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Just curious, what do you like/don't like, and why?
Nothing in this mod was "transplanted" any other mod, except for the very few code snippets mentioned at the bottom, which are mostly non-creative database edits. I coded and designed everything in this mod, despite accusations to the contrary. I won't deny that some things look similar at first glance (Corporations and Monopolies are a particularly obvious example), but it really irks me when people dismiss my hard work like that.
Gonna do a 180 here after some thought and say that I made this mod (and all my others) first and foremost for myself. I don't really have an interest in modularizing it because there aren't really any parts I want to play without. I'd really rather not put extra effort into separating the different parts when I'd actually rather they were more interconnected. The code isn't compiled into assembly or anything and lua is pretty intelligible even to non-programmers, it would probably be quite easy for you to separate whatever you want. I even separated all the components into distinct folders. I'm not going to throw a tantrum if you rewrite my work, I encourage you to make whatever changes you want to the mod.
I think (maybe?) the Holy Wars and Cold Wars modules are totally universally compatible / should be fine if you delete every folder except them. World Wars unfortunately probably not. (You can delete the dll and pdb to, but leave the EmpireAscendant_Functions.lua or whatever the loose lua is called)
I've been continuing to think about it, and have done another 180 and am on the fence. I like the idea of demodularizing this mod because it would make tracking down bugs substantially easier if I can isolate components to verify if they work by themselves or not.
Anyway, jut mulling. Sorry if I bit your head off.