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So, using "Recipe Database" I've managed to copy a "Drill for Uranium" recipe from this Megadrill and now my self-correcting assemblers are also able to drill.
I think its not lore-friendly) Assemblers should assemble, not drill)
Maybe add a restriction to a copyable recipes? i.e. recipe can not be copied if it has no input ingredients at all.
you have to buy/build your drill and then a assembler, and a database, so in all it end up more expensive then just build a drill =)
else i had to make a machine for every task, and i rather not do that.
that bill system makes it more flexible to handle more mods instead of have to make a patch for every mod, how ppl use them are upto them self, but assemblers are atm spacer tech. so at that point and price i dont think its a problem.
but i will look at it again when im doing balance round all around =) right now i'm focussing on bugs, missing stuff and new content, before doing too much balance =)
but its noted anyway.
encountered several bugs:
1. only have the 4k battery, other bigger batteries are missing.
2. missing self correcting assembler
3. If loaded with the roller mod, the pusher and puller are missing. (If loaded the roller mod with this one, everything looks fine)
IE, if I have a 100 steel res project, my pawns will ignore the crate and just say "You don't have enough for that".
A possible solution would be to distribute the items along the 4 tiles the crate ocuppies. that way unless you have an item that takes 4*75 items it will be doable.
@Frenchiveruti i will look at it after next update, its taking my time atm =) hope its out tomorrow
Sort order doesn't matters and no conflicts with other mods, it just make an issue whit itself.