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I've found it annoying how pawns will wander away mid-combat,
& have added prefixes to skip
RimWorld.JobDriver_Hunt.<MakeNewToils>b__12_2
RimWorld.JobDriver_Hunt.<MakeNewToils>b__12_4
Verse.AI.Pawn_JobTracker.CheckForJobOverride
for melee hunting pawns.
I'm new to modding, & this feels pretty sketchy, so if you know a better way to fix that, please let me know
So neither do I modify the behavior of the pawns or the Job itself. This is mainly to keep the mod streamlined and compatible. Any changes to how pawns use weapons, or the way jobs are handled I consider outside of the scope unless the problem is considerable.
The JobOverride should also happen for non-melee pawns, but there might be some special thing in the JobDriver that does not use the same vanilla method that I modify. I'm going to check that.
I guess you have lost a 1.2 compatibility.
https://imgur.com/HE2IuXu
https://gist.github.com/4d7b9bd12e9f2992ecbbc9059936dd65
i checked with any priority configuration and it still happens
- HugsLib error log
- Printscreen of the error log
- (optional) PrintScreen of the situation in the game.