RimWorld

RimWorld

Biomes! Islands
1,349 Comments
Aschevacuum Jul 27 @ 7:50pm 
I miss my megalodon!
Cultist ⁧⁧ ඞ Jul 26 @ 11:03am 
Ah man, Islands was my favorite!
Lemml Jul 24 @ 3:56pm 
+1 for this amazing mod
Harry_Robinson1 Jul 24 @ 9:39am 
Thank you for all the great work, Biomes! team. I think you get it a lot but I just want to say that I love your work and your mods are amazing. This mod in particular is one of my favourite mods ever and I love it a ton, I can't wait to see the new 1.6 incarnation of the mod when it's finished. I look forward to the caverns update as I still need to do a run of that mod.
Dawn's Art Stash Jul 22 @ 6:07am 
Gosh I love seeing this mod around. I hope the odyssey landmark function nestles well in with the Biomes! mods. I should give it a shot on a new save
Draegon you literally a hero, thanks so much :YuukaStare::love13:
Darth Rinvey Jul 21 @ 9:17am 
+1, you did a great job, thx for keeping update your mod
TheOrigami Jul 20 @ 10:19pm 
I love this mod. Take your time. I'll be here for it when its released
lorsieab2 Jul 20 @ 10:12pm 
<3 take your time!
Draegon1993  [author] Jul 20 @ 5:59pm 
Hi everyone, so there's been a lot of comments while I was at work! In essence we are indeed working on updating all our mods. As SalSalvador13 said we're working on moving away from Pathfinding Framework. This is due to the author no longer modding. We're going to get our own pathing systems if the PF author doesn't want us incorporating the systems directly.

Biomes! Islands is not going anywhere any time soon. Odyssey has islands yes, but they're a different (and not as fun imo) take on them! We intend to improve the mod eventually too, especially the textures.

Due to having to get an aquatic animal pathing system done, it may indeed be a while before we get Islands updated for 1.6, but we'll see!

The birds are easy to switch over to the new system, just tedious. The fish however.... not so much haha.

Our main focus at the moment is getting Caverns updated for 1.6, which is going well, but isn't easy. After that we'll be focusing on getting our other ones updated ^-^
WarKittyKat Jul 20 @ 5:00pm 
Yeah the issue with this one is probably you've got so many birds and fishies and they all need to be updated to use the new native movement framework instead of pathfinding framework. It'll be updated when the devs manage to get all those handled.
MercuryDoll Jul 20 @ 12:49pm 
I trust that the team is already working fervently making Islands and Caverns work nicely in the new version, with and without Oddyssey. And this time, i will use it to its full extend.
SalSalvador13 Jul 20 @ 11:53am 
@ghostmare

The mods author is focusing on moving away from pathfinding framework, that’s why Prehistoric and Polluted lands have been updated, despite r both also relying on pathfinder framework in the past, work on the mod is still happening, but it might take a while before it launches to 1.6
Ghostmare Jul 20 @ 11:50am 
@Latex Santa Mile has too many mods to update, he has no time to pick up new mods.You can message Zaljerem if you want.
Latex Santa Jul 20 @ 6:45am 
@Ghostmare
Someone message Mlie or Zaljerem.
Then it will be saved.
Ghostmare Jul 20 @ 5:50am 
Sad thing is you can't go forward with this mod due to not updated Pathfinding Framework mod :(
I agree with Draegon1993 btw
Furthermore the sea critters and their special biomes are so based and cute-pilled, many of which are not replicated in Odyssey besides maybe the turtles and that's a maybe.
@RAD EMERALD yea rimworld always had islands, but they aren't the same as this mod's. Nor had cute and interesting animals and fishies like this one!
RAD EMERALD Jul 20 @ 1:31am 
@Draegon that Rimworld DLC new with have island :(
Draegon1993  [author] Jul 19 @ 12:25pm 
@RAD EMERALD The mod's not dead, dude
RAD EMERALD Jul 19 @ 3:33am 
rip... *slatue honor*
Karkino Jul 17 @ 9:13pm 
Thanks! the merrier the crabs the better the mod:captainsmooth::summercrab2023:
Draegon1993  [author] Jul 17 @ 9:08pm 
Oh and as for more crabs, most likely yes. At least one :D
Karkino Jul 17 @ 8:49pm 
@Draegon1993 haha im just messing with you, nice to hear that it will get updated! :coolthulhu:
Draegon1993  [author] Jul 17 @ 12:18pm 
@Karkino Haha, sadly Islands TLC is a fair ways off still, but it'll happen eventually! First we update it in general XD
Naptime Hyena Jul 17 @ 10:49am 
Cant wait to see this mod updated its a must have for my saves!
Karkino Jul 17 @ 9:05am 
im so eager to see the new update!! are the crabs gonna be updated? are we gonna get more crabs? :KrilLove::dredge_classy:
Dmformom Jul 15 @ 12:58pm 
Thank you for your work, I don't think I'd be able to play without your mods
Draegon1993  [author] Jul 12 @ 9:58am 
@DrBossWatson Most likely yes! We're going through the mods one by one though. Caverns is the biggest hurdle atm :D
DrBossWatson Jul 12 @ 8:27am 
@Draegon1993 isn't most of what the pathfinding framework in the base game now, would that make it easier?
gunns22 Jul 3 @ 3:51am 
That’s good to hear. Hope the workload gets better!
Draegon1993  [author] Jul 2 @ 7:15pm 
@gunns22 I've been busy and we're working on updating the mods
gunns22 Jul 2 @ 2:22pm 
@Draegon1993 Is this mod dead? I sent a mod bug report a week and a half ago and haven't gotten a response. Come to think of it, the official Bug Reporting discussion hasn't been touched by you for a while now.
gunns22 Jun 23 @ 1:01pm 
And I already submitted this to the Alpha Bees main comment thread.
gunns22 Jun 23 @ 1:00pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/6886f224ed9e4b42780c739c27131233

So, while rooting around looking for a much bigger problem with my supermassive modpack, I discovered this red error. For this log specifically, I ran ONLY Alpha Bees, Biomes! Islands, and all of both mods' dependencies and still got this error.

Sorry about moving this to the main Comment thread, but it seems the official bug reporting thread has been dead for some time now.
Myphicbowser Jun 12 @ 2:27pm 
Oh thats a shame to hear, hopefully there is enough tools in 1.6 to make coding aquatic only creatures easier, good luck guys!
Draegon1993  [author] Jun 12 @ 2:26pm 
@Myphicbowser Yeah, we're most likely going to need to. The mod author quit modding, unfortunately
Myphicbowser Jun 12 @ 2:24pm 
Oh if I /can/ ask, do you think you'll make your own version of the Pathfinding framework? It hasn't been updated in a long while (Only once after Anomaly released) and odds are it'll conflict with ALL the new pathfinding stuff going on in 1.6
Draegon1993  [author] Jun 12 @ 2:17pm 
@Myphicbowser You're welcome! Yeah, unfortunately it seems like they added stuff for flying, and amphibious creatures, but no aquatic, which stinks!
Myphicbowser Jun 12 @ 2:15pm 
Ah thats a shame, but reasonable! I was hoping since they're adding new movement stuff for Water and such they would've made it possible, thanks for the quick answer!
Draegon1993  [author] Jun 12 @ 2:13pm 
@Myphicbowser From what I can gather so far, players will just need it for the fully aquatic animals
Myphicbowser Jun 12 @ 11:54am 
With the new movement stuff coming in 1.6, will this still need Pathfinding Framework? If you happen to know that ofc
Draegon1993  [author] Jun 9 @ 6:03pm 
@MANDRAC Nope, sounds like something went wrong
MANDRAC Jun 9 @ 5:43pm 
Are fish supposed to live on land?
fruit May 30 @ 5:55am 
heyo,all the islands are looking like the old islands. I cant find a single atoll from the pics, can someone tell me what i am doing wrong?
jcallenback May 21 @ 9:19pm 
@tehswordninja Vanilla Vehicles Expanded!
Head May 19 @ 11:18pm 
Really great mod!
tehswordninja May 17 @ 3:52pm 
The Boats mod is broken (even the continued version) so do you have other suggestions for boat mods? Especially early game ones? ty in advance.
Draegon1993  [author] May 15 @ 7:12am 
@PapaJuicy Yep!
@Nim Yeah, they're evil bastards. Hermit crabs were not really intended to be so tough, but it's funny so I kept it in :D