Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilizations Expanded
p0kiehl  [developer] Mar 26, 2020 @ 8:41pm
Bug Reports
Please report bugs here.
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Showing 1-15 of 596 comments
sodonnell Mar 27, 2020 @ 10:37am 
Great work. Canada's woods bonus does not seem to be working.
睿智玩家 Mar 27, 2020 @ 10:52am 
I found it too. Even though I've DISABLED all other mods, the leader ability of Canada, THE SUNNY WAY, seems not work.
p0kiehl  [developer] Mar 27, 2020 @ 10:56am 
Thank you both for reporting! I'll fix it and have the fix uploaded in a few hours. I'll comment here when it is done.
Double!! Mar 27, 2020 @ 2:02pm 
Germany's "Districts built with at least a +3 adjacency bonus get their first building immediatly" is bugged. It looks like it only works sometimes, and can spontaneously give me a building turns after I've built the district.
p0kiehl  [developer] Mar 27, 2020 @ 2:03pm 
Already got that ability on my list to fix. It'll be updated tonight.
theZachATK Mar 27, 2020 @ 2:13pm 
The Samurai unit for Japan doesn't seem to work. Not available through faith purchase or production. Doesn't show up on the tech tree either.
p0kiehl  [developer] Mar 28, 2020 @ 7:49am 
Hi everyone. Update is live.

- Canada's bug has been fixed.
- Germany's bug appears to be within the game's modifier for granting buildings itself. I had to rework Germany to avoid this, so the ability is different.

As for Japan, the Samurai is working fine for me. Are you using any other mods? I haven't tested this mod with Warfare Expanded so maybe that is the cause.
dan_primex Mar 28, 2020 @ 9:56am 
Hi p0kiehl,

Just tried a Cree game and the trader bonus didn't quite work. It said I had three available, but couldn't get more than the two that Pottery gave me. Also the Cree didn't start with a recon unit.

Mods I have affecting gameplay - Random Eurakas, Terra Mirrablis, Free walls.
p0kiehl  [developer] Mar 28, 2020 @ 11:38am 
Hi all, more bug fixes updated.

@dan_primex - The recon unit bug was fixed in my last update; it's working now. As for you having three Trade capacity after Pottery, I really don't know what your issue is. I tested multiple times and it's only giving me +2 Trade Route capacity and +2 Traders. Somehow (from another mod I guess) you got an extra Trade Route capacity but no Trader.
Amondin Mar 28, 2020 @ 11:49am 
Hey, I haven't played a game with this amazing mod yet, but for me Lautaro's description is completely vanilla.
Last edited by Amondin; Mar 28, 2020 @ 11:49am
Prophet Bridge Mar 28, 2020 @ 12:28pm 
Hey p0kiehl just been reading through the leader and civ abilities (while drooling the whole time) and noticed a typo in Nubia's unique improvement, the word 'adjacent" is spelt "adajcent".

Apologies if you've already received this feedback.
Amondin Mar 28, 2020 @ 2:21pm 
Another thing, Macedon's UA is vanilla, and the Bath seems to conflict with your Improved Aqueducts mod.
p0kiehl  [developer] Mar 28, 2020 @ 3:15pm 
Just updated!

- Fixed error causing Macedon's UA text to not update.
- Fixed error causing Rome's Bath text to notupdate.
- Fixed typo in Funerary Pyramid text.
- Fixed error causing part of Amanitore's UA to not work.
- Fixed causing part of Greece's UA to not work.

@Amondin - I'll be updating the Better Aqueduct and Better Encampment mods so the text changes are reflected. The mods are actually compatible otherwise.

@3AlanKing3 - You were right after all! I accidentally had another mod activated which caused all civs to have that ability. I've updated Greece and verified the fix works. As far as the 2 tiles - that's part of the game. Any time any Civ builds a wonder, they get 2 random tiles added to their city. The Greece ability works in addition to that.
Last edited by p0kiehl; Mar 28, 2020 @ 3:17pm
Amondin Mar 28, 2020 @ 4:50pm 
That's great news, thanks! I'm also having an issue with Steel and Thunder where a few units are not working properly, for instance the Samurai still replaces the Longswordsman but has 38 combat strength, which would be appropriate for a swordsman replacement, but longswordsmen have 46 base strength. Lastly, Redcoats and Garde Imperial replace Riflemen again when both are used.
Amondin Mar 28, 2020 @ 4:50pm 
Not sure why
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