RimWorld

RimWorld

CM Color Coded Mood Bar [1.1+]
802 Comments
moo 1 hour ago 
@crashm
This calls for a combat patch. Give them some stitches
CrashM  [author] 5 hours ago 
Since Useful Icons patched into my mod and not the other way around (like i did with for compatibility with CG) there isn't much i can do about it.
Weh! 6 hours ago 
the mod causes health bars in the colonist bar to not show up, possibly because of useful icons incomp?
Turkey Jun 30 @ 3:00am 
Just want to say I don't know why this isn't one of the most used mods, its just so fun and causes no issues at all. Thanks for making it Mr/Mrs Mod Maker.
moo Jun 29 @ 3:38pm 
CrashM  [author] Jun 24 @ 3:36am 
@Tyrant See Alu's comment, there are still people who can't tell this mod apart from the mod it was forked from and if i did remove the 1.1+ there would probably be the odd user who would comment "this doesn't work with 1.0".
Alu Jun 23 @ 3:48pm 
the title is the most that many people will ever read
so its really important for the average steam user
[+| CL rautamiekka Jun 23 @ 12:51pm 
@Tyrant

What'd be the point ?
Tyrant Jun 23 @ 11:44am 
Awesome to see a 1.6 update. Though it might be time to remove the [1.1+] bit from the Workshop title.
CrashM  [author] Jun 17 @ 10:44am 
@Alpenhörnchen I'm afraid i will need more information (like the debug log) in order to help you with that.
Alpenhörnchen Jun 17 @ 9:34am 
Does not work for me on 1.6
Alu Jun 13 @ 10:34pm 
post log
also make sure your harmony mod is resubbed
brrainz broke that yesterday
CrashM  [author] Jun 13 @ 9:02am 
@Lizard the 1.5 mod hasn't changed. Mods for this game have different DLLs for each version, and the DLL for 1.5 hasn't changed since April 2024.
Solarius Scorch Jun 13 @ 5:31am 
@Lizard: No issue on my end.
Lizard Jun 13 @ 1:52am 
You broke it for 1.5 it doesn't work anymore the bar disappear the UI flashes randomly...
CrashM  [author] Jun 12 @ 2:39am 
Updated for 1.6
Evono Jun 2 @ 7:55pm 
thanks both of you :)
CrashM  [author] Jun 2 @ 7:39am 
@Evnon, what Alu said. This mod should be compatible with CG and will replace CGs portrait rendering with this mod's with it's performance improvements and extra features. If you do choose to remove it there should be no problem, this mod doesn't touch the save files.
Alu Jun 1 @ 10:35am 
you can just use both as crash m has compat for groups @evono
assuming said compat wasnt broken
Evono Jun 1 @ 8:09am 
Can this be removed mid game? iam slowly getting too many colonists and want to swap to LTO colonist group bar or are they compatible?
CrashM  [author] Apr 30 @ 1:00pm 
@Cakes This mod has been optimised to be faster than vanilla since before 1.2, this mod replaces vanilla functionality rather than adding to it like other mods do, so what you are seeing in Dubs performance analyser Harmony Patches section doesn't reflect the fact that it is replacing time that would normally be taken by rendering the vanilla mood bar. To compare this mod with vanilla you need to compare the GUI > ColonistBarOnGUI section of the Dubs mod, with and without my mod enabled. For more information check Dubs discord.
Cakes Apr 30 @ 12:15pm 
Is this mod still demanding on performance? I remember checking dubs performance analyzer late game with 8 pawns and this mod was in the red and taking up a huge chunk of the game memory
Raiseo Apr 10 @ 12:51pm 
@CrashM Eyyy that actually worked! I've deleted the folder after unsubbing, there were some remnant files. After subbing again and activating, it all works perfectly now.
Cheers and thank you!
CrashM  [author] Apr 10 @ 9:53am 
@Raiseo one thing you can try is looking for the \workshop\content\294100\2006605356 folder and if it still exists after unsubscribing, if so, just delete it and resub.
Raiseo Apr 10 @ 4:51am 
@CrashM That's what I thought as well, unfortunately, the folder you told me about is empty and both options show up when I have the mod active.
I'm not sure if perhaps I have downloaded more than one version of it somehow.
CrashM  [author] Apr 9 @ 12:10pm 
@Raiseo Thats wierd, do you have a local copy of the mod (in SteamLibrary\steamapps\common\RimWorld\Mods) as well as a workshop copy?
Raiseo Apr 9 @ 5:57am 
How strange, whenever I load this mod, the colonist bar up top disappears.
I tried putting the mod in the middle, at the top or at the bottom of my list, but the moment I deactivate it the vanilla bar is back. I tried resubscribing as well.
Thing is, When I go to mod options there is two CM colored bars, one is completely blank and the other seems to have the correct options.

I have Vanilla expanded collection + Combat Extended and some other minor mods, nothing for UI, unless Awesome Inventory counts.
CrashM  [author] Mar 27 @ 10:55am 
@SirGentSaltstick if you are having a problem with your UI disappearing after uninstalling this mod then the problem wasn't with this mod. It doesn't touch save files or anything similar, when uninstalled it will leave nothing. Most likely another mod is setting something to null that should never be null (which i've seen many times), this mod usually just gets caught in the crossfire because it's part of the UI.
Alu Mar 27 @ 4:41am 
if your ui vanished
you have an error and your log willl tell you why
SirGentSaltstick Mar 27 @ 4:27am 
Supposedly this mod has a bug that makes your UI disappear. Although my problem persists despite having uninstalled it. Be wary.
CrashM  [author] Feb 10 @ 10:57am 
@CurtimusPrime92 i'm afraid this mod doesn't manage the location of the bar and portraits just whats drawn in them. You might want to check out Colony Groups (which this mod is compatible with), i think it has features similar to what you are looking for.
CurtimusPrime92 Feb 9 @ 3:30pm 
30+ colonist and i am starting to get concerned that at some point i wont be able to click the bars anymore lol
CurtimusPrime92 Feb 9 @ 3:28pm 
is it possible to make the mood bar wrap to new rows instead of shrinking the pawn mood boxes into oblivion? or ideally add a setting for Max Allowed Bar Shrink %, then once max shrink is reached have it start wrapping to more rows?
Tae Jan 2 @ 7:29pm 
yeah disregard my question, sorry. it somehow got disabled when I was sorting through mods and in my flu-ridden state i did not see it lol
CrashM  [author] Jan 2 @ 7:24am 
@Tae it's in the mod options under CM Color Coded Mood Bar. The pregnancy icons should be enabled by default. If you can't see this mod under the mod options you probably either have this mod disabled, or you have a difference mood bar installed.
Tae Jan 1 @ 1:30pm 
specifically trying to turn on the pregnancy setting but i cannot find it
Tae Jan 1 @ 1:24pm 
I can't find the settings for this mod, where is it? like what name is it under
CrashM  [author] Dec 28, 2024 @ 7:16pm 
Hmm, it might be possible, but it would require knowing the difference between a "non-mood colonist" and a "colonist with zero mood". Would have to do some digging.
The.Lord.Chanka Dec 28, 2024 @ 6:43pm 
Random request: would it be possible to disable mood highlighting for colonists that aren't affected by mood?

Have a few custom modded xenotypes that don't suffer from mood (mainly VFE Androids), but the red blinking icon for major break risk keeps distracting me. I would disable break risk, but I do still want to know when my mood-affected colonists are getting antsy.
CrashM  [author] Dec 4, 2024 @ 1:21pm 
The default options should be faster than vanilla. For more performance, generally speaking the less that is shown the better.
lorosexn Dec 4, 2024 @ 11:57am 
What options need to be selected for this to run faster than vanilla?
mannon Jun 16, 2024 @ 7:08am 
Think you could add an option to show utility item next to weapon? I tried another mod to do it, but it's not compatible with... something.
SEONGMIN Jun 5, 2024 @ 6:07pm 
thanks for updating of every version
CrashM  [author] May 13, 2024 @ 2:34am 
Thanks Alu, vanilla also doesn't have all the extra features such as customisable colours or all the status additional icons.
Alu May 11, 2024 @ 10:18am 
this is not remotely true
this mod functions faster than the 1.5 one by nearly double

vanilla couldnt be assed to optimize the function when they added that dumb thing
ira_funder May 11, 2024 @ 8:50am 
this is usles now that its in 1.5
lol May 10, 2024 @ 10:31am 
Mentioned in Best Mods • Vanilla UI collection.
PMC_Zero May 5, 2024 @ 2:56pm 
playing on 1.4 somehow disappeared didn't changed any thing... any help or tips?
FeralFerret Apr 26, 2024 @ 3:33am 
Still very much needed after 1.5! Thanks!
Kenpachi Apr 25, 2024 @ 2:34pm 
@Danny What a wonderful way to admit you live your life only online :) Yes i don't know what that's mean cause i don't care don't have time to waist to talk with nobody on internet so have a nice day i will not respond anymore :) And sorry for the spam on the mods author still love your mod thank you for your work on it make my gamming session a lot better all those years :)