Stellaris

Stellaris

Event Horizon Offset Facility
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Update: Jun 23, 2020 @ 8:33am

- Cluster hyperlanes will now try harder to connect to the closest system
- The AI should no longer get the reality code multiple times
- Hopefully systems wont occassionally spawn in the center of the galaxy now, but even if they do, the hyperlane will not connect. (8th time's the charm, right?)
- Living Metal and Zro can not spawn more than once every 10 years per cluster owner
- The traders diplomacy should no longer open when contacting the shroud
- the amount of EHOFs is capped to 10 (For AI's only)
- The focus button for the creator system pop up should now correctly go to the system.
- AI Clusters will no longer contain habitable planets, to reduce lag
- There will now only be a limited amount of AI stones that will become upgradeable.
- EHOF can now be built on a blackhole with an existing orbital station, the station will be dismantled.
- Cluster systems have a 10% chance to generate a second hyperlane
- The Traders now only have 2 systems
- The traders now only have 5 ships
- The traders now only have 1 planet
- The traders now only have 70-90 pops (Mostly so the buildings dont go boom)
- The traders location is no longer in a set position
- The EHOF has had all phases accuracy buffed again

Update: Jun 20, 2020 @ 10:10am

Update: Jun 19, 2020 @ 11:18pm

Update: Jun 19, 2020 @ 11:44am

- Fixed trader button
- Fixed long hyperlane once and for all! (maybe)
- fixed ai spamming pylons once and for all! (maybe)
- fixed too many ai's building ehof's once and for all (maybe)
- fixed some localisation
- EHOF spawned systems will now spawn gulli's modifiers (if active)
- fixed hyperlanes not connecting after a detonation
- reality code systems can now only be singular stars (hopefully means rc6 will work 100% of the time)
- when buying a rare system from the traders, it will now be displayed as a new system
- added scripted localisation for certain things (EHOF chain will now only show the resource if it has some, fleets now only show in the activate button if there is one, % only shows if above 0, etc)
- Added NSC support (Components)
- Can no longer blow EHOF systems up with the new QSO Weapon
- You can no longer "accidently" cancel your EHOF destination by leaving the station before it fires.

Update: Jun 18, 2020 @ 3:47am

Update: Jun 18, 2020 @ 2:11am

Update: Jun 15, 2020 @ 10:58am

Update: Jun 14, 2020 @ 4:44am

Update: Jun 14, 2020 @ 3:10am

- The EHOF will no longer be stuck on upgrading eternally
- The Compound will no longer repeatedly spawn when using a micro EHOF during the invasion
- The traders will now offer you relics again
- The trader menu's now flow better when buying.

Update: Jun 11, 2020 @ 10:19am

- Added Lost Empire compatibility (ZoFE)
- Should no longer get the travel report when going to the trader systems
- Cleaned up the trader code in general.
- Trader bought bountiful systems will now spawn within your cluster
- The creator system black hole will now be a vanilla black hole
- Bountiful system option should now correctly show in EHOF UI again
- Maybe fixed the AI spamming pylons (Who knows)
- Maybe stopped AI from doing the reality code multiple times
- The script that's meant to make sure the EHOF is working is actually working again... Maybe :p
- The EHOF P4 now works correctly when set to permanent
- Bountiful and POI notifications (The Alert button), will be removed properly now.
- All pillars will now active when a PLAYER researches RC3
- After dismantling an EHOF, you should now be able to build another, providing you dont already have another (Decomissioned should become recomissioned)
- The Total stat counter will no longer count poi and bountiful systems as cohesive.