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Looking at your example of vatgrown soldier: he/she will still have their Shooting/Meele bonuses, and the fact that Aggressiveness slider is at lowest possible will not prevent him from violence, and will not give him any mood debuffs from murdering things. It just means that he is not aggresive is his social interactions.
It is also not that uncommon to see someone calling himself an artist, and in fact not being creative at all and just copying other people's work.
You can just use dev mode to change someone's psyche.
And there is indeed an issue with romantic/sex drives sliders almost always being around 100. Shouldn't boost pawns chances to hit someone in relatinship though.
@NRFBToyStore Hehe, point taken. I deleted all my social media a while back, but certainly recognise the real-life situations you're referring to! :P
In regards to the mod: I also think there are far too many variables making up a person's psyche. Perhaps it would have been better to use established models like Jungian/Meyers types or the OCEAN model? This is an issue I have with Dwarf Fortress: pulling up an individual's details screen is just an overwhelming cascade of information. Unless you're taking notes on individual dwarves, there's no way you can remember so much info. Though, the simulated depth is always nice!
I suppose you could retain the depth but have a default 'summary' screen? Then you keep the depth of simulation but make it more readable.
Indeed it was. Though I know dev mode always on is how many people play the game, you really aren't meant to be messing with the sliders unless there's something specific you want to do.
This mod's Psyche system is essentially based on the personality matrix used by OK Cupid (which Tynan borrows much of his design from, I've noted) with its various attributes (Intelligent, Cool, etc.). It's meant to represent the whole of a person's personality at a glance, and give pawns a wide variety of things to agree and disagree on, without any two being exactly the same. Psychology's systems were always meant to be something to enhance the experience and add flavor, not another thing for players to micromanage. That doesn't always mesh well with some players, though.
Regardless, KEMPER, if you want to take it in a different direction, you're welcome to take the code and start a new mod with it. You don't have to limit yourself to only maintaining this one if you have another direction you'd like to take it.
Romantic and Sex drives of 100 just mean that they have normal drives. Under 100 is "reduced" drive. The numbers were not meant to be messed around with by users, I just added that functionality on request, so they don't always make 100% logical sense without knowledge of the code.