RimWorld

RimWorld

Project RimFactory Revived
 This topic has been pinned, so it's probably important
zyMex  [developer] Mar 27, 2020 @ 10:47am
Bug Reports
Please post bug reports here or on github

Provide following:
- Descripe your problem
- Can problem be reproduced?
- What mods are you using? (typical other mods can ruin things)
- Have you changed setting in mod settings?
- can you show a picture/video
- and/or a Error log link.

If not enough info i provided so i can figure the problem, it will be ignored, i CANT reproduce when ppl just say "PRF ARE BROKE, FIX IT"
i need details before i can adress them... please?

Feel free to add them to my github instead, easier for my small team to look at them:
https://github.com/zymex22/Project-RimFactory-Revived/issues
Last edited by zyMex; May 13, 2020 @ 5:23am
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Showing 1-15 of 814 comments
actionwd Apr 1, 2020 @ 8:34am 
I researched animal stations but can't figure out how to build one. It's not in the Industrial menu, not Production nor Misc.
zyMex  [developer] Apr 1, 2020 @ 9:18am 
if you have LWM installed they might be under Storage for some reason =)
Zed Apr 1, 2020 @ 12:22pm 
I use mod "Vault-Tec - Handy things for your vault" which has a "Vault-Tec Megadrill" special building that allows you to drill for steel/uranium/silver/gold with at any map spot with a significant work amount.
So, using "Recipe Database" I've managed to copy a "Drill for Uranium" recipe from this Megadrill and now my self-correcting assemblers are also able to drill.
I think its not lore-friendly) Assemblers should assemble, not drill)
Maybe add a restriction to a copyable recipes? i.e. recipe can not be copied if it has no input ingredients at all.
zyMex  [developer] Apr 1, 2020 @ 1:20pm 
many use them for that on omni drills too =)
you have to buy/build your drill and then a assembler, and a database, so in all it end up more expensive then just build a drill =)
else i had to make a machine for every task, and i rather not do that.

that bill system makes it more flexible to handle more mods instead of have to make a patch for every mod, how ppl use them are upto them self, but assemblers are atm spacer tech. so at that point and price i dont think its a problem.

but i will look at it again when im doing balance round all around =) right now i'm focussing on bugs, missing stuff and new content, before doing too much balance =)

but its noted anyway.
Last edited by zyMex; Apr 1, 2020 @ 1:20pm
SSGlidewell Apr 2, 2020 @ 5:39pm 
my assemblers arent able to build advanced components. they will just sit there looking for materials to use even if there are multiple stacks to draw from. i can try to provide more information if needed but there isnt much more than that
Last edited by SSGlidewell; Apr 2, 2020 @ 5:39pm
ww1612 Apr 4, 2020 @ 12:38am 
Thank you for remaking this awesome mod!

encountered several bugs:
1. only have the 4k battery, other bigger batteries are missing.
2. missing self correcting assembler
3. If loaded with the roller mod, the pusher and puller are missing. (If loaded the roller mod with this one, everything looks fine)
zyMex  [developer] Apr 4, 2020 @ 1:58am 
@ww1612 Right click on items i just grouped them to make more space and be able to do more in this mod =)
^5Cirno-09 Apr 9, 2020 @ 2:52am 
Drones from the cultivator won't seem to cut designated plants. Ended up loosing everything I planted to blight.
Frenchiveruti Apr 10, 2020 @ 11:49am 
The reinforced crate is ignored by my pawns when it comes to looking up for resources, when a project is over 75.
IE, if I have a 100 steel res project, my pawns will ignore the crate and just say "You don't have enough for that".
Last edited by Frenchiveruti; Apr 10, 2020 @ 11:58am
actionwd Apr 10, 2020 @ 2:54pm 
smart hoppers and growing zone pullers have stopped forbidding their resources. Earlier this week they were.
actionwd Apr 10, 2020 @ 2:59pm 
and suddenly, just now, they are forbidding again.
Frenchiveruti Apr 10, 2020 @ 3:53pm 
Originally posted by Frenchiveruti:
The reinforced crate is ignored by my pawns when it comes to looking up for resources, when a project is over 75.
IE, if I have a 100 steel res project, my pawns will ignore the crate and just say "You don't have enough for that".

A possible solution would be to distribute the items along the 4 tiles the crate ocuppies. that way unless you have an item that takes 4*75 items it will be doable.
zyMex  [developer] Apr 11, 2020 @ 3:45am 
@actionwd they are part of Industrial roller mod and not mine =) so i cant fix that sorry.

@Frenchiveruti i will look at it after next update, its taking my time atm =) hope its out tomorrow
Frenchiveruti Apr 11, 2020 @ 11:32am 
Alright!
blueDropwort Apr 13, 2020 @ 12:28am 
RimFactory reflects all the items on the map in the value of the base.
Sort order doesn't matters and no conflicts with other mods, it just make an issue whit itself.
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