ARK: Survival Evolved

ARK: Survival Evolved

Ragnarok Plus [Discontinued]
LeGustaVinho  [developer] Apr 2, 2020 @ 2:21pm
Disabling/Chaging dinos spawns
Disclaimer: I am not going to explain how to find or how Game.ini works, if you have any questions consult the wiki. (Source: https://ark.gamepedia.com/Server_Configuration)

There are two ways to disable dino spawns:
1) Replacing a dino's spawn completely
2) Changing the spawn chance for each spawner

You can find all creatures IDs here: https://ark.gamepedia.com/Creature_IDs

1) Replacing a dino's spawn completely

NPCReplacements=(FromClassName="<classname>", ToClassName="<classname>")

In the Game.ini file, place this setting for each DINO you want to turn off spawn.

For instance, disable Reaper Queen:

NPCReplacements=(FromClassName="Xenomorph_Character_BP_Female_C", ToClassName="")

2) Changing the spawn chance for each spawner

ConfigOverrideNPCSpawnEntriesContainer=( [NPCSpawnEntriesContainerClassString=<spawn_class>], [NPCSpawnEntries=((AnEntryName=<spawn_name>], [EntryWeight=<factor>], [NPCsToSpawnStrings=(<entity_id>)))], [NPCSpawnLimits=((NPCClassString=<entity_id>], [MaxPercentageOfDesiredNumToAllow=<percentage>)))]

Arguments:

spawn_class: Spawn class, see below
spawn_name: Spawn Name
factor: Weight Factor (AKA chance) for this spawn
entity_id: Entity ID of the dino or creature to override other spawns
percentage: Sets the maximum allowed dinos or creatures for this instance

In the Game.ini file, place this setting for each SPAWNER you want to change

For instance, Turning off the spawn of Extinction creatures that are in the Highlands:

ConfigOverrideNPCSpawnEntriesContainer= ( NPCSpawnEntriesContainerClassString="Ext_DinoSpawnEntries_Scotland_C", NPCSpawnEntries= ( (AnEntryName="Enforcer", EntryWeight=0.0,NPCsToSpawnStrings=("Enforcer_Character_BP_C")), (AnEntryName="DefenseUnit", EntryWeight=0.0, NPCsToSpawnStrings=("Defender_Character_BP_C")) ), NPCSpawnLimits= ( (NPCClassString="Enforcer_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0), (NPCClassString="Defender_Character_BP_C", MaxPercentageOfDesiredNumToAllow=0) ) )

Line breaks and spaces are here for better readability of the example. Keep it as one line in your configuration file.

Ragnarok Plus adds the following Spawners (AKA Spawn Class):

  • AB_DinoSpawnEntries_ElementalChamber_C -> Agressive Aberrant Creatures
  • AB_DinoSpawnEntries_ElementalChamberWater_C -> Agressive Aquatic Aberrant Creatures
  • AB_DinoSpawnEntries_ElementSpino_C -> Aberrant Spino
  • AB_DinoSpawnEntries_Nameless_C
  • AB_DinoSpawnEntries_ReaperQueen_C
  • AB_DinoSpawnEntries_RockDrake_C
  • AB_DinoSpawnEntries_Swamp_C -> Karkinos
  • AB_DinoSpawnEntries_SwampAlphas_C -> Alpha Karkinos and Alpha Basilisks
  • AB_DinoSpawnEntries_TwitchBioLand_C -> Agressive Aberrant Creatures
  • AB_DinoSpawnEntries_TwitchBioWater_C -> Agressive Aberrant Creatures
  • AB_DinoSpawnEntries_TwitchFertileLandEasy_C -> Passive Aberrant Creatures
  • AB_DinoSpawnEntries_TwitchFertileWaterEasy_C -> Passive Aquatic Aberrant Creatures
  • Ext_DinoSpawnEntries_Corrupted_C -> Corrupt Dinos to Deathsands Desert
  • Ext_DinoSpawnEntries_Desert_C -> Velonasaur
  • Ext_DinoSpawnEntries_Redwoods_C -> Gacha and Gas Bags
  • Ext_DinoSpawnEntries_Scotland_C -> Enforcer, Defense Unit and Scouts
  • Ext_DinoSpawnEntries_Snow_C -> Snow Owl, Managarmr and Ice Golem
  • Val_DinoSpawnEntries_ChalkGolem_C
  • Val_DinoSpawnEntries_Deino_C -> Deinonychus
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    Showing 1-13 of 13 comments
    Romaq Apr 11, 2020 @ 5:03pm 
    The Orbital Supply Drop and the Element Node rattle my wife's cage too much, so she asked me how to remove those. As they are not "creatures", I wouldn't have a creature ID. Would there be a way to deactivate the "not-a-creature" stuff in the .ini file? Thank you for the great work! We just need to be able to trim the more aggressive stuff. The OSD and Element Node still cause the corrupted to spawn regardless of the setting, I'm guessing because they are summoned as part of the event rather than naturally spawned.
    Macabre Apr 18, 2020 @ 12:30pm 
    couple weeks ago i tested this Mod. Was able to successfully block spawns, but other spawns were mass spawning and it became too much. too difficult to understand your spawner blocking. I sinced tore it down, and saved my ini settings. Now that i came back to it, because the aberration section is so beautifully done, but now none of my ini settings seem to work. I have no deleted them and went to start over again. To no avail.

    Can you copy and paste the strings for all of the Spawners? And a way to block other options, such as the Mission wave element, aberration radiation, etc? The ability to take your mod and successfully blend it into my server desires would be most helpful.
    Last edited by Macabre; Apr 18, 2020 @ 12:48pm
    Romaq Apr 19, 2020 @ 7:31am 
    @Macabree

    In my active "Game.ini" file, under the heading "[/script/shootergame.shootergamemode]" I have lines like the following:

    NPCReplacements=(FromClassName="Arthro_Character_BP_Corrupt",ToClassName="")

    I'm using Ark Server Manager to maintain the list, but I essentially shut down the spawning of *all* corrupt and the defender, enforcer, and scout. This works for "natural" spawning, as I don't have defenders, enforcers, or scouts anymore. Unfortunately, the Corrupt spawn through another mechanism that "NPCReplacements" does not touch with OSDs and Corruption nodes.

    On this basis, my suggestion (and what I plan to do) is simply remove this mod and ONLY use it when I wish to have those in the game world, then remove it again when I don't. I'm not clear what the consequences of doing things that way will be, but I guess I will find out.

    Also note, "stuff spawned in won't vanish" unless *YOU* do a "kill all wild dinos on boot", which is something you should be aware of in general for getting rid of "holiday spawns" OR FORCING "holiday spawn" colors. So if those critters are already in your world, invoke "cheat destroywilddinos" from the console or use that setting on boot. The "NPCReplacements" line I've given above will prevent them from returning.

    We both look forward to LeGustaVinho clarifying how to deactivate the other aspects of this mod beyond "NPCReplacements". :)
    Macabre Apr 19, 2020 @ 8:58am 
    ive already got a large list of NPC spawns. Id like to get rid of radiation, the OSD and element nodes, and most of the spawners - instead of trying to make an even further list of dinos to block. Seems every dino has the potential to over spawn. And im already well aware of admin controls and dino wipes. But no harm repeating it for others who may read these comments
    Romaq Apr 19, 2020 @ 9:07am 
    Aye. I wasn't sure where you were on Admin, then there are those who don't know that come across this, and for my part, I've still so much to learn so I don't want to presume. There may be a way to block OSD/ Element Nodes spawning, but that's beyond me.
    DeceivedComet19 Apr 26, 2020 @ 12:06pm 
    Yeah, I really empathize with both of you. I've been asking for a way to disable the OSD/Element Node spawns since they were added, but I'm guessing it wasn't built in to the game. I've had to disable this mod until some way to block them is implemented. I found that, in the Highlands, invisible element nodes far away from where they are supposed to spawn keep destroying my builds, plus there are too many OSD drop points. I'm frankly a little surprised those were added to the Highlands since it seems that's where most people like to start out. I don't think I would have minded them so much if that hadn't been the case.
    Last edited by DeceivedComet19; Apr 26, 2020 @ 12:13pm
    Macabre Apr 27, 2020 @ 4:49am 
    i ended up getting rid of the mod because there are no way to get rid of unwanted additions. so best of luck to you all - im out. not getting it again.
    Romaq Apr 27, 2020 @ 10:38am 
    @DeceivedComet19, exactly the situation my wife and I find ourselves in. 😔
    Jones May 15, 2020 @ 4:03pm 
    Hey, just a quick question: We are having some issues with natural spawns like Ice Wyvern and Titanosaur, does this Mod change any of the vanilla spawn Entries? Or is it just because there is too much other stuff spawning because of the new spawn entries? Would e.g. removing the spawns of the Defense Units, Enforcers and Scouts enable a Titanosaur spawning in their Place?
    Ænima May 16, 2020 @ 11:39am 
    i removed the robots from my servers in NE zone and sometimes there is titano.

    But we have issue with ice wyvern only spawning afer using cmd kill wild dino.
    The Law Giver May 17, 2020 @ 7:07pm 
    Originally posted by DeceivedComet19:
    Yeah, I really empathize with both of you. I've been asking for a way to disable the OSD/Element Node spawns since they were added, but I'm guessing it wasn't built in to the game. I've had to disable this mod until some way to block them is implemented. I found that, in the Highlands, invisible element nodes far away from where they are supposed to spawn keep destroying my builds, plus there are too many OSD drop points. I'm frankly a little surprised those were added to the Highlands since it seems that's where most people like to start out. I don't think I would have minded them so much if that hadn't been the case.


    I have been looking for this everywhere as well. Had to disable mod because it wrecked my builds lol.
    Last edited by The Law Giver; May 17, 2020 @ 7:07pm
    JojoPan Jul 12, 2020 @ 3:43am 
    Hey would u mind posting me the full thing for disabling enforcer and things u posted up there here in the comments in one line? idk what im doing wrong but I cant seem to bring it to work. I copied it and removed all spaces, not working..
    Stalfshot Aug 1, 2020 @ 11:08am 
    @JojoPan Place this setting in the Game.ini file:
    NPCReplacements=(FromClassName="Enforcer_Character_BP_C",ToClassName="")

    This option will disable Enforcer spawning on the entire map regardless of spawn region.
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