Divinity: Original Sin 2

Divinity: Original Sin 2

EXIM : Character Importer and Exporter
Luxen  [developer] Feb 24, 2020 @ 3:53pm
Bug Reports
Before making a bug report, make sure to disable other possibly conflicting mods and retry. If it's lingering, please write what's below :
- What is the bug
- When / How to replicate it
- Extender version
- List of mods used
- A screenshot or a copy/paste of the error shown in the extender console will help me a lot. To enable the console, use LaughingLeader's mod manager => Settings => Preferences => OsiExtender => Tick Enable Console Window then click Export & Save.
Last edited by Luxen; Nov 26, 2020 @ 2:32am
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Showing 1-15 of 32 comments
lost_soul Feb 26, 2020 @ 4:26pm 
Hi. Running DU with many odin and LL mods. Installed your mod, exported fanes data. Had a look in notepad. Didnt change anything. Didnt save anything. Started DOS2 loads, but after the Continue button game crashes, tried it 4 times. Last time i turned off your mod and it still crashed. off to work now. Did i do something wrong?
Luxen  [developer] Feb 27, 2020 @ 1:49am 
Hello @lost_soul
Can you send me the game save file along with the mod list you use ?
Also do you have any crash dump into your bin folder ?
lost_soul Feb 27, 2020 @ 2:59am 
We'll to fix I verified game files. Made a new profiles. Coped old save file into new profile. And started deleting bad save game data. And this fixed the issue. Sorry. I'll be working tomorrow (my time) and can't look for a while
DeBrevan Mar 3, 2020 @ 4:54pm 
Hi,
I just saw this post, so I'll stop spamming the Discussion board :p
So after looking at the logs, I think the problem comes from the last error:
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: 'S├®bille.charsave'
Last edited by DeBrevan; Mar 3, 2020 @ 4:56pm
Luxen  [developer] Mar 3, 2020 @ 5:00pm 
Hey @DeBrevan
I think I'm not wrong if I say that your game is not in English, and probably in French where Sebille has an "é" ?
The issue here is trivial. The extender basically can't handle special characters in names, so since your character is named "Sébille" it refuses to write the file.

I will push an update tomorrow to fix this particular case. Sorry for the inconvenience.
Last edited by Luxen; Mar 3, 2020 @ 5:00pm
DeBrevan Mar 3, 2020 @ 5:12pm 
Haha you got me here. Yup my game is in french. Thank you for your quick answers.
Have a good day/night. :)
Last edited by DeBrevan; Mar 3, 2020 @ 5:13pm
DeBrevan Mar 4, 2020 @ 1:00pm 
Hey, so you know, I just used another tool to extract all data from my save. I edited my character's name there to "Sebille" and now I have my charsave generated ! \o/
So don't rush yourself for the patch, but it's still an issue for weird characters in names. :)
Luxen  [developer] Mar 4, 2020 @ 3:27pm 
Good to know. I "fixed" that issue so now it replace all bad characters automatically with underscores. I'm actually looking for some another little additions in the mod and I'll push the update.
Last edited by Luxen; Mar 4, 2020 @ 3:27pm
DeBrevan Mar 8, 2020 @ 12:51pm 
Hi, it's me again, I just a found a bug with the save. I had Gratiana's Jar in my items when I used the Saving Stone, but it was transformed in
"
{
"quality" : "Unique",
"statsid" : "PUZ_Source_Jar_A",
"template" : "PUZ_Source_Jar_A_546fb36a-ebf6-4a51-b73c-62149d34b0bc"
}
"
in the charsave file which is a classic Soul Jar.
Last edited by DeBrevan; Mar 8, 2020 @ 1:14pm
DeBrevan Mar 8, 2020 @ 1:11pm 
I can't find Gratiana's Jar statsid in any treasuretable.txt files found on the web... Do you know where I can find this information ?
Last edited by DeBrevan; Mar 9, 2020 @ 4:18pm
Luxen  [developer] Mar 10, 2020 @ 5:02pm 
Simply because it is Gratiana's jar statsID : it is a classic soul jar that have been manually modified. There are a bunch of items that carry modifications that statsID can't restore, simply because the template used in the engine have been modified directly on the map and I don't have the tools to get the new informations. It is part of EXIM limitations, unfortunately. As it said in the description, you cannot mess with quest items and some exceptions.
Also the reference sheet doesn't take into account story mode specific content. I shall probably add it later. Meanwhile you can still find them using the Stats editor in the engine if you set Origins as a dependency of the project.
Last edited by Luxen; Mar 10, 2020 @ 5:08pm
DeBrevan Mar 12, 2020 @ 2:48pm 
Thanks for the answer, I understand. :)
月之遥梦 Mar 26, 2020 @ 12:22am 
出现中文乱码。。。。无法正常加载故事模式的人物名称导致无法正常保存最终导致mod无法使用
月之遥梦 Mar 26, 2020 @ 12:40am 
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: '浼婂嚒路鏈?姊呭吂.charsave'
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: '浼婂嚒路鏈?姊呭吂.charsave'
[Osiris] {E} osidbg::CustomLuaCall::Call(): Handler for 'LX_EXT_LoadCharacter' failed: [string "lx_exim_char/EXIM_Load_Character.lua"]:7: bad argument #1 to 'JsonParse' (string expected, got nil)
stack traceback:
[C]: in field 'JsonParse'
[string "lx_exim_char/EXIM_Load_Character.lua"]:7: in function 'LoadCharacter'
Luxen  [developer] Mar 26, 2020 @ 5:43am 
Thanks for contacting me.

This error typically happen when there is an illegal character in the name of the saved character (the same that DeBrevan encountered). I was waiting for the v42 of the extender that should be released today to upload the hotfix.
However in your case I'm not so sure that it would fix it since your game is probably not in latin alphabet. Contact me after the update if things still go wrong.
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