RimWorld

RimWorld

[WarHammer 40k] GeneSeed
 This topic has been pinned, so it's probably important
Ogliss  [developer] Aug 23, 2020 @ 8:35am
Balancing
A place to discuss the improvement of the balance of the mod.

Please keep in mind this is not a mod i personally use, since i dont like how it disregards certain aspects of the lore, i only maintain it so that people who Do want to use it can.
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Showing 1-7 of 7 comments
Vairly Aug 25, 2020 @ 12:47pm 
Below I consider the characteristics of the neophyte pawn.
1) In my opinion, blood pumping can be reduced by 2 times. Reduce total blood pumping from 350 to 200%. This will slow down the pawn speed.

2) Reduce the bonus to breathing from an multi-lung from 50% to 25%.

3) Ossmodula and Biscopea moving bonus reduse from 25% to 10-15%

Marines Pawns will run fast, much faster than normal pawns, but it will not be TOO fast.
Vairly Aug 25, 2020 @ 12:50pm 
I think that need to reduce organs health from 600 to 60-100.
Organs now have too much health. They are almost impossible to destroy.
In fact, SM organs were often destroyed.
Last edited by Vairly; Aug 26, 2020 @ 4:27am
Delta Prime Sep 13, 2020 @ 2:08pm 
Should they really become Primarchs at the full 19? Seems a little OP. There should be some intermediate stage that stops them before then. Perhaps locked behind a research option and requiring either A lot of genes seed for a single implant or Trial/Error. Like a task pawns can work on, and fail a lot at, before finally getting an item to upgrade and Astartes to Primarch level.
Talos Nov 23, 2020 @ 10:50am 
how long should it take for it to develop
Wuldahfel Dec 25, 2020 @ 1:00am 
Betcher's Gland is getting kind of annoying. My melee pawns bite more often than using their ♥♥♥♥♥♥♥ massive laser swords. Wouldn't be that big a deal if the cooldown on it wasn't so long. Because of it, my pawns take a long pause after every three attacks and battles take longer than they should. I reduced the damage of the Betcher's Gland to 0 in the mod's menu, but it didn't do anything, still doing around 10 damage, still makes pawns bite more often than they swing.
vektor01a Apr 5, 2021 @ 10:19am 
Replace lifting capacity with work.
BartezPL Aug 2, 2021 @ 11:56am 
I think lifting is good but they move just too fast (maybe a mod setting to change that for everyone) idk how much work would it take for you
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Showing 1-7 of 7 comments
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