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I think what's going on, is that when set to aggressive/defensive it says it will retaliate even if the target is just winding up to attack (aiming their gun) and this aggros the dragon if they are even remotely a possible target, ie your pawns, shooting pawns that your dragon is meleeing, but if you set them to passive and then "release animals" them while they're following a drafted pawn, their combat ai will be overwritten by the "release animals" search and destroy-esque mechanics while not triggering the aggressive/defensive on allies issue
this is all speculation mind you
Is exactly what I used as a solution, but is still an impractical solution.