Rivals of Aether

Rivals of Aether

Mycolich
Giik  [developer] Feb 12, 2020 @ 2:38pm
Balancing Discussion
This thread will be for balancing potential balance changes for Mycolich.
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Showing 1-15 of 24 comments
mespi Feb 12, 2020 @ 5:12pm 
the up strong is extremely hard to land, and even if it does hit it barely does anything
Jessica Feb 12, 2020 @ 5:15pm 
i dont understand the negative percent thing that you added could you explain
Honestly, I think you should definitely increase his movement speed and air speed. Not by too much, but at a decent pace where running doesnt feel like a chore to do with this character. And maybe decrease the time it takes for the down b to explode so that its got a better chance of getting stringed into or comboed into.
Aculous Feb 12, 2020 @ 10:02pm 
I would say he's pretty okay overall mostly a combo character, but the only things that kill are side tilt and the strong moves so if you want to give him more kill potential buff his side tilt.
RiverNety Feb 13, 2020 @ 5:58am 
Make it faster.
Last edited by RiverNety; Feb 13, 2020 @ 5:58am
naruhina00 Feb 13, 2020 @ 7:03am 
He moves so slow that I initially had a hard time telling the difference between FTilt and his Dash attack.
Myahster Feb 13, 2020 @ 12:19pm 
Everyone complaining about the movement speed don't understand that most of the attacks have enough range to compensate, and there's even a command grab to close the distance as well.

Just get good. The base speed is fine.
Just gonna throw out a terrible idea: uair prioritizing players over platforms
Artist of Seer Feb 15, 2020 @ 7:01pm 
I noticed that you are able to grab the stage with side special. It would be kinda neat if he could jump cancel that, kind of like Ranno and his side special. It shouldn't go nowhere near as fast of course, but I think it would be kinda neat and maybe useful
The Janitor Feb 16, 2020 @ 9:03am 
I think that you should increase the time the character gets reverted to 0 percent because I find that I can't get any real combos with it
sourpuss_sez Feb 17, 2020 @ 8:44am 
I really like this character overall, and I understand how he's supposed to be slow, but I still feel like he should be faster on land.
Esvansi Feb 17, 2020 @ 10:07am 
maybe make the spores also slow enemies, making them have a slightly harder time escaping, thus allowing you to keep them closer for a longer time, also would make the mushroom a better trap.
dont change the speed, its fine that its slow, it has a lot of range to compensate. however i do think that the spores dont do enough to be noticable, they dont stay out long at all and the damage they deal is so slow youre lucky if you get 2 percent from them. not that they need to be better in order for him to be more balanced, but i feel that they should be buffed or changed in some way to make them more of a..thing, ya know? overall great character tho
Ultra Fishbunjin Mar 7, 2020 @ 11:09pm 
Preferably add one or two more options that could be used to kill opponents better, as usually having to rely on FTilt or Strongs can be telegraphed, and grapple aerials (BAir, UAir) don't have good KBG making them less rewarding to land at high %, but other than that, this is definitely the best serious workshop character that remains balanced to the rest of the vanilla cast! His slow movement speed is just fine for what he DOES offer
Dynamical Mar 15, 2020 @ 1:07pm 
Originally posted by Molans:
the up strong is extremely hard to land, and even if it does hit it barely does anything
I don't know what you're talking about. I make use of U-Strong all the time.
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