like this:

Texture Urn has dimensions of 128 x 128, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

After extensive testing of my mod suite, it looks like it only happens when this mod, Vanilla Furniture Expanded and Seamless Embrasures are run at the same time.
The Nerd Wonder  [author] Nov 15, 2022 @ 1:00am 
hmmm, I'm not seeing that behavior. Can you provide an example and/or your mod lists?

Thanks!
The Bard of Hearts Nov 14, 2022 @ 6:43pm 
Same exact issue. Statues not made of mixed stone are all turning white. You can't even paint them anymore.
CORVOID Nov 14, 2022 @ 6:23pm 
I am also getting the issue where different kinds of furniture, not made of mixed stone blocks, are turning white.
Prometheus Nov 14, 2022 @ 10:28am 
I put up a discussion because it looks like the latest version may have introduced a breaking change, just highlighting it here as well for visibility.
Xules Nov 2, 2022 @ 7:09am 
Seeing a issue where the color tinting of furniture (new feature of 1.4) is not working.
skycrossercat May 15, 2022 @ 7:31am 
this actually looks super good, but I may need to drop it because the way it interfere sculpture shaders would make graphic mods like More sculpture fail to render stuffed color on their sculptures.
skycrossercat May 15, 2022 @ 6:15am 
edit: placed ones do have colors
skycrossercat May 15, 2022 @ 5:39am 
and the logs, related part starts around line 8523
https://gist.github.com/HugsLibRecordKeeper/d71a9fcfd20a64031a8e69180212812c
skycrossercat May 15, 2022 @ 5:30am 
The mod makes minified urns fail to draw their texture,and the placed have no colors, maybe something is wrong about patching its shader type.
ohu1111 May 10, 2022 @ 2:09pm 
Just as an FYI to the author, this mod seem to break the burial ritual at sarcophagi. For some reason it removes the confirm button.
MorganOrgan Feb 17, 2022 @ 10:44pm 
And by 'breaks' I don't mean anything critical, the floor just defaults to plain white/grey mask
https://zippyimage.com/image/QLDIl