Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
DevKev  [developer] Jul 14, 2021 @ 12:09am
Sound Effects
This thread is to get more into the details of which sound effects are where.

Currently, the main sound effects categories are:
-- At the start of Combat.
-- When a ring is attached to a leader.
-- When certain action cards are played.
-- When certain missions are played.
-- When certain Tactic Cards are played.

Other sound events of note:
-- When Rapid Mobilization establishes a new base.
-- When Probe Cards are drawn during the Refresh Phase.
-- When a Victory condition is detected.
-- When a System is destroyed (not implemented yet).


Start of Combat:
For now, there are 14 clips, and they will be completely random. Some are music clips, some are comm chatter. Eventually I plan to add context, but this is a lower priority for now. Context meaning that if a Death Star is detected facing Rebel Fighters, it will play things like "We're starting for the target shaft now..." If there are no fighters, then it should not play fighter chatter, etc.


Rings:
This category is done (every ring plays a sound effect when attached). The Millennium Falcon sound clip differentiates between Han and Chewy.


Action Cards (that have sound clips):
--According to my design
--Blindside
--Boba Fett? Where?
--Brilliant Administrator
--Target the Star Destroyers
--It is Your Destiny
--It's a Trap
--Keep them from escaping
--More Dangerous Than You Realize
--Point-Blank Assault
--Public Support
--Start the Evacuation
--Target the Generator
--One in a Million
--Our Most Desperate Hour
--Son of Skywalker
--Noble Sacrifice
--Wookiee Guardian

Mission Cards (that have sound clips):
--Fear Will Keep Them In Line
--Planetary Conquest
--Retrieve the Plans
--Long-Range Probe
--Probe Droid Initiative
--Display of Power