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Rapportera problem med översättningen
type=fleet
id=33556583
random={ 0 1016095496 }
from={
type=galactic_object
id=15
random={ 0 755964022 }
}
might be interfering with my fleet's movement orders. they seem to get cancelled after every system jump
https://steamcommunity.com/sharedfiles/filedetails/?id=2277332462
edit: I used infinite stellar's dismantle megastructures decision then build it again but that also didn't work
The only difference I noticed so far is that in the first game I found the ehof and in the second I build it.
I know there is a command to resarch to sentient metal tech but what do I do with the reality code?
I would really like do this quest because even if it is the third play with this it is always fun to do this.
Sorry for my bad english
edit: And the first game is a multiplayer.
The issue also seems to have a high chance of occurring midgame if you are running on high speed while the EHOF is active. Once again, once it has occurred a single time with this, all future uses have the same issue and only reloading before the issue occurred for the first time will fix it.
Well... ♥♥♥♥.
I chose the first option, "Send me to a random system!". It said that it was activating, then firing, and turned blue.
[21:33:15][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: common/solar_system_initializers/ehof_random_systems.txt line: 218 line: 1
[21:33:15][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: common/solar_system_initializers/ehof_random_systems.txt line: 218 line: 1, Scope:
[21:33:15][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1
[21:33:15][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1, Scope:
[21:33:15][effect_impl.cpp:1980]: while effect limit never reached, aborting after 100 repetitions. file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1
[21:34:29][effect_impl_technology.cpp:41]: add_research_option: Attempting to give invalid technology Positronic AI (tech_sapient_ai) to country Tethysian Universal Cynosure at file: events/mem_satellite_cloud.txt line: 349
[21:34:29][effect_impl.cpp:18514]: add_tech_progress: Attempting to give invalid technology Positronic AI (tech_sapient_ai) to country Tethysian Universal Cynosure at file: events/mem_satellite_cloud.txt line: 350
[21:36:10][containerwindow.cpp:867]: interface/planet_view.gui: Could not find icon "district_bg" in window "district_icon".
[21:39:17][effect_impl.cpp:3282]: Failed to get a random class namelist in create_species effect. ClassTag = AKSW_Humanoid. file: events/pop_events.txt line: 69
[21:39:49][pdx_entity.cpp:1252]: fallen_empire_02_transport_ship_entity has no attach point named medium_gun_01
[21:40:00][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: starswarm_movement.1
Event Scope: fleet
Executing Scope: type=fleet
id=4929
random={ 0 3830254837 }
from={
type=fleet
id=4929
random={ 0 337317068 }
from={
type=planet
id=9973
random={ 0 1873360486 }
}
}
[21:46:02][pdx_entity.cpp:1252]: military_star_swarm_small_entity has no attach point named part1
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_any
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_wormholes
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_acc_true
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_acc_false
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_nogo
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_fleets
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_damaged
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_debris
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_detonated
[21:49:18][game_text.cpp:812]: Unknown promotion: From
[21:49:18][game_text.cpp:812]: Unknown promotion: Planet
[21:55:44][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: compound_spawn.000
Event Scope: country
Executing Scope: type=none
id=0
random={ 0 3270330584 }
saved_event_target={
type=species
id=668
name="convert_to_species"
}
saved_event_target={
type=species
id=549
name="old_species"
}
saved_event_target={
type=country
id=63
name="raiding_marauder"
}
saved_event_target={
type=species
id=81
name="marauder_species"
}
saved_event_target={
type=country
id=191
name="shroud_country"
}
[21:55:44][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: mzilli_supernova.55
Event Scope: ship
Executing Scope: type=none
id=0
random={ 0 3270330584 }
saved_event_target={
type=species
id=668
name="convert_to_species"
}
saved_event_target={
type=species
id=549
name="old_species"
}
saved_event_target={
type=country
id=63
name="raiding_marauder"
}
saved_event_target={
type=species
id=81
name="marauder_species"
}
saved_event_target={
type=country
id=191
name="shroud_country"
}
[21:55:52][trigger.cpp:393]: Script Error, Checking trigger against an unsupported scope!
Event: primitive.16
Location: file: common/species_rights/01_living_standards.txt line: 473
Trigger Type: is_ai
Scope:type=species
id=2147483647
random={ 0 4005206128 }
from={
type=country
id=144
random={ 0 4005206128 }
}
[21:55:52][planet.cpp:10590]: Failed to add district Agriculture District to planet Helkiran Mandate
[21:55:52][planet.cpp:10590]: Failed to add district Generator District to planet Helkiran Mandate
[21:56:38][texturehandler.cpp:174]: Texture Handler encountered missing texture file: gfx/interface/icons/technologies/tech_tiberium_missile_core.dds
[21:56:38][texturehandler.cpp:227]: Couldn't find texture file: gfx/interface/icons/technologies/tech_tiberium_missile_core.dds.
[21:56:55][bitmapfont.cpp:3166]: Could not find coloring for character ' '
[21:57:18][texturehandler.cpp:174]: Texture Handler encountered missing texture file: gfx/interface/icons/modifiers/mod_ship_archaeological_site_clues_add.dds
[21:57:18][texturehandler.cpp:227]: Couldn't find texture file: gfx/interface/icons/modifiers/mod_ship_archaeological_site_clues_add.dds.
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_1_3
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_2_3
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_3_4
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_4_3
[22:10:04][pdx_entity.cpp:1252]: fallen_empire_03_transport_ship_entity has no attach point named medium_gun_01
[22:11:34][effect.cpp:439]: Invalid Scope type for effect every_owned_planet in line : 1
[22:11:44][effect_impl.cpp:552]: planet_class effect at file: line: 1 accepts only yes or no as values
[22:11:44][effect_impl.cpp:758]: Script Error: Invalid scripted effect: planet_class at file: line: 1
[22:12:33][country.cpp:1953]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\country.cpp:1953"
[22:12:33][eventmanager.cpp:817]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\eventmanager.cpp:817"
[22:12:33][leader.cpp:1983]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\leader.cpp:1983"
[22:12:33][planet_buildables.cpp:43]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\construction_system\planet_buildables.cpp:43"
[22:12:33][planet_buildables.cpp:47]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\construction_system\planet_buildables.cpp:47"
[22:12:33][trigger_impl.cpp:847]: Script Error: Invalid context switch[planet], file: common/pop_categories/02_other_categories.txt line: 1176, Scope:
[22:12:33][planet.cpp:2263]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\spatial_objects\planet.cpp:2263"
[22:12:33][planet.cpp:10617]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\spatial_objects\planet.cpp:10617"
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_constructor
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_military
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_colossus
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_juggernaut
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_mia_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_detonate_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_debris_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_damage_chance
[22:21:09][planet.cpp:10168]: Failed to add building Reassembled Ship Shelter to planet Blabentica III: Cannot add YReassembled Ship Shelter! to YBlabentica III! because it is not colonizable
[22:21:09][effect_impl.cpp:3282]: Failed to get a random class namelist in create_species effect. ClassTag = AKSW_Humanoid. file: events/aspmod_site_event_mybug.txt line: 292
[22:22:00][trigger.cpp:421]: invalid scope for trigger. got [planet], expected {country, pop, leader, species, dlc_recommendation}. file: common/pop_jobs/hfe_job.txt line: 1422
[22:22:26][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: events/ehof_ai.txt line: 99 line: 1
[22:22:26][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: events/ehof_ai.txt line: 99 line: 1, Scope:
So will the update also reflect in the Gigastuctural Engineering mod?
Edit: I don't know how relevant this will be but I did a test where I used the console to change the planet class of The Everchanging to Arid world (pc_arid) and it spawned (amazing design btw (O.O) ) BUT it disappeared once I changed it back to the original class. Hope that helps ^,^