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RimWorld

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[WarHammer 40k] GeneSeed
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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6.811 MB
Mar 9, 2020 @ 12:42am
May 5 @ 10:07am
29 Change Notes ( view )

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[WarHammer 40k] GeneSeed

In 1 collection by Ogliss
Og's Caretakership
17 items
Description
1.1, 1.2, 1.3 Update

Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries

Gene-Seed
the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns genetic code to be better down to every last cell.

Slaughter and Butcher Human like to get GeneSeed. Take it to become a Astarte, complete with all bonus organs for optimal crusading.

Once an astarte has the first nine organs in they are battle ready for Legionaries Astartes scout corps, with all 19 your pawn can become be a primarch worthy of challenging even Horus or the lords of chaos.

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Differences to 40k Lore
GeneSeed in 40k is extracted for existing Astarte that have had a progenoid organ for at least a few years, typically on death then crafted into the the 19 organs to be implanted in a male child under the age of 14. But thats a lotta micro management and astarte are ultra rare so lets assume geneseed is integrated with the main line humans in this world.

GeneSeed in this mod is named differently than traditional 40k naming it should be called Gene Seed with a space; Ill change it if anyone is bugged by it.

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Unique Organ Functions while under the effects of Gene Seed.
- *Haemastamen* - ~Rapidly increased blood production~ Clots injuries for now.
- *Larramans Organ* - Clots injuries periodically
- *Preomnor* - Removes food poisoning and just poisoning as a general
- *Oolitic Kidney* - Rapidly reduce toxins from the body, you poop them out. It's lore.
- *Progenoid Glands* - Slowly produce GeneSeed within the Astarte's body increasing their combat abilities as time passes.

Todo make the Black Carapace increase armor levels to Masterful version of whatever is on or a flat bonus.


Other WarHammer 40k Mods (Not by me)
Astra Militarum:
- Compatible, this mod adds additional gene seed for generating advanced organ to raise your neophytes to new levels... also armor, guns, plants, ...
- Its more than I want but its there and we run together.

Adeptus Mechanicus:
- Compatible, GUNS and Awesome shileds
- Integrations included: Added the slots Wargear 1,2 and 3 as well as neural link to use such items as the Irom Halo
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This mod and all my others are thanks to Girl Develop It - Empowering women to code. Please support if only by changing your Humble bundle donate to GDI. I give to my local chapter in Philly, hope you consider it too.

[www.girldevelopit.com]

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This mod Powered by harmony and has no other dependencies.
- Mod with Harmony not Hugs, because this is WarHammer 40k and its a rough place where I dont think the power armour is designed to allow you to hug. Full Nelson While Flaying your Neophyte's for the Black Carapace sure. Hugs, no.

Credits:
Original Author: AliceTries
Maintainer: Ogliss
Russian Translation: [Unknown]--Original Mod for 1.2--


Problems? Questions? Comments?, Join us on Discord
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Popular Discussions View All (5)
188
May 2 @ 10:47am
PINNED: Bug Reports & Known Issues
Ogliss
10
Dec 30, 2022 @ 8:47pm
How to get gene seed
Macca1508
5
Dec 17, 2021 @ 2:39am
I'm a damn doofus - how exactly do I make use of the geneseed?
Aggravated Peasant
778 Comments
TAKA May 20 @ 8:36pm 
bro,you are my hero,love you
Monkeydon May 8 @ 3:24pm 
Fixed, thank you!
-UM- Hellboy May 5 @ 11:34am 
YES fixed thank you <3
Ogliss  [author] May 5 @ 10:07am 
Hopefully fixed
Monkeydon May 5 @ 9:41am 
Happened to me too, worked fine a few days ago
odinmobi May 5 @ 7:52am 
yeah it was fine a few days ago but havent touched it over the week
-UM- Hellboy May 5 @ 7:49am 
they still disappear even with latest update
odinmobi May 5 @ 7:32am 
no i started a new story and its happened and a story from last week (i havent changed the load out or anyhting)
Ogliss  [author] May 5 @ 7:06am 
if its from saves from the inital 1.5 version, im afraid theres nothing that can be done, the change was necessary as it conflicted with a change made by the anomaly DLC.
if its happening with saves made After the last update of the mod, then i need to do some testing
odinmobi May 5 @ 1:44am 
thank god its not just me but yeah my guys have disipeared from all saves whats happened?