Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Campaign
1,255 Comments
Hattori Hanzo Apr 3 @ 4:12am 
yeah same thing. the ai isn't affected by anything (including any sort of attrition)
Hengurifisu Mar 27 @ 2:14pm 
Food shortage only affects the player, IA with 5000 soldiers and only one territory and somehow they have no lack of food
天使 Mar 23 @ 11:56am 
Hola bro, ¿Ya no volverás nunca a actualizar el mod, ya está 100% finalizado?
Пажилой Титан Mar 17 @ 3:59pm 
Why doesn't the AI ​​have a troop maintenance tax? It's basically just spam.
waelyass.hojeije Mar 16 @ 9:59am 
I would like to delete the Supply system. I tried everything woth Pack File Manager but i didn't succed. Can someone help me ?
Marcel Soares Feb 24 @ 6:39pm 
Does historical characters spawn in campaigns? For ex: Caesar for rome and etc...
Mattis Feb 23 @ 1:45pm 
great mod but armies run out of supplies way too quick and feels very restrictive
IceSquidd Feb 4 @ 12:44pm 
I would also like to mention that i'm not using the UNITS mods
IceSquidd Feb 4 @ 12:43pm 
Dunno if there is something wrong with the mod but DACIA (on imperor augustus) has no artillery, but in vanilla they do have.
CommandanteWolf💀 Jan 30 @ 6:23am 
Some units are invisble any solutions?
FELDRIC Jan 28 @ 1:22am 
Please turn client states into satrapies...
They only drag you into wars with allies ;C
Grapcioo Jan 26 @ 10:54am 
After 56th turn my game is crashing all the time, there's any way to avoid these crashes?
hashpipe123 Dec 27, 2024 @ 7:48am 
I’m confused and can’t find a solid answer but with this mod if I start with the rise of the republic campaign does the campaigns role into the next campaign? Like I saw that u can play through all campaigns in one playthrough but I’m confused how that works?
Carolina Reaper Dec 24, 2024 @ 7:20pm 
I've tried playing multiple Budini campaigns, but the game keeps crashing at 10-12 turns in. I've installed and enabled every part, no other mods.
Spazzman Dec 24, 2024 @ 5:33pm 
Once again the AI is OP
Spicyfriedrice2 Dec 3, 2024 @ 2:25am 
rampant banditry, army cant patrol in owned territory. also army ran out of supply in every 2 turn. cant even reach enemy settlement without losing 150-200 man in attrition per turn. and when they start to replenish, in the next turn my army always hit by disease or pestilence. even though i produced a lot of food and all of my settlement have high sanitation. fck this
RealTeuto Dec 2, 2024 @ 12:18pm 
does this mod alter the amount of turns per year?
Nick V1 Dec 1, 2024 @ 3:20am 
Good job dude, made me come back and enjoy RTW2 again
millerthehunter375 Nov 27, 2024 @ 7:14pm 
My biggest Complaint is units missing from certain nations specificially like why does athens have hellenistic hoplites(in their army) a tier 2 barracks unit but cant get them as a recruitable unit i need it so badly otherwise im running a literal militia army where the peltast and barely trained pikes, and light hoplites are my only options for about 40+ turns whilst all my rivals are getting them by turn 10 or less doesnt seem right to me should been a recruitable on the tier 2 barracks rather if you guys fix said issue or not i hope you shall otherwise the powerful trade city state is only a third rate to the rest of Greek states and Macedonian successor kingdoms i like cav and infantry stuff that i get late game but thats so far into the future that i will fall to a decent kingdom that gets actual armored units in that early period otherwise i think the mod is pretty solid and i hope to see more from it
Kralrambo Nov 25, 2024 @ 1:31pm 
Hello, I have been using this policy mod for a long time and I am satisfied with it. It works fine. However, something like this happened recently. About 2 months ago, I installed the para bellum mod. I completed several campaigns and it worked flawlessly in all of them. Now, I started a new one. It doesn't work either. A new political party appears. To fix it, I deleted the launcher, deleted steam, verified the game files. I deleted and installed the game twice. It still doesn't work. What should I do?
Dicknose Nov 5, 2024 @ 12:45pm 
nevermind i just checked the change notes. il try to get the submods working
Dicknose Nov 5, 2024 @ 12:44pm 
everything seems to be working great but the Empire Divided campaign is now 4tpy instead of 12tpy. I have tested it and with no mods it is 12 tpy and with the para bellum collection it is 4tpy. I have tried the 12 tpy submod and it doesnt seem to work. is this a feature of the mod?
kuonenjerome Oct 28, 2024 @ 2:04am 
Hey guys thanks for all your work...why is the upkeep for ai units on 0? can i change this by a submod?
InsanityTwists Oct 11, 2024 @ 10:50pm 
Crashes on sieges destroying walls and doors have a fix?
xXPost_MclarenXx Sep 28, 2024 @ 6:33pm 
Im having trouble this mod it worked fine b4 but now i just crash to the desktop immediately after starting a new campaign
alexmac564 Sep 7, 2024 @ 1:02pm 
i start with a debuff to some of my stats as rome why and whats causing it?
Esoteric84#2384 Sep 2, 2024 @ 7:02am 
the army spam, while ai is poor is cheating, but im surviving
Crazy Joe Devola Aug 30, 2024 @ 4:55pm 
Wonderful mod! What an effort! Thanks!!! :steamthumbsup:
Negan Aug 18, 2024 @ 11:12am 
слишком часто играя за Рим достает ДЕЦИМАЦИЯ, как снизить ее частоту?
✞ঔৣ۝ÐâřҟŦﺂℜê۝ Aug 7, 2024 @ 1:32am 
Is it possible to turn off Omens and War wearnes is it broken,affect only player and every 2nd turn occurs,completly unwanted think in Mod,it is enought that you broke auto resolve and we now need to fight manualy battles when i am 80% vs 20% and reinforcemet works perfect for AI but not for us even when i stand next to city,completly broken mod with God AI
Sykh_86 Aug 6, 2024 @ 12:00pm 
AI just spam whole armies :/
Got Meatloaf Aug 1, 2024 @ 6:21pm 
is the blood staying on the ground for anyone? I check everything. graphics maxed out nothings makes it work
qwerty Jul 27, 2024 @ 12:19pm 
any news on AOR?
Bigmini10 Jul 5, 2024 @ 7:12am 
it is normal that the AI pays no upkeep for his troops?
ILKAY Jul 4, 2024 @ 8:37am 
battles are so hard why?
xxJD190xx Jun 23, 2024 @ 1:14pm 
Is there a sub mod that uses the IA map on Grand Campaign?
laztoledo Jun 21, 2024 @ 11:28am 
Seems like my armies run out of supplies in a turn or 2. What is the fix to this? Also, can velites and levy have skirmish mode?
Vanchino Jun 16, 2024 @ 11:49am 
loving the mod, but I got one issue with population, when I conquer a settlement the population decline as hell and the settlements that I started with, the population barely grows and also decline very much, while I got the right buildings,food surplus and public order stable.

So am I doing something wrong here or is the population mod not working as it should?
⚜ Gabriel G.N ⚜ Jun 7, 2024 @ 9:51am 
I must have all of the dlc's of the game to play all of the scenarios that the mod has to offer? Because for me, it's only available the vanilla ones, i want to play as sulla and it's unavailable for me. Someone can answer this question?
xxJD190xx Jun 4, 2024 @ 11:25pm 
Is there a submod where I can use the IA map on grand campagin?
Urethra Scuba Diver May 9, 2024 @ 11:15pm 
Can you make it that you can build the coliseum and the Circus Maximus?
ThorinCatt May 9, 2024 @ 5:07pm 
Is it normal for battle maps to be so flat? Since not having more diverse terrain with forests, mountains, etc... takes away the tactical part of the terrain.
ram.gq.91 Apr 30, 2024 @ 7:04am 
Rome faction: There is big difference between easy mode and normal. In easy mode other factions will attack you and but up a fight but you can beat them easily without much difficulty. Normal mode is like the whole world hates you and will declare war on you. Battles are hard and require you to have use tactics especially against hoplites. Flanking works just like the Romans did IRL.
Ultralex Apr 20, 2024 @ 5:17pm 
my multiplayer game with my friend crashes when he or I click "END TURN" DOES ANYONE KNOW HOW TO HELP ME
BrianGeneral Mar 30, 2024 @ 12:37pm 
also: can someone explain exactly how the supply system works? how long can an army be in foriegn territory befroe atrition begins? it seems random in my game. one army lasted three turns, another got it immediately
BrianGeneral Mar 30, 2024 @ 8:48am 
like the mod so far, jumped back into it after about a year of not playing total war games at all... anyway, I would vote that any subsequent version allow for supply of armies in allied territory, and definitely for faster naval movement. Though, I understand why the naval movement is slow, to avoid the AI spamming naval invasions across the map in one turn...but still...
RALLEMANDEN132 Mar 17, 2024 @ 1:33pm 
why are my units walking so fkn slow
Samurai Mar 8, 2024 @ 10:34pm 
How the hell do I get ambushed by an enemy army, while he isn't in an ambush stance, and while i'm not in a stance that would allow me to get ambushed? This happened while it was the enemies turn. They ambushed me while it was their turn, while their army was in full view of my army.
PhatDuck Feb 28, 2024 @ 6:33pm 
@metal They have less ammo, but they are more destructive, especially when fighting any eastern or Celtic forces. Cavalry is less effective against them. Accuracy should be low and armor/shields should have a great impact
qwerty Feb 25, 2024 @ 1:44am 
any news on the AOR ??