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Can you copy and paste the strings for all of the Spawners? And a way to block other options, such as the Mission wave element, aberration radiation, etc? The ability to take your mod and successfully blend it into my server desires would be most helpful.
In my active "Game.ini" file, under the heading "[/script/shootergame.shootergamemode]" I have lines like the following:
NPCReplacements=(FromClassName="Arthro_Character_BP_Corrupt",ToClassName="")
I'm using Ark Server Manager to maintain the list, but I essentially shut down the spawning of *all* corrupt and the defender, enforcer, and scout. This works for "natural" spawning, as I don't have defenders, enforcers, or scouts anymore. Unfortunately, the Corrupt spawn through another mechanism that "NPCReplacements" does not touch with OSDs and Corruption nodes.
On this basis, my suggestion (and what I plan to do) is simply remove this mod and ONLY use it when I wish to have those in the game world, then remove it again when I don't. I'm not clear what the consequences of doing things that way will be, but I guess I will find out.
Also note, "stuff spawned in won't vanish" unless *YOU* do a "kill all wild dinos on boot", which is something you should be aware of in general for getting rid of "holiday spawns" OR FORCING "holiday spawn" colors. So if those critters are already in your world, invoke "cheat destroywilddinos" from the console or use that setting on boot. The "NPCReplacements" line I've given above will prevent them from returning.
We both look forward to LeGustaVinho clarifying how to deactivate the other aspects of this mod beyond "NPCReplacements". :)
But we have issue with ice wyvern only spawning afer using cmd kill wild dino.
I have been looking for this everywhere as well. Had to disable mod because it wrecked my builds lol.
NPCReplacements=(FromClassName="Enforcer_Character_BP_C",ToClassName="")
This option will disable Enforcer spawning on the entire map regardless of spawn region.