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Until it is fixed you can set the console window to not auto open on errors (there is a button on the console window itself that does that).
Also, this is really weird becase the latest patch didn't touch any of the classes that are causing errors on your modlist.
Removing Psychology from the save solves both problems (no more rapid-fire errors, and quests generate without issue), so I'd be very surprised if this didn't turn out to be a conflict with HAR.
It's resolvable by using character editor to just give them the traits again but that takes a while due to us having about 6-7 colonists with either the gay or bi traits, and they're removed when my friend falls off the server again anyways.
my friend and i have the same mods installed on both sides, and I really don't know what's causing the issue.
Also, this mod was never optimized for multiplayer. Psyche nodes are randomized and would probably be different for every player. So, I suspect that you would get desyncs shortly after a new pawn generates on your map.
also when used alongside character editor the Kinsey scale and other Psychology tabs don't show up on colonists, any idea why?
thank you for your patience ^^
I've got about 20 colonists, and I think that contributed to the short time that it took to crash, but I got an Exception Ticking ... error (as Orchuris detailed above) for every colonist every second or so, and within several seconds the game just crashed to desktop.
I tried reducing the Ideo interaction chance to 0 with no effect. I tried adding Ideology to my play with no effect. Same thing every time. I started a new game with 2 colonists and got the same errors (1 for each every couple seconds) but didn't notice any adverse effects otherwise in the very short couple of minutes I played with only the 2. Again, maybe the frequency affects how fast it crashes?
Sadly I had to remove Psychology and go back to RR.
:(
Hopefully you guys can address this particular error (Psychology.PersonalityNodeIdeoUtility). Browsing through the bug discussion there are several other people with the same problem in the last year or so.
First exception:
Exception in Verse.TickList.Tick: System.TypeInitializationException: The type initializer for 'Psychology.PersonalityNodeIdeoUtility' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref EB861B9E] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref BA079D78]
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at Psychology.Pawn_PsycheTracker.CalculateCertaintyChangePerDay (RimWorld.Ideo ideo, System.Boolean addToDicts) [0x0002e] in <21a049b18fa94a509632044676900fa9>:0
at Psychology.PsychologyGameComponent.CertaintyChange (Verse.Pawn pawn, System.Boolean addToDicts) [0x00036] in <21a049b18fa94a509632044676900fa9>:0
at Psychology.Harmony.Pawn_IdeoTracker_CertaintyChangePerDay_Patch.CertaintyChangePerDay (System.Single& __result, Verse.Pawn ___pawn) [0x00016] in <21a049b18fa94a509632044676900fa9>:0
at RimWorld.Pawn_IdeoTracker.get_CertaintyChangePerDay () [0x00045] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX Community.Psychology.UnofficialUpdate: Void Psychology.Harmony.Pawn_IdeoTracker_CertaintyChangePerDay_Patch:CertaintyChangePerDay(Single& __result, Pawn ___pawn)
at RimWorld.Pawn_IdeoTracker.IdeoTrackerTick () [0x0006c] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER Community.Psychology.UnofficialUpdate: IEnumerable`1 Psychology.Harmony.Pawn_IdeoTracker_IdeoTrackerTick_Patches:Transpiler(IEnumerable`1 codes)
- PREFIX Community.Psychology.UnofficialUpdate: Boolean Psychology.Harmony.Pawn_IdeoTracker_IdeoTrackerTick_Patches:Prefix()
at Verse.Pawn.Tick () [0x00243] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.TickList.Tick () [0x0017d] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Second exception:
Exception in RimWorld.Planet.WorldPawns.WorldPawnsTick: System.TypeInitializationException: The type initializer for 'Psychology.PersonalityNodeIdeoUtility' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref EB861B9E] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref A870B6A8]
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at Psychology.Pawn_PsycheTracker.CalculateCertaintyChangePerDay (RimWorld.Ideo ideo, System.Boolean addToDicts) [0x0002e] in <21a049b18fa94a509632044676900fa9>:0
at Psychology.PsychologyGameComponent.CertaintyChange (Verse.Pawn pawn, System.Boolean addToDicts) [0x00036] in <21a049b18fa94a509632044676900fa9>:0
at Psychology.Harmony.Pawn_IdeoTracker_CertaintyChangePerDay_Patch.CertaintyChangePerDay (System.Single& __result, Verse.Pawn ___pawn) [0x00016] in <21a049b18fa94a509632044676900fa9>:0
at RimWorld.Pawn_IdeoTracker.get_CertaintyChangePerDay () [0x00045] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX Community.Psychology.UnofficialUpdate: Void Psychology.Harmony.Pawn_IdeoTracker_CertaintyChangePerDay_Patch:CertaintyChangePerDay(Single& __result, Pawn ___pawn)
at RimWorld.Pawn_IdeoTracker.IdeoTrackerTick () [0x0006c] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER Community.Psychology.UnofficialUpdate: IEnumerable`1 Psychology.Harmony.Pawn_IdeoTracker_IdeoTrackerTick_Patches:Transpiler(IEnumerable`1 codes)
- PREFIX Community.Psychology.UnofficialUpdate: Boolean Psychology.Harmony.Pawn_IdeoTracker_IdeoTrackerTick_Patches:Prefix()
at Verse.Pawn.Tick () [0x00243] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00039] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Any help or fixes would be appreciated.