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EUTAB: https://steamcommunity.com/sharedfiles/filedetails/?id=804732593
Extra Buildings - All Submodules: https://steamcommunity.com/sharedfiles/filedetails/?id=1638423199
(there's an eutab-extra buildings compat patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=1690423141)
Unofficial Machine and Synthetic Empire DLC: https://steamcommunity.com/sharedfiles/filedetails/?id=1762062219
Ethics and Civics Alternative: https://steamcommunity.com/sharedfiles/filedetails/?id=1790861374
(just saw your E&CA patch lol. leaving this here for posterity)
AI Mods (AI mods technically don't -neeeed- a compatibility patch, as most of what they changes are weights, but it'd still be a good idea to incorporate weighting changes from these mods to ensure the AI doesn't become vanilla-dumb when you overwrite their files. also, unless you use one of the mods scripted effects, generally any general patch for any AI mod should be ensure compatibility with every AI mod)
Starnet AI: https://steamcommunity.com/workshop/filedetails/?id=1712760331
Glavius' Ultimate AI: https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829
Other buildings from your mod work, except those that require the DEA and better. (but upgrade option is available)
Caused by Venture Politics - More Megacorp Civics.
https://steamcommunity.com/sharedfiles/filedetails/?id=2029348400
Even when not using any civics from that mod. When the mod is removed, the upgrade option is available.
Can you look into this?
BTW, really enjoy your mod and appreciate your work :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2026330346
Edit: That mod also gives a special upgrade to the Robot Assembly Plants, so that would require compatibility as well.
Created a patch for Venture Politics
Updated the mod to use a better compatibility system, so most of the above may now be compatible.
Is it okay if I publish a compatibility patch mod for your mod?