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Is this the full list of mods you use?
For this test, as I wanted to boil it down to as few mods as possible (probably could have got rid of EDB for the test, but alas). Actual mod list I use has to be over 80 mods at this point....
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Maxime driver=JobDriver_DoBill (toilIndex=31) driver.job=(DoBill (Job_164564) A=Thing_RGK_FueledStove64872 B=Thing_RawBerries64928 C=(186, 0, 149))
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0 () [0x000f2] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
Since apparently nobody cares at all about VFE:M - the issue is at least 2 years old and the solution is even here in the Discussions.
The FactionDef is missing the <allowedCultures> tag - which errors when used with Ideology.
The fix is rather simple though - so you can fix it locally. We've recently reported that via a better pipeline to the VE people, so maybe we'll get this officially fixed before VFE:M 2 comes out.
https://steamcommunity.com/workshop/filedetails/discussion/2023513450/3818529563379997786/
Playing with Ideology enabled (and thus, whatever memes you want enabled) circumvents it.