Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've only noticed two real issues when playing with this mod: The detoxifier kidney seems to be broken, it's infocard is blank and it screws up the UI, probably because it's using an obsolete toxin resistance buff
And whenever anyone uses a bionic workbench, the debug log gets filled with a repeating error due to not being able to find a custom sound file, rendering it unusable untill the workbench stops being used.
But otherwise don't worry, it's still quite playable in 1.4.
Been looking into this for multiple mods. I have a little collection going on and if you don't mind the manual install you can use these edited versions with the gold and silver costs reduced.
https://drive.google.com/file/d/1qgb8aIGAKOaRl11UCK67fh0bSSiZCuX-/view?usp=sharing
Not recommended to remove mods such as this in an ongoing save.
Best case scenario you get an error when you load your save file as it cant find things, it will despawn what it cant find including things you attached to your pawns using surgery.
Worst case scenario pawns or benches become bugged or you see reoccurring errors constantly.
If you look back in comments I think someone else had that issue and found the cause.
it should work for 1.2 and that information is at the top right of the page.
"doesn't seem to - MSE seems to mess up both EPOE and harvest everything's functionality when it comes to removing body parts. i'm only able to remove vanilla implants and a select few artificial parts."
Judging by added icon of a magnet with waves from it on the right of the bionic part - it doesn't let you remove some types of bionics which was installed before - including from raiders. I feel very upset about that, beware everyone.
I have heard the cause was Medical Supplements and possibly another mod as well.
If you do use Medical Supplements or a similar mod try without them.
But it takes so much time - a few days after installing you need to wait.
So, problem is only when you want to make 2 or 3 operations on liver, kidney and another one (I forgot lol, not heart)
After the second o third operation - death.
With legs, arms, spine, heart, and modules - nothing such
Every time that was reported I have tested it and not once have I been able to make them always die.
Check your other mods.