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C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt
it might also be in the RimWorldWin64_Data
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at MoodBarPatch.MoodPatch.DrawIcons (UnityEngine.Rect& rect, Verse.Pawn colonist, RimWorld.ColonistBar colonistBar, MoodBarPatch.MoodCache cache) [0x000f3] in <52473e08100d457a94f853ae4c4818de>:0
at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x0037d] in <52473e08100d457a94f853ae4c4818de>:0
at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00135] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0003c] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
Modlist:
<ModsConfigData>
<version>1.2.2753 rev712</version>
<activeMods>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>dhultgren.smarterconstruction</li>
<li>unlimitedhugs.hugslib</li>
<li>void.charactereditor</li>
<li>factioncontrol.kv.rw</li>
<li>oskarpotocki.vanillafactionsexpanded.core</li>
<li>oskarpotocki.vanillaexpanded.royaltypatches</li>
<li>oskarpotocki.vanillafactionsexpanded.medievalmodule</li>
<li>oskarpotocki.vfe.vikings</li>
<li>oskarpotocki.vanillafactionsexpanded.settlersmodule</li>
<li>oskarpotocki.vfe.insectoid</li>
<li>vanillaexpanded.vfecore</li>
<li>vanillaexpanded.vfeproduction</li>
<li>vanillaexpanded.vfesecurity</li>
<li>vanillaexpanded.vfemedical</li>
<li>vanillaexpanded.vfefarming</li>
<li>vanillaexpanded.vfeart</li>
<li>vanillaexpanded.vfepower</li>
<li>vanillaexpanded.vfepropsanddecor</li>
<li>vanillaexpanded.vfespacer</li>
<li>vanillaexpanded.vaeed</li>
<li>vanillaexpanded.vaed</li>
<li>vanillaexpanded.vaeas</li>
<li>vanillaexpanded.vaecd</li>
<li>vanillaexpanded.vaebf</li>
<li>vanillaexpanded.vaet</li>
<li>vanillaexpanded.vaeis</li>
<li>vanillaexpanded.vaetr</li>
<li>vanillaexpanded.vaets</li>
<li>vanillaexpanded.vaeau</li>
<li>vanillaexpanded.vaetf</li>
<li>vanillaexpanded.vhe</li>
<li>vanillaexpanded.vhe.beards</li>
<li>vanillaexpanded.vplantse</li>
<li>vanillaexpanded.vplantsesucculents</li>
<li>vanillaexpanded.vcef</li>
<li>vanillaexpanded.vbrewe</li>
<li>vanillaexpanded.vcooke</li>
<li>vanillaexpanded.vcookestews</li>
<li>vanillaexpanded.vcookesushi</li>
<li>vanillaexpanded.vwe</li>
<li>vanillaexpanded.vweq</li>
<li>vanillaexpanded.vwel</li>
<li>vanillaexpanded.vweg</li>
<li>vanillaexpanded.varme</li>
<li>vanillaexpanded.vappe</li>
<li>vanillaexpanded.vbookse</li>
<li>vanillaexpanded.vee</li>
<li>vanillaexpanded.vtexe</li>
<li>vse.empressevil</li>
<li>vse.freyafierce</li>
<li>vse.perrypersistent</li>
<li>vse.igorinvader</li>
<li>nerdwonder.mixedblock</li>
<li>wemd.expandedfloors</li>
<li>wemd.expfloorsdropdownmenuaddon</li>
<li>wemd.soilcontrast</li>
<li>wemd.partiallypassablewindturbines</li>
<li>ykara.epoe</li>
<li>nilchei.dynamicdiplomacy</li>
<li>ghxx.techadvancing</li>
<li>fluffy.pharmacist</li>
<li>fluffy.relationstab</li>
<li>fluffy.medicaltab</li>
<li>dubwise.dubsmintmenus</li>
<li>crashm.colorcodedmoodbar.11</li>
<li>lurmey.foundations</li>
<li>automatic.recipeicons</li>
<li>two.minis</li>
<li>frozensnowfox.efficientutilities</li>
<li>owlchemist.undergroundpowerconduits</li>
<li>fluffy.fluffybreakdowns</li>
<li>crlsniper.realisticrooms</li>
<li>notooshabby.awesomeinventory</li>
<li>nmeijer.settlementinventory</li>
</activeMods>
<knownExpansions>
<li>ludeon.rimworld.royalty</li>
</knownExpansions>
</ModsConfigData>
It seems to show any time a pawn has a mood change, though I'm not 100% on that.
at MoodBarPatch.MoodPatch.DrawIcons (UnityEngine.Rect& rect, Verse.Pawn colonist, RimWorld.ColonistBar colonistBar, MoodBarPatch.MoodCache cache) [0x000f3] in <52473e08100d457a94f853ae4c4818de>:0
at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x0037d] in <52473e08100d457a94f853ae4c4818de>:0
at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch2(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00135] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch3(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
at MoodBarPatch.MoodPatch.DrawIcons (UnityEngine.Rect& rect, Verse.Pawn colonist, RimWorld.ColonistBar colonistBar, MoodBarPatch.MoodCache cache) [0x000f3] in <52473e08100d457a94f853ae4c4818de>:0
at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x0037d] in <52473e08100d457a94f853ae4c4818de>:0
at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00135] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0003c] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <82ff53f4436442f9a879167049ea7b06>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at MoodBarPatch.MoodCache.Update (UnityEngine.Rect& rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean& reordering, RimWorld.ColonistBar colonistBar) [0x00668] in <e6c5685029ea410d97b2b60d0b04fa8f>:0
at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x00065] in <e6c5685029ea410d97b2b60d0b04fa8f>:0
at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at MoodBarPatch.MoodPatch.DrawIcons (UnityEngine.Rect& rect, Verse.Pawn colonist, RimWorld.ColonistBar colonistBar, MoodBarPatch.MoodCache cache) [0x00206] in <f6ed07b966354176a8ecba3f60f9332d>:0
at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x0037d] in <f6ed07b966354176a8ecba3f60f9332d>:0
at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch0(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch0(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
Of note. All of my pawns are in "green" mood. In fact all but the newest recruit are actually capped on mood.