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Not that this has anything to do with EXIM. I just figured since I explained my initial mistake, I ought to wrap this up for closure.
Also concerning Arena weapons, they will spawn as long as you have a mod using Arena as a dependency. Beware though, if you deactivate it and you have equipment originating from Arena, they will become unusable.
Calling Ext.JsonParse is deprecated; use Ext.Json.Parse instead.
dse::esv::lua::CustomLuaCall::Call(): Handler for Osiris call 'LX_EXT_LoadCharacter' failed: [string "builtin://BuiltinLibrary.lua"]:162: bad argument #1 to 'fun' (string expected, got nil)
stack traceback:
[C++ Code]: in upvalue 'fun'
builtin://BuiltinLibrary.lua:162: in field 'JsonParse'
lx_exim_char/EXIM_Load_Character.lua:25: in function <lx_exim_char/EXIM_Load_Character.lua:19>
Check out your mod setup again - you probably missed something.
Does those have to be on a new save? Will it work for multiplayer?
@kmcsjr Some statuses aren't available to put on equipment since they cannot be applied by permaboosts but deltamods, and such deltamods need to be created. I will do something about that in the future, though my to do list for mods is quite long for now.
https://discord.gg/AYpVFA4
stack traceback:
[C]: in global 'NRD_ItemCloneBegin'
[string "lx_exim_char/EXIM_Load_Items.lua"]:96: in global 'ItemClone'
[string "lx_exim_char/EXIM_Load_Items.lua"]:28: in global 'LoadInventory'
[string "lx_exim_char/EXIM_Load_Character.lua"]:101: in function <[string "lx_exim_char/EXIM_Load_Character.lua"]:19>
You can activate the console in Settings > Open preferences > Extender
Some unique items cannot keep their name upon reload - though they should keep their stats intact.
You can however increase the Memory attribute even beyond the cap.
Will the EXIM editor allow me to edit and adjust the number of actual Memory slots?
Is there more than one location in the save file-- one for the Memory integer and another for Skill slot allocation?
Hoping I can simply edit a copy of the save file and clear up this issue. Thanks.