Stellaris

Stellaris

Event Horizon Offset Facility
 Denna tråd har blivit fäst, så den är troligtvis viktig
Kreitani  [utvecklare] 18 maj, 2020 @ 3:54
Bugs
Please report your bugs here, if you can include a screenshot, what the bug is, how to replicate it, exactly when it occurred or any other relevant information, that would help very much.
Senast ändrad av Kreitani; 19 maj, 2020 @ 4:53
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Visar 121-135 av 142 kommentarer
[22:40:09][effect_impl.cpp:313]: Script Error: Invalid context switch[event_target:ehof_trader_hub], file: events/ehof_traders.txt line: 2378, Scope:
type=fleet
id=33556583
random={ 0 1016095496 }
from={
type=galactic_object
id=15
random={ 0 755964022 }
}
might be interfering with my fleet's movement orders. they seem to get cancelled after every system jump
MANGOMANO 4 nov, 2020 @ 10:40 
I don't know if it's actually a bug or something else, but when I try to build the Sentient Metal Forge on the top of Everchanging, it shows the massage that I must build on top of the Everchanging. Is there a fix? Thanks a lot

https://steamcommunity.com/sharedfiles/filedetails/?id=2277332462
superurus 7 nov, 2020 @ 5:22 
In my recent 2.8 game the quasi negative jump drive broke the jump mechanic in the game, thus preventing all ships from being able to use the jump drive .
CoDuHo 8 nov, 2020 @ 10:12 
Hi, at reality code log I finished exploration of the sphere but the origin is stuck. it's saying construct primordial pylon but the system came with an active pylon and now I can't progress the log. is this a bug? or do ı need to do something else?

edit: I used infinite stellar's dismantle megastructures decision then build it again but that also didn't work
Senast ändrad av CoDuHo; 8 nov, 2020 @ 10:15
Homeworld 6 dec, 2020 @ 8:14 
The quest reality code doesnt appear I have the ehof omega , found the traders and have a bunch of isolated stars 2 of them are points of interest but no dig sites and I found the big red star. The tech with the sentient metal doesnt appear too. In another game I found the big red star and nearly immediately after that a point of interest appeared in the ehof I jumped there and found a reality code dig site and the sentient metal tech appeared too.
The only difference I noticed so far is that in the first game I found the ehof and in the second I build it.
I know there is a command to resarch to sentient metal tech but what do I do with the reality code?
I would really like do this quest because even if it is the third play with this it is always fun to do this.

Sorry for my bad english

edit: And the first game is a multiplayer.
Senast ändrad av Homeworld; 6 dec, 2020 @ 8:17
Hlalakar 7 dec, 2020 @ 11:59 
I have the buildable spaceborn aliens mod, and it won't let me use most of the living metal techs on the new ships. IDK if you want to mess around with the mod just to make it work with another mod, but I would be really happy if you did.
So all of my fleets keep flocking to the system where I built the gate at. And I disassembled the Facility and they still keep doing it. I give the fleets orders to go to another system and they do but after they arrive they start going right back.
Fyiad 24 dec, 2020 @ 11:57 
Not sure if this has been mentioned before, but I'm in midgame with an EHOF Omega built. When I try and go to a point of interest, it'll go through the process of warming up and activating, but my ships won't actually go anywhere. They'll just remain in the system with the EHOF while it goes on cooldown.
Alugere 24 dec, 2020 @ 12:23 
Ursprungligen skrivet av Fyiad:
Not sure if this has been mentioned before, but I'm in midgame with an EHOF Omega built. When I try and go to a point of interest, it'll go through the process of warming up and activating, but my ships won't actually go anywhere. They'll just remain in the system with the EHOF while it goes on cooldown.
To add on this: this issue seems most easily replicable if you load (and possibly save) when the wormhole is open. Once it has occurred once, it becomes a permanent issue only fixed by reloading before it first occurred.

The issue also seems to have a high chance of occurring midgame if you are running on high speed while the EHOF is active. Once again, once it has occurred a single time with this, all future uses have the same issue and only reloading before the issue occurred for the first time will fix it.
Fyiad 24 dec, 2020 @ 13:11 
Ursprungligen skrivet av Alugere:
Ursprungligen skrivet av Fyiad:
Not sure if this has been mentioned before, but I'm in midgame with an EHOF Omega built. When I try and go to a point of interest, it'll go through the process of warming up and activating, but my ships won't actually go anywhere. They'll just remain in the system with the EHOF while it goes on cooldown.
To add on this: this issue seems most easily replicable if you load (and possibly save) when the wormhole is open. Once it has occurred once, it becomes a permanent issue only fixed by reloading before it first occurred.

The issue also seems to have a high chance of occurring midgame if you are running on high speed while the EHOF is active. Once again, once it has occurred a single time with this, all future uses have the same issue and only reloading before the issue occurred for the first time will fix it.

Well... ♥♥♥♥.
TurtleShroom 12 jan, 2021 @ 19:29 
My game crashed the moment I activated my EHOF Alpha Mega-Structure for the first time.

I chose the first option, "Send me to a random system!". It said that it was activating, then firing, and turned blue.

[21:33:15][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: common/solar_system_initializers/ehof_random_systems.txt line: 218 line: 1
[21:33:15][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: common/solar_system_initializers/ehof_random_systems.txt line: 218 line: 1, Scope:

[21:33:15][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1
[21:33:15][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1, Scope:

[21:33:15][effect_impl.cpp:1980]: while effect limit never reached, aborting after 100 repetitions. file: file: common/solar_system_initializers/ehof_random_systems.txt line: 225 line: 1
[21:34:29][effect_impl_technology.cpp:41]: add_research_option: Attempting to give invalid technology Positronic AI (tech_sapient_ai) to country Tethysian Universal Cynosure at file: events/mem_satellite_cloud.txt line: 349
[21:34:29][effect_impl.cpp:18514]: add_tech_progress: Attempting to give invalid technology Positronic AI (tech_sapient_ai) to country Tethysian Universal Cynosure at file: events/mem_satellite_cloud.txt line: 350
[21:36:10][containerwindow.cpp:867]: interface/planet_view.gui: Could not find icon "district_bg" in window "district_icon".
[21:39:17][effect_impl.cpp:3282]: Failed to get a random class namelist in create_species effect. ClassTag = AKSW_Humanoid. file: events/pop_events.txt line: 69
[21:39:49][pdx_entity.cpp:1252]: fallen_empire_02_transport_ship_entity has no attach point named medium_gun_01
[21:40:00][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: starswarm_movement.1
Event Scope: fleet
Executing Scope: type=fleet
id=4929
random={ 0 3830254837 }
from={
type=fleet
id=4929
random={ 0 337317068 }
from={
type=planet
id=9973
random={ 0 1873360486 }
}
}

[21:46:02][pdx_entity.cpp:1252]: military_star_swarm_small_entity has no attach point named part1
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_any
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_wormholes
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_acc_true
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_acc_false
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_nogo
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_fleets
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_damaged
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_debris
[21:47:47][game_text.cpp:641]: Unknown property: ehof_stats_detonated
[21:49:18][game_text.cpp:812]: Unknown promotion: From
[21:49:18][game_text.cpp:812]: Unknown promotion: Planet
[21:55:44][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: compound_spawn.000
Event Scope: country
Executing Scope: type=none
id=0
random={ 0 3270330584 }
saved_event_target={
type=species
id=668
name="convert_to_species"
}
saved_event_target={
type=species
id=549
name="old_species"
}
saved_event_target={
type=country
id=63
name="raiding_marauder"
}
saved_event_target={
type=species
id=81
name="marauder_species"
}
saved_event_target={
type=country
id=191
name="shroud_country"
}

[21:55:44][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: mzilli_supernova.55
Event Scope: ship
Executing Scope: type=none
id=0
random={ 0 3270330584 }
saved_event_target={
type=species
id=668
name="convert_to_species"
}
saved_event_target={
type=species
id=549
name="old_species"
}
saved_event_target={
type=country
id=63
name="raiding_marauder"
}
saved_event_target={
type=species
id=81
name="marauder_species"
}
saved_event_target={
type=country
id=191
name="shroud_country"
}

[21:55:52][trigger.cpp:393]: Script Error, Checking trigger against an unsupported scope!
Event: primitive.16
Location: file: common/species_rights/01_living_standards.txt line: 473
Trigger Type: is_ai
Scope:type=species
id=2147483647
random={ 0 4005206128 }
from={
type=country
id=144
random={ 0 4005206128 }
}
[21:55:52][planet.cpp:10590]: Failed to add district Agriculture District to planet Helkiran Mandate
[21:55:52][planet.cpp:10590]: Failed to add district Generator District to planet Helkiran Mandate
[21:56:38][texturehandler.cpp:174]: Texture Handler encountered missing texture file: gfx/interface/icons/technologies/tech_tiberium_missile_core.dds
[21:56:38][texturehandler.cpp:227]: Couldn't find texture file: gfx/interface/icons/technologies/tech_tiberium_missile_core.dds.
[21:56:55][bitmapfont.cpp:3166]: Could not find coloring for character ' '
[21:57:18][texturehandler.cpp:174]: Texture Handler encountered missing texture file: gfx/interface/icons/modifiers/mod_ship_archaeological_site_clues_add.dds
[21:57:18][texturehandler.cpp:227]: Couldn't find texture file: gfx/interface/icons/modifiers/mod_ship_archaeological_site_clues_add.dds.
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_blue_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_red_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_01
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_02
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_03
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_04
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_05
[22:10:04][pdx_entity.cpp:1252]: wraith_01_yellow_section_entity has no attach point named laser_gun_06
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_1_3
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_2_3
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_3_4
[22:10:04][pdx_entity.cpp:1252]: space_dragon_blue_section_entity has no attach point named wing_4_3
[22:10:04][pdx_entity.cpp:1252]: fallen_empire_03_transport_ship_entity has no attach point named medium_gun_01
[22:11:34][effect.cpp:439]: Invalid Scope type for effect every_owned_planet in line : 1
[22:11:44][effect_impl.cpp:552]: planet_class effect at file: line: 1 accepts only yes or no as values
[22:11:44][effect_impl.cpp:758]: Script Error: Invalid scripted effect: planet_class at file: line: 1

[22:12:33][country.cpp:1953]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\country.cpp:1953"
[22:12:33][eventmanager.cpp:817]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\eventmanager.cpp:817"
[22:12:33][leader.cpp:1983]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\leader.cpp:1983"
[22:12:33][planet_buildables.cpp:43]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\construction_system\planet_buildables.cpp:43"
[22:12:33][planet_buildables.cpp:47]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\construction_system\planet_buildables.cpp:47"
[22:12:33][trigger_impl.cpp:847]: Script Error: Invalid context switch[planet], file: common/pop_categories/02_other_categories.txt line: 1176, Scope:

[22:12:33][planet.cpp:2263]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\spatial_objects\planet.cpp:2263"
[22:12:33][planet.cpp:10617]: Calling random inside forbidden area!position: "D:\jenkins\workspace\augustus\augustus\source\spatial_objects\planet.cpp:10617"
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_constructor
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_military
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_colossus
[22:19:06][game_text.cpp:641]: Unknown property: ehof_chk_juggernaut
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_mia_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_detonate_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_debris_chance
[22:19:30][game_text.cpp:641]: Unknown property: ehof_chk_damage_chance
[22:21:09][planet.cpp:10168]: Failed to add building Reassembled Ship Shelter to planet Blabentica III: Cannot add YReassembled Ship Shelter! to YBlabentica III! because it is not colonizable
[22:21:09][effect_impl.cpp:3282]: Failed to get a random class namelist in create_species effect. ClassTag = AKSW_Humanoid. file: events/aspmod_site_event_mybug.txt line: 292
[22:22:00][trigger.cpp:421]: invalid scope for trigger. got [planet], expected {country, pop, leader, species, dlc_recommendation}. file: common/pop_jobs/hfe_job.txt line: 1422
[22:22:26][eventtarget.cpp:1757]: Undefined event target: current_system_creator, location: file: file: events/ehof_ai.txt line: 99 line: 1
[22:22:26][trigger_impl.cpp:847]: Script Error: Invalid context switch[event_target:current_system_creator], file: file: events/ehof_ai.txt line: 99 line: 1, Scope:

lyribox 7 feb, 2021 @ 3:05 
The Everchanging is invisible. I have to commend you Kreitani for designing a mod of this scale with such smoothness. However, I am in the system with the Everchanging and the Stellar Eradicator and I cannot see the planet at all. I am using the Gigastructures version of this mod but I could not find any reference to the issue here nor there. The archeology site works perfectly and everything seems to be working but the planet just isn't there. Please help.
Kreitani  [utvecklare] 7 feb, 2021 @ 3:23 
I'm releasing a large update either today or tomorrow that will fix this.
lyribox 7 feb, 2021 @ 4:48 
Thanks for the quick reply OMG XD.
So will the update also reflect in the Gigastuctural Engineering mod?

Edit: I don't know how relevant this will be but I did a test where I used the console to change the planet class of The Everchanging to Arid world (pc_arid) and it spawned (amazing design btw (O.O) ) BUT it disappeared once I changed it back to the original class. Hope that helps ^,^
Senast ändrad av lyribox; 7 feb, 2021 @ 4:52
Kreitani  [utvecklare] 7 feb, 2021 @ 8:11 
The update will ONLY be in the gigastructures mod, this mod is officially depreciated
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