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Changing BiomesIslands_Races_Reptiles.xml line 380:
Cannot play Pawn_Mantis_Call (subSound UnnamedSubSoundDef_: No resolved grains.
Verse.Log:Error(String, Boolean)
Verse.Sound.SubSoundDef:TryPlay(SoundInfo)
Verse.Sound.SoundStarter:PlayOneShot(SoundDef, SoundInfo)
Verse.LifeStageUtility:PlayNearestLifestageSound(Pawn, Func`2, Single)
Verse.Pawn_CallTracker:DMD<DMD<DoCall_Patch1>?-1113896832::DoCall_Patch1>(Pawn_CallTracker)
Verse.Pawn_CallTracker:TryDoCall()
Verse.Pawn_CallTracker:CallTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:DMD<DMD<Tick_Patch2>?-1467794048::Tick_Patch2>(TickList)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?-1185042688::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Same with the Mantis, don't use I Realistic Planets
https://gist.github.com/7b002c516535cd9471f121cbdabe2c04
Not quite sure if this is a bug or not (and/or if it has been reported), but when used in conjunction with dub's bad hygiene, the actual ocean water doesn't count towards water sources; unlike water in vanilla biomes where you can construct wells over or near water to get access to it.
Also, deep ocean water doesn't allow you to create fishing zones with vanilla fishing expanded (not sure if it is meant that way or not)
It happens when any character arrives the map in a drop pod, either it being neutral or hostile (raids).
Here's the log:
https://gist.github.com/HugsLibRecordKeeper/e70da5d80c3710b3b44cc1494079ec3b
Yes, i'm n 1.2. Are there any other mods it'll conflict with?
Also double check that the module you are using is islands and not extra islands.
I made the screens, but i have no clue how i can send it here.