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Prepare Carefully psyche button works again though.
at Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException (System.Single& __result, Verse.Pawn initiator, Verse.Pawn recipient) [0x0032d] in <435544b63f5841dfbf15aac23f3d208d>:0
at (wrapper dynamic-method) RimWorld.InteractionWorker_RomanceAttempt.RimWorld.InteractionWorker_RomanceAttempt.RandomSelectionWeight_Patch1(RimWorld.InteractionWorker_RomanceAttempt,Verse.Pawn,Verse.Pawn)
at Hospitality.Patches.Pawn_InteractionsTracker_Patch+TryInteractRandomly+<>c__DisplayClass0_1.<Replacement>b__0 (RimWorld.InteractionDef x) [0x0001f] in <908b0104ebb3469797903b8ee6664172>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0001f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Hospitality.Patches.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker __instance, System.Boolean& __result, Verse.Pawn ___pawn, System.Collections.Generic.List`1[T] ___workingList, System.Int32 ___lastInteractionTime) [0x0010e] in <908b0104ebb3469797903b8ee6664172>:0
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1(RimWorld.Pawn_InteractionsTracker)
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x000ac] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Pawn.Tick () [0x00145] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at AIPawn.AIPawn.Tick () [0x00001] in <3e5659fa1d054d28a6105afc3a0a56e5>:0
at Verse.TickList.Tick () [0x0015c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
comes with some lag spikes
[Psychology (unofficial) v1.1-1.3] Patch operation Verse.PatchOperationReplace(*/RulePackDef[defName="Sentence_RomanceAttemptAccepted"]/rulePack/rulesStrings/li[3]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016263135\Patches\InteractionPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
It looks like Rimworld was updated in the last couple days.
Edit: mhenry's reorder fixes the issue so the updates created some conflict between these 3.