Cities: Skylines

Cities: Skylines

Ploppable RICO Revisited 2.5.6
Ploppable RICO Revisited 2.0.3 crashes when the simulation starts after loading the game.
I have used Ploppable RICO Revisited for about 2 month. Everything worked fine.

A few days ago, after having not played the gave for a few days, a dialogue box told me the Ploppable RICO Revisited mod had been upgraded to version 2.0.2. I noticed the all plopped buildings where in a switched of state an considered as parks. I didn't investigate that further.

The next day the game quietly exited after loading all assets while the simulation was started. I disabled all mods which had been modified over the last days one after the other. The game runs fine with all mods beside the Ploppable RICO Revisited mod. As soon as this mos is enabled the game crashes after loading everything and before the game is playable.

I unsubscribed and resubscribed to this mod and the harmony mod. I also had steam check the integrity of the game files. Nothing helped. I disabled other mods which had been updated and also the paint mod. It makes no difference. The game runs fine without this mod.

I also tried to load an older save from another map. That also crashed as soon as this mod was enabled.

https://www.dropbox.com/s/o685d3opcttnoie/output_log.txt
Last edited by frank.j.beckmann; May 15, 2020 @ 12:43pm
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Showing 1-15 of 41 comments
lukas.wollenweber May 19, 2020 @ 2:57am 
Hey, i have the same problem :/ since the Update saves are not loadable with rico enabled
Blikslater May 23, 2020 @ 6:49am 
I have the same problem, it also started a few days ago. Through a process of elimination determined that it is caused by this mod.
algernon  [developer] May 28, 2020 @ 4:14pm 
Sorry, only just saw this discussion now (Steam doesn't notify me when new discussion threads are created, just when someone posts in the main discussion).

@lukas.wollenweber @gsx43 Sorry, that's nowhere near enough information to diagnose any errors. Output logs are needed.
algernon  [developer] May 28, 2020 @ 4:17pm 
@frank.j.beckmann There's no errors from this mod in your log, but you do have a "Difficulty mod" throwing an exception, and no fewer than 13 different station assets throwing "NetInfo missing" erorrs (net errors are almost always fatal). Are you sure that you have the necessary station track dependencies properly installed? If you do, try unsubscribing and resubscribing to them (if nothing else, we can't do any further troubleshooting on your use of this mod until those errors are fixed).
algernon  [developer] May 28, 2020 @ 4:23pm 
@frank.j.beckmann To help you, specific asset errors are:
Custom Assets: 1417966907.[EC3+]JP1L ELV+ station module_Data: NetInfo missing
Custom Assets: 1417966907.[ED3+]JP1L ELV+ station module_Data: NetInfo missing
Custom Assets: 1633829052.Local station#7 JP2L 65m_Data: NetInfo missing
Custom Assets: 1649503228.Simple single track station_Data: NetInfo missing
Custom Assets: 1658610019.Modern 4 tracks station_Data: NetInfo missing
Custom Assets: 1738367702.European elevated station_Data: NetInfo missing
Custom Assets: 1764382543.European module EL station S_Data: NetInfo missing
Custom Assets: 1764408240.European module EL station L_Data: NetInfo missing
Custom Assets: 1843040605.Bridge building station+passJP1L_Data: NetInfo missing
Custom Assets: 1924477611.European rural 6 tracks station_Data: NetInfo missing
Custom Assets: 1975817773.CSUR2.0 to ground raod 1_Data: NetInfo missing
Custom Assets: 2020941252.European rural 4 tracks sta 2_Data: NetInfo missing
Custom Assets: 2021772768.Simple single track station LPF_Data: NetInfo missing

(Sorry, that should''ve been 12 station assets and one CSUR asset). The string of numbers at the front of the name is the Steam Workshop package number.
PHTN May 31, 2020 @ 11:30am 
hey @algernon I have the same issue and gone through by disabling RICO revisited (the original RICO worked fine). Some more info that I set some local settings to some buildings (like unique building to residential or office or commercial) before it happened. I know it's an experimental feature but maybe it may help you to figure it out.
algernon  [developer] May 31, 2020 @ 6:12pm 
@PHTN Can you please provide an output log showing the errors, and a copy of your LocalRICOSettings.xml? I can't do anything without those.
algernon  [developer] Jun 19, 2020 @ 3:13am 
No-one's provided me any logs, in over two weeks, so will delete this thread soon.
Blikslater Jun 20, 2020 @ 3:58am 
I still have the same problem with the mod. I did not previously bother to upload the logs, as I just reverted to the original mod, which still worked fine for me, but now I notice that it does not play nice with Realistic Population Revisited anymore.

Here are the links to my output log and the LocalRICOSettings.xml:

https://www.dropbox.com/s/36o61toemq6cvyb/LocalRICOSettings.xml?dl=0

https://www.dropbox.com/s/2dx15fmpf0bqi46/output_log.txt?dl=0
algernon  [developer] Jun 20, 2020 @ 5:53am 
Thanks! There's a couple of good clues in there.

First off, this asset is outright broken. Can you please unsubscribe to that and see if it makes a difference? (if it does, I need to strengthen the protection against broken assets - but I'm suspecting that that's not the case).

Second, there's no crash stack trace at the end of your log, which should normally be the case with a game crash - *except* when you've run out of memory. How's your memory usage? Are any of the memory totals reported by the Loading Screen mod in the red when you're loading your game?
Blikslater Jun 21, 2020 @ 12:12am 
I already removed the broken asset after it showed up in the Loading Screen Mod report. Still no change.

I know 13,514 assets are probably way too many, but the loading screen shows both memory totals in orange. The game uses 49.7 GB of RAM, but there is 65 GB in my system, so it should be enough, I guess. I have also doubled the size of the swap file.

However,the game only crashes when I use your mod, which only started happening after an update you made some time in April or May.

The original mod still works, except that it won't let me change the population counts of residential buildings.
algernon  [developer] Jun 21, 2020 @ 12:48am 
Okay. The last section of your log is definitely showing something going wonky in a way that's strongly suggestive of being out-of-memory. The game isn't the only thing that uses memory, so it depends also on what other progams you have open at the same time (e.g. Google Chrome is a notorious memory hog), plus of course the operating system itself. 49.7GB is a *huge* amount of memory for this game to have to handle, and at those levels even a large pagefile may not be enough (even when you *technically* have the capacity).

Given what's in your log, I think the most likely culprit at this point is out-of-memory. I suggest what's happened is the 2.0 update has started it, as the updated UI uses a bit more memory. That the memory issues become apparrent during the mod's UI process (e.g. the game suddently can't find the meshes that the mod asks for and even basic IEnumerable alloctions fail) is further suggestive of that.

There's some updates in the pipeline where I'll be doing some code gymnastics that will help mitigate the end-of-loading-RAM-crunch, and that might be the solution for you.

However, that will be a band-aid solution at best. You're obviously a hyper-detailer if you need all those assets, and it's probably seriously worth considering abandoning the functional part of the game entirely to better faciliate your asset demands - that might probably be a better solution for you longer-term.
algernon  [developer] Jun 21, 2020 @ 1:27am 
That being said, if you are keen on both hyper-detailing AND running the simulation aspect, then I'm happy to try to work out how I can facilitate that - just bear in mind that it's likely to be a rocky ride.
Blikslater Jun 21, 2020 @ 4:02am 
Yeah, so far I have managed to make do, but I need to better organize my assets and put them in collections. That might solve the problem. Thanks for your help anyway.
algernon  [developer] Jun 21, 2020 @ 4:54am 
@gsx43 Organising your assets will help, but I'm also up for a challenge, if you'd like to help out - all you'd need to do is check the latest update when I prompt and let me know if it's still not working.

Are you happy to do that? I can post here whenever there's something that should help for you to test.
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