Stellaris

Stellaris

Additional Vanilla Buildings
 This topic has been pinned, so it's probably important
Sam_  [developer] Apr 18, 2020 @ 6:10pm
Required Compatibility Patches
This is where you can post the mods that need compatibility patches with Additional Vanilla Buildings.

Please include the full mod title and/or a link instead of a simple abbreviation.

Please limit your post to mods that you have confirmed an incompatibility with. If you're unsure or here to ask a question please ask in the comment area on the main page.

All of this is to help me list and sort through the mods that I need to patch.

Patches done:
  • Ethics and Civics Alternative
  • Venture Politics - More Megacorps Civics

Patches unneeded:
  • Zenith of the Fallen Empires
  • Extra Buildings - Built-in
  • Planetary Diversity - Built in
  • EUTAB - Built in
  • Infinite Building Slots - No incompatibilities
  • Unofficial Machine & Synthetic Empire DLC - No incompatibilities

To Do:
  • Glavius's Ultimate AI - Works, but AI weights are wrong
  • Starnet AI - Works, but AI weights are wrong
Last edited by Sam_; May 3, 2020 @ 4:07am
< >
Showing 1-15 of 34 comments
ZeroPointBlaze Apr 19, 2020 @ 6:09am 
The Zenith of the Fallen Empires
Ridesdragons Apr 19, 2020 @ 7:40am 
I've got quite a few mods that need compat patches, I'll go through my mods and list them all after I wake up. I'll update this post once I've got them, for now just treat this as reserved space (I'll keep updating it as I find more)

EUTAB: https://steamcommunity.com/sharedfiles/filedetails/?id=804732593
Extra Buildings - All Submodules: https://steamcommunity.com/sharedfiles/filedetails/?id=1638423199
(there's an eutab-extra buildings compat patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=1690423141)
Unofficial Machine and Synthetic Empire DLC: https://steamcommunity.com/sharedfiles/filedetails/?id=1762062219
Ethics and Civics Alternative: https://steamcommunity.com/sharedfiles/filedetails/?id=1790861374
(just saw your E&CA patch lol. leaving this here for posterity)

AI Mods (AI mods technically don't -neeeed- a compatibility patch, as most of what they changes are weights, but it'd still be a good idea to incorporate weighting changes from these mods to ensure the AI doesn't become vanilla-dumb when you overwrite their files. also, unless you use one of the mods scripted effects, generally any general patch for any AI mod should be ensure compatibility with every AI mod)
Starnet AI: https://steamcommunity.com/workshop/filedetails/?id=1712760331
Glavius' Ultimate AI: https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829
Last edited by Ridesdragons; Apr 19, 2020 @ 7:50am
Andrew279cz Apr 19, 2020 @ 12:24pm 
No option to upgrade from vanilla System Capital Complex to your Decentrelized Executive Authority (all requirements met, no upgrade arrow at all)
Other buildings from your mod work, except those that require the DEA and better. (but upgrade option is available)

Caused by Venture Politics - More Megacorp Civics.
https://steamcommunity.com/sharedfiles/filedetails/?id=2029348400

Even when not using any civics from that mod. When the mod is removed, the upgrade option is available.

Can you look into this?
BTW, really enjoy your mod and appreciate your work :)
Lifariz Apr 20, 2020 @ 5:07am 
I suggest compatibility with this if you want modifications to Urban Districts.

https://steamcommunity.com/sharedfiles/filedetails/?id=2026330346
Oops, I didn't that someone had already mentioned it, sorry about that
Boisegangpc Apr 21, 2020 @ 4:16pm 
I don't know if this would need a compatability patch with District Diversity or Living Space, but I doubt it? Just adding in case there's some wonkiness with that.
Sam_  [developer] Apr 22, 2020 @ 9:36am 
Zenith of the Fallen Empires uneeded, EUTAB done
Last edited by Sam_; Apr 22, 2020 @ 9:37am
Allein Apr 23, 2020 @ 12:50pm 
There appears to be an incompatibility with Infinite building slots(dependent on UI overhual dynamic), mainly that it deletes the scrollbar
dsw78 Apr 28, 2020 @ 11:46am 
I believe this needs compatibility with Planetary Diversity: Unique Worlds, as that has special Tier 3 upgrades for the energy credit and food buildings.

Edit: That mod also gives a special upgrade to the Robot Assembly Plants, so that would require compatibility as well.
Last edited by dsw78; Apr 28, 2020 @ 5:09pm
Sam_  [developer] Apr 30, 2020 @ 10:55pm 
EUTAB patch is no longer needed
Created a patch for Venture Politics

Updated the mod to use a better compatibility system, so most of the above may now be compatible.
Trabber Shir May 4, 2020 @ 2:05am 
More Events Mod and Expanded Events both conflict on the Planetary Shield Generator. There is a patch for MEM but it is incomplete. I have a patch I am working on for all 3 (and any other mods people point out which mess with the Planetary Shield Generator). Still fairly new to the Stellaris modding community so I don't know the etiquette and to be safe am asking permission from all the mod makers before posting it.

Is it okay if I publish a compatibility patch mod for your mod?
Sam_  [developer] May 4, 2020 @ 6:22am 
go ahead
< >
Showing 1-15 of 34 comments
Per page: 1530 50