RimWorld

RimWorld

Biomes! Islands
Draegon1993  [developer] Apr 9, 2020 @ 10:29am
Suggestions thread: Post suggestions here!
As above, post any suggestions you have here. Please do remember though that we may or may not do these suggestions and we *do* have our own plans for development.
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Showing 1-15 of 60 comments
ShardTooth Apr 24, 2020 @ 12:12pm 
would it be possible to make a "coastal reef" map type that uses the coral stone but have more building area, something along the lines of one half the area is land and the other water but more solid of a land mass than the atoll?
Draegon1993  [developer] Apr 25, 2020 @ 12:06pm 
That's a neat idea but it's a bit too much work to get that sort of thing working right as we currently stand
awadd Apr 27, 2020 @ 3:35pm 
I'd like to see a hurricane weather event where, depending on strength, it'll knock down trees, wooden walls, random sections of constructed roof, and cause damage to pawns that are out in it.
jupiterLILY Apr 28, 2020 @ 8:40am 
Not too sure what you guys are planning in terms of islands but I'd love some temperate islands like the isle of white or the isle of man. Maybe some rocky outcrops with very little farmable land.

In the colder regions I suppose you could have icebergs and maybe volcanic islands similar to iceland. Maybe with an increased likelihood of steam geysers to simulate hot springs.

It'd work out quite nice if each temperature type had an easier and a more hardcore version to suit all playstyles.
Draegon1993  [developer] Apr 28, 2020 @ 10:25am 
@Awadd We're hoping to do a hurricane event eventually :D

@jupiterLily We're intending to have more island types for sure, and these are some good ideas!
DeFrag May 12, 2020 @ 2:34am 
Built-in Combat Extended compatibility, please. And I'll buy a coffee :)
change out shallow water all around edges for Deep ocean instead?
Draegon1993  [developer] Jun 1, 2020 @ 4:24pm 
Originally posted by Rangeria:
change out shallow water all around edges for Deep ocean instead?
In our next big update there will be more deep water.
ataushu Jun 7, 2020 @ 5:46pm 
Any plans for a way to get to the mainland from the island. Just had a radiation event, and couldn't caravan to the location to end it. Maybe a way to spawn the islands in shallower water or something mayybe?
Draegon1993  [developer] Jun 7, 2020 @ 9:15pm 
Originally posted by ataushu:
Any plans for a way to get to the mainland from the island. Just had a radiation event, and couldn't caravan to the location to end it. Maybe a way to spawn the islands in shallower water or something mayybe?
Drop pods are one way to get to the mainland, otherwise using the boats mod. We have no plans (currently) to do a Biomes! method of traveling across water.
aetherborne Jun 11, 2020 @ 2:08pm 
im sorry if this seems incredibly trivial, but can you please make a compatibility addon for rimcuisine (would also work for vgp)? having more identical fruits (banans, coconuts, pineapples) which do not synergize with rimcuisine (vgp) whatsoever is an inconvenience. it would be as simple as removing fruit trees and plants added by Biomes! (maybe adding some RC trees which dont already grow in the biomes. maybe im an idiot but RC coconuts dont seem to grow at all. although simply removing the vegetation would be enough).
Ampryn Jun 21, 2020 @ 4:12pm 
Would it be possible to change the added animals egg properties? Currently I have the ... issue ... with crabs and omegadodos laying eggs but due to rain and being outside the eggs deteriorate way before hatching.

One could argue its the way it is now to prevent overpopulating an island, however at least the egg production time on crabs seem quite long.

This is especially true when a pair of giantacondas come to visit and depopulate the island of almost any wildlife.
Last edited by Ampryn; Jun 21, 2020 @ 4:14pm
Dyson Jul 1, 2020 @ 6:20am 
Heya! I was hoping for any info on compatibility for the Expanded Vanilla Fishing mod?
I can't seem to fish on any of the islands, yet I have seen a youtuber fish on one of the islands from this mod, so I was wondering what the status on compatibility is.
Draegon1993  [developer] Jul 1, 2020 @ 7:13am 
Originally posted by Soaksy:
Heya! I was hoping for any info on compatibility for the Expanded Vanilla Fishing mod?
I can't seem to fish on any of the islands, yet I have seen a youtuber fish on one of the islands from this mod, so I was wondering what the status on compatibility is.
There is compatibility, just not *yet* on Extra Islands.
calkhi Dec 17, 2020 @ 11:51am 
You know, I've always found it a *touch* silly that steel is required by things like fueled ovens and the likes, and because of this, atoll spawns are just brutal. Especially if you don't use a mod to allow mining underground.

My suggestion goes as such: Rudimentary stone block cook spaces like ovens with a flat top stone surface(for frying on) which consume wood constantly and produce heat like a fire, but are faster to cook on and a bit more fuel efficient. Less food poisoning, too. As it is, I view the fueled oven like a common wood burning stove made of cast iron, and it struck me as odd that a tribal society would know how to make something like that, but not a rudimentary stone baking oven? Perhaps even have the slabs something that needs to be made individually on a stone cutter as well? I'd imagine it'd need at least 2 or 3 of them.

Second, a rudimentary smelter/smithy combination which goes along the same line of logic as the stone oven. Constantly on, constantly consuming wood, constantly producing heat. Only this consumes material faster than a fire, and CAN'T produce items of a quality greater than normal or good. Up to you on how to balance that on your end. Likewise the heat output should be greatly increased, and it should also require leather in construction. For bellows. Also, it should probably have a chance of randomly combusting if left lit and unattended. Because of the bellows. This might seem worthless, but there be slag, and where there be slag, there be steel. And where there be steel, there be a way to not unalive yourself as technology progresses around you.

Both of these should get debuffs for being outdoors, making their heat management and ensuring pawns don't overheat when using them in a tropical island environment a part of their balance. Likewise, each should consume a large sum of stone block to produce, somewhere around 300-600 for the smelter and 150-200 for the oven, I'd think, and for the smelter, probably be anywhere from a 2x3 to a 4x4 sized workstation. Perhaps the oven could even be a 2x2, just to make it unique?

Finally, sunken boats which yield X sum of Y material depending on the type and size of boat. IE, driftwood, flotsam, steel, and plasteel. Sort of relics of cultures that grew and died on the hostile rim world your pawns have come to inhabit.

I hope the ideas are a welcome addition and would fit well with the mod.
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