DayZ
FixCarPacks
Time4Steve Apr 28, 2020 @ 8:37am
types.xml
<type name="CrSk_Bentley_Continental_GT_11_Pink">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Bentley_Continental_GT_11_Black">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Bentley_Continental_GT_11_Silver">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Bentley _Continental_GT_11">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Rolls_Royce_Wraith_OrangeTop_Fix">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Rolls_Royce_Wraith_BlueTop_Fix">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="CrSk_Rolls_Royce_Wraith_Fix">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="Aston_white">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="Aston_black">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="Aston_Grey">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="Aston_Red">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
<type name="Aston">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"></flags>
</type>
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asereon May 14, 2020 @ 7:11pm 
I have created files for events, eventspawns and spawnable types if anyone is interested

Events - https://pastebin.com/WiMyZHV1

Eventspawns - https://pastebin.com/586jjw1p

Spawnabletypes - https://pastebin.com/EZ1JztAd

You may want to play around with the numbers to get them to spawn where you want and with which parts.
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