RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Medieval
xika Jan 10, 2024 @ 1:09am
Some suggestions for Immersion and better gameplay
I'm playing with the build in storyteller and the suggested mods (Vanilla Armour Expanded armour, Vanilla Apparel Expanded, Vanilla Weapons Expanded and with Vanilla Security Expanded).

I'm 200+ days into this playthrough. I love the setting, my wine cellar, the plate armor, rows of longbow-man... but there are some parts were it feels half-baked.

Here are some suggestions:

  1. 1/3 to 1/2 of slaves sold by the empire settlements are Husars which does not fit with the medieval theme and also sucks if you can't produce Go-Juice. I suggest removing them entirely.

  2. I suggest removing Mech Raids and Mech Clusters entirely. They really don't fit into the world and are hard to fight without EMP/Smokelauncher.

  3. I don't know if there is an equivalent to the royalty quests. I haven't encountered it yet. I suggest adding something that also grants you Psylink.

  4. Please add some type of food that does not spoil at all, even if its expensive to produce or of low quality.

  5. There is nothing worth buying from caravans and empire settlements for me except slaves and animals pulsers. I'm swimming in silver and actually don't know how to fix that. Maybe with a royalty questline as silver/gold-sink? (see point #2)

  6. Digging moats is very cumbersome since you want to go down 4-6 layers most of the time. Maybe reduce the work required?

  7. The empire did offer me stuff like masterwork chain shotguns, legenday miniguns and such as quest rewards. I suggest removing high tech equipment entirely here.

  8. I'm not sure if that is a bug or intended but there are only two ideologies. 80% of factions spawned with my fluid ideology. This is kinda boring.

I'm still having fun though, thanks for the mod :)
Last edited by xika; Jan 10, 2024 @ 2:20am