X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul Icon Pack
Mo¡stDreams  [developer] Apr 7, 2020 @ 5:07am
Suggestions
Put your suggestions or show me designs you think would be nice changed here.
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Showing 1-15 of 23 comments
Sooner535{UFIP} May 19, 2020 @ 2:19pm 
Xenon ones? M and N have the same icon for me

Or just heavy fighter ones in general?

EDIT: Upon looking through the encyclopedia, there is a difference between the races HF and normal fighter >.< just not between Xenons, so may we have this please?
Last edited by Sooner535{UFIP}; May 19, 2020 @ 2:24pm
Mo¡stDreams  [developer] May 19, 2020 @ 6:13pm 
Will take a look into it.
Sooner535{UFIP} May 19, 2020 @ 9:52pm 
Thank you so much :)
Mo¡stDreams  [developer] Mar 22, 2021 @ 12:42pm 
Fixed as of version v1.7.3
Sukha Apr 5, 2021 @ 1:38pm 
Love the mod, maybe consider making Hive/Queen Guard Icons a bit smaller?
Mo¡stDreams  [developer] Apr 7, 2021 @ 12:26am 
Will see what I can do, which ship exactly are those.
Khaak or Xen.
Sukha Apr 11, 2021 @ 4:54pm 
All of the Fighters that share that Triangle shape are considerably larger than other fighters, looks a bit odd to me.
Its up to your artistic preference really. In my eyes though, they look a bit too big.
Mo¡stDreams  [developer] Apr 12, 2021 @ 5:47am 
The khaak then.
They are the same size in the code, it must be the design of icon I must have made it a little larger then the other fighters. I will have to open side by side and adjust the image to be closer in size re-save and that re-pack and push a update ;)

In-hind sights I should have open a equiv class icon and put has a transparent background layer to make sure my new designs are equiv in size, I may actually do this mod wide for the next update as this will help uniformly size them all while I can still leave larger classes a bit larger, and some think the fighters are too small so I might actually just increase the fighter size a little and go with the khaak size.
Last edited by Mo¡stDreams; Apr 12, 2021 @ 5:49am
Sukha Apr 12, 2021 @ 1:28pm 
The size of fighter icons felt very natural to me, once you start spaming fighters the lower size is good.
Mo¡stDreams  [developer] Apr 12, 2021 @ 8:26pm 
Originally posted by Sukha:
The size of fighter icons felt very natural to me, once you start spaming fighters the lower size is good.
Fair point, then I will just correct the Khaak, any other sizes you think could be improved?
Papa Nurgle Dec 8, 2021 @ 3:57am 
Great mod! I have to say it is even better than my memories of similar productions for X3.

On another note: do we have any chance for task-specialized battlehips or destroyers, like missile destroyer, etc? I would love to roll in a thing like Arawn but missile-type..
Mo¡stDreams  [developer] Dec 8, 2021 @ 5:21am 
Originally posted by Papa Nurgle:
Great mod! I have to say it is even better than my memories of similar productions for X3.

On another note: do we have any chance for task-specialized battlehips or destroyers, like missile destroyer, etc? I would love to roll in a thing like Arawn but missile-type..
You mean play-style specific?

I mean I could make add-on to this.
just if I was in-order to get role specific icons I would have start making icons that are for ship names individually and then edit the macro file of that ship to use it.

Which is far more work but not impossible I am just not sure why one would do such a thing or what kind of icon too make for a special class that is only used by players, there are things I could do which would need a lot more coding but it would use resources to do it and slow game down by checking the ships loadouts and changing icons based on that kind of thing.
Mo¡stDreams  [developer] Dec 8, 2021 @ 7:15am 
So I decided to re-size the khaak icons to better match similar class sizes.
Papa Nurgle Dec 8, 2021 @ 2:38pm 
Originally posted by ʢMo¡stDreamsʡ:
Originally posted by Papa Nurgle:
Great mod! I have to say it is even better than my memories of similar productions for X3.

On another note: do we have any chance for task-specialized battlehips or destroyers, like missile destroyer, etc? I would love to roll in a thing like Arawn but missile-type..
You mean play-style specific?

I mean I could make add-on to this.
just if I was in-order to get role specific icons I would have start making icons that are for ship names individually and then edit the macro file of that ship to use it.

Which is far more work but not impossible I am just not sure why one would do such a thing or what kind of icon too make for a special class that is only used by players, there are things I could do which would need a lot more coding but it would use resources to do it and slow game down by checking the ships loadouts and changing icons based on that kind of thing.
no no no, not the icons, don't worry. I mean things like granting all L turrets on Arawn only missile-related weapons and increased missile cap for lowered container storage, etc
Mo¡stDreams  [developer] Dec 8, 2021 @ 10:37pm 
Originally posted by Papa Nurgle:
Originally posted by ʢMo¡stDreamsʡ:
You mean play-style specific?

I mean I could make add-on to this.
just if I was in-order to get role specific icons I would have start making icons that are for ship names individually and then edit the macro file of that ship to use it.

Which is far more work but not impossible I am just not sure why one would do such a thing or what kind of icon too make for a special class that is only used by players, there are things I could do which would need a lot more coding but it would use resources to do it and slow game down by checking the ships loadouts and changing icons based on that kind of thing.
no no no, not the icons, don't worry. I mean things like granting all L turrets on Arawn only missile-related weapons and increased missile cap for lowered container storage, etc
I am really confused then.

Are you asking in the right mod?
This VRO Icons Pack
and does not actually touch the gameplay balance in-anyway it is simply an icons overhaul, albeit a good one :winter2019surprisedyul:
Last edited by Mo¡stDreams; Dec 8, 2021 @ 10:37pm
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