RimWorld

RimWorld

Medical System Expansion - Revived
Abraxas  [developer] Mar 15, 2020 @ 12:21am
Bug Reports
If you are sure this mod is interacting with another mod badly post it here but do include an error report.
Preferably you would send a HugsLog which requires HugsLib and it by default bound to Ctrl F12 or you can access the share log button when looking at the logger window it will be a green button on the bottom left.
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Showing 1-7 of 7 comments
Adamiya Apr 13, 2020 @ 5:30am 
Im not sure what causes this but if i uninstall a lower shoulder prosthetic the game crashes
Abraxas  [developer] Apr 13, 2020 @ 5:41am 
I have not seen any reports related to this before, and I was not able to replicate it.
I would guess it might be a mod conflict but to what I am not sure.
Human's hat Apr 14, 2020 @ 8:56pm 
I'm not sure what cause this debug log but it seem like it's conflict with royalty dlc.
XML error: Duplicate XML node name stages in this XML block: <HediffDef ParentName="AddedBodyPartBase"><defName>PowerClaw</defName><label>power claw</label><labelNoun>a power claw</labelNoun><description>An installed power claw.</description><descriptionHyperlinks><ThingDef>PowerClaw</ThingDef></descriptionHyperlinks><stages><li><capMods><li><capacity>Moving</capacity><offset>-0.08</offset></li></capMods></li></stages><comps><li Class="HediffCompProperties_VerbGiver"><tools><li Class="CombatExtended.ToolCE"><label>claw</label><capacities><li>Scratch</li></capacities><power>21</power><cooldownTime>0.89</cooldownTime><armorPenetrationSharp>0.8</armorPenetrationSharp><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools></li></comps><spawnThingOnRemoved>PowerClaw</spawnThingOnRemoved><addedPartProps><isGoodWeapon>true</isGoodWeapon><solid>true</solid><partEfficiency>1.00</partEfficiency><betterThanNatural>true</betterThanNatural></addedPartProps><stages><li><minSeverity>0.000001</minSeverity><statOffsets><ArmorRating_Sharp>0.038</ArmorRating_Sharp><ArmorRating_Blunt>0.069</ArmorRating_Blunt><ArmorRating_Heat>0.007</ArmorRating_Heat></statOffsets></li></stages></HediffDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Abraxas  [developer] Apr 14, 2020 @ 9:52pm 
<stages><li><capMods><li><capacity>Moving</capacity><offset>-0.08</offset></li></capMods></li></stages>

<stages><li><minSeverity>0.000001</minSeverity><statOffsets><ArmorRating_Sharp>0.038</ArmorRating_Sharp><ArmorRating_Blunt>0.069</ArmorRating_Blunt><ArmorRating_Heat>0.007</ArmorRating_Heat></statOffsets></li></stages>

After looking at the Patches the power claw is only patched with Attribute set or add comps, what we are seeing is an extra set of stages.
Do you have some other mods that are patching Power Claw with no conditions ?
One that reduces the power claw move speed by 8%.
Last edited by Abraxas; Apr 14, 2020 @ 9:53pm
Human's hat Apr 14, 2020 @ 10:22pm 
I don't have other mods that add prosthetic or new implants,but this debug log didn't do anything to the game,I still can play it like normal so i don't think it's too major
Abraxas  [developer] Apr 14, 2020 @ 10:24pm 
yeah it should not have a Negative effect
Do0m[y] Jun 27, 2022 @ 12:05pm 
Can you, please, fix these two language issues? Thank you.

Translation data for language English has 2 errors. Generate translation report for more info.

UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.LoadedLanguage:Verse.LoadedLanguage.InjectIntoData_AfterImpliedDefs_Patch0 (Verse.LoadedLanguage)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
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