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With the system as it currently is, there's little to gain from raiding because you can only stick around for a couple of turns before having to run back to your own territory, and you can't do any sort of raiding from the sea as your troops will start dying off pretty quickly before you can get much income out of it or cause much damage to enemy public order.
- also we should be able to spend political points to reallocate supplies if needed.
- also perhaps be able to go to diplomacy and ask another faction to supply your army for you.
- raiding stance should mitigate the supply system, especially if your raiding a campaign space which an enemy is transporting supplies through.
i always try to create a client state empire and the way that the supply system is currently set up, i simply cannot do so. i don't want to play map painter 3.9beta.
Also it would be cool if landmarks on the campaign map would slow your use of supplies or replenish supplies. landmarks such as lakes, an oasis, farmland, trade route etc.
Also if there was a trail of camels going from the nearest friendly trade route to your army, called a supply route, and if the enemy places an army on it along the route your army is then cut off from the supplies. perhaps a supply route could have garrison units like a town and you could fight supply battles. and if you are connected to a supply route you could be reinforced by a small amount of supply route garrison units.
integrate this with agents so you could put an agent in you supply route to boost or strengthen it, or use agents to disrupt or misdirect the enemies supply network.