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Im not sure exactly i have to check the gem to find out the player number but im trying missions from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1433544352
(We would want a Something like this, since most people, and Me! Are too retarded to try to collaborate between these mods in the filez... So we'd Stupid-pendacly like a cheat that is accustomized with this mod pack)
Either way, I would recommend map author to weigh in as to what can be fixed. Or rather what is the reasoning behind choosing different player values. Original CTA campaign is using Player 0 by default. Cheat Menu mod does specify all inactive units to be player -1 (aka non-valid player). It relies on cloning mechanism to decide. So I suspect there might be a problem with that and the reason developers of CTA decided to go with player 0 as their default.
The Cheatsmod for mowas2 has a function to change players in the settings, so you can deploy troops for the enemies and for yourself, if you have some spare time is it possible that you could add a similar one to your mod aswell ?
Nice, it works really good now thanks alot.
Campaign 1 uses player 1, player 3 are set for AI.
https://steamcommunity.com/sharedfiles/filedetails/?id=1742301467