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[12:07:11.774] [Info] Root: Loaded BiomeDatabase in 0.99237 seconds
[12:07:11.796] [Info] Root: Loaded LiquidsDatabase in 0.0217634 seconds
[12:07:12.072] [Info] Root: Loaded StatusEffectDatabase in 0.27673 seconds
[12:07:13.281] [Info] Root: Loaded EffectSourceDatabase in 0.0376258 seconds
[12:07:13.890] [Info] Root: Loaded DamageDatabase in 1.81816 seconds
[12:07:13.909] [Error] Application: exception thrown, shutting down: (ItemException) Duplicate item name 'cursedsword' found
had to remove foodie's furniture mod already because FU added a "foolshead" item which caused a crash already
[19:10:52.694] [Error] Could not apply patch from file /items/generic/other/antidote.consumable.patch in source: E:\Steam\steamapps\workshop\content\211820\1369768195\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "maxStack" to remove
[19:10:52.809] [Error] Could not apply patch from file /items/active/unsorted/translocator/translocator.activeitem.patch in source: E:\Steam\steamapps\workshop\content\211820\1369768195\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "tooltipKind" to remove
[19:10:53.534] [Error] Application: exception thrown, shutting down: (ItemException) Object drop 'shoggothchest' shares name with existing item
[0] 7ff69260a213 Star::captureStack
thats at least my experience since i play with over 950+ mods just to always find out what is the biggest amount of stuff you can add before the whole game just can't anymore ... have to deal with some loading lagging and some screen freezing tough
It seems that I have to choose between them
I'm sorry to waste your time
Here is my log, if it helps: https://pastebin.com/CpHxuZAA
Took a Shoggoth to the mech test, worked fine, passed it, got a basic human mech, as intended. Please confirm that you can get a mech with other species?
Your log does however constantly spit out errors from spookyTweaks, which maybe overlapping with other mods: