Rivals of Aether

Rivals of Aether

Mycolich
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Update: Aug 1, 2021 @ 11:05am

v1.30

BUGFIXES:
-Fixed the homing sporeling healing 12% instead of 6%.

DSPECIAL:
-The proxy now despawns without detonating if you die with it out.

Update: Jul 30, 2021 @ 9:15pm

v1.29

Huge thanks to Snakebandit for handling this balance update!

GENERAL:
-Air friction reduced, 0.08 -> 0.07

NSPECIAL:
-Hatching damage, hitbox damage and healing changed, 10% -> 6%
-The homing sporeling now creates the same sporecloud that the manual shot does.
-Sporeclouds created via Nspecial now last longer, 120 -> 300 frames

FSPECIAL:
-Sporeclouds now apply to infected opponents too.
-BKB increased: 10 -> 11
-Endlag on hit reduced, 10 -> 1
-Now techable.

DSPECIAL:
-Detonation KB scaling increased, 0.5 -> 0.85
-Detonation now has extended parry stun.

USPECIAL:
-Charged variant damage increased, 2 -> 6

BAIR:
-Hitstun multiplier increased, 0.4 -> 0.7
-Endlag on whiffed variant increased, 10 -> 18
-Landing lag increased, 7 -> 10

DAIR:
-Projectile variant no longer reflects on parry.
-Projectile now has extended parry stun.
-Claw's final hit width increased, 30 -> 50
-Claw's leadups have reduced BKB, 4 -> 2

DATTACK:
-Hits 1 and 2 removed KB scaling, 0.2 -> 0
-Hits 1 and 2 reduced active frames, 10 -> 4

FTILT:
-Bite hitbox has been extended inwards
-Bite hitbox has increased height, 40 -> 50
-Reduced time between hits by 3 frames.

DTILT:
-Can now be cancelled on hit with strongs, special and dash.
-Endlag increased, 12 -> 18

FSTRONG:
-KB scaling reduced, 1 -> 0.9

DSTRONG:
-Startup reduced, 18 -> 15

MISC:
-New Snakebandit palette added! Not sure what kind of mushroom that is but it seems cool.

Update: Feb 15, 2021 @ 9:53am

v1.28

SPORECLOUDS:
-DoT now only applies when the enemy's in hitstun.
-DoT rate massively increased, 1/25 frames -> 1/7 frames
-DoT now also multiplies the enemy's speed by 0.9, slowing them down. (This doesn't apply if they're galaxied.)
-Of note, spore clouds have no effect while the enemy is under the effects of Fspecial. This isn't changed from the previous version but plays a much larger role now.

NAIR:
-Sourspot damage increased, 3 -> 6
-Sourspot hitpause scaling increased, 0.7 -> 0.9
-Spike kb scaling increased, 0.4 -> 0.55

DAIR:
-Hold Attack to use the swipey claws dair. You can let go of attack to use the projectile before the final bite of dair.

BAIR:
-Angle changed, 30 -> 50
-Plat grappling has more generous detection.

DTILT:
-Now always spawns the hitbox at max length.

DATTACK:
-Changed hitbox priorities, so colliding with multiple hitboxes at the same time should make them hit in the correct order.

JAB:
-Jab2 angle changed, 80 -> 100
-Jab3 angle changed, 40 -> 70
-Jab3 now sends out a much larger spore cloud in front of them.

NSPECIAL:
-Hatch startup decreased, 24 -> 16 frames
-Hatch endlag decreased, 15 -> 10 frames

USPECIAL:
-Spore clouds on the charged version spawn much higher now, and slightly more widespread.

DSPECIAL:
-Proxy now generates a much taller spore cloud.

FSTRONG:
-Bite hitbox lifetime reduced, 5 -> 2 frames
-KB scaling reduced, 1.1 -> 1.0

USTRONG:
-Endlag increased, specifically the window where they first bite down, 6 -> 12 frames (the window has no whifflag though)

MISC:
-Strongs no longer grab opponents if they aren't in hitstun (meaning they armored through the grab hit)
-Fixed a bug where Nspecial's projectile didn't properly heal you sometimes.
-Updated Fspecial's visual to make it more obvious when the hitbox is out. (and to be creepier)

Update: Nov 4, 2020 @ 1:16pm

Reverted to 1.27 now that the patch windows are open again.

Update: Sep 27, 2020 @ 9:28pm

Patch windows for curated stuff. If you want to try out the latest version, use the test build here: https://steamcommunity.com/sharedfiles/filedetails/?id=1905218008

Update: Sep 27, 2020 @ 8:33pm

v1.27

NAIR:
-Hitpause scaling added. Whoops. 0.7 on the sourspot, 1.0 on the sweetspot.

FTILT:
-Hitpause scaling added, 0 -> 0.7.

DTILT:
-Base knockback changed, 8 -> 9
-Angle changed, 135 -> 125
-The last 4 frames are now attack cancellable and jump cancellable on hit.

FSPECIAL:
-Endlag reduced, 12 -> 8

USPECIAL:
-Charging the move now has much more knockback scaling, 0 -> 0.6
-Uncharged kb scaling increased, 0 -> 0.2

MISC:
-Max jump hsp increased, 6 -> 8
This doesn't really affect much except for jump cancelling fspecial.

Update: Sep 27, 2020 @ 8:27pm

what

Update: Sep 27, 2020 @ 8:25pm

v1.0

Update: Sep 27, 2020 @ 8:24pm

v1.26

NAIR:
-Hitpause scaling added. Whoops. 0.7 on the sourspot, 1.0 on the sweetspot.

FTILT:
-Hitpause scaling added, 0 -> 0.7.

DTILT:
-Base knockback changed, 8 -> 9
-Angle changed, 135 -> 125
-The last 4 frames are now attack cancellable and jump cancellable on hit.

FSPECIAL:
-Endlag reduced, 12 -> 8

USPECIAL:
-Charging the move now has much more knockback scaling, 0 -> 0.6
-Uncharged kb scaling increased, 0 -> 0.2

MISC:
-Max jump hsp increased, 6 -> 8
This doesn't really affect much except for jump cancelling fspecial.

Update: Aug 27, 2020 @ 2:31pm

v1.25

PHYSICS:
-Dash speed increased, 4 -> 4.5
-Fast fall speed increased, 10 -> 11
-Increased air friction, 0.05 -> 0.07
-Increased hitstun gravity, 0.4 -> 0.45
-Increased maximum jump hsp, 4 -> 6

-Removed crouch armor.
This one might be a little weird. I was a little adamant on crouch armor staying, but it was kinda his best neutral option. I don't want not moving at all to be your best neutral option. I'd rather make the more interesting and aggressive options to take their place.

FSPECIAL:
-When latching onto terrain, you have 0 ground or air friction until the end of the attack.
-The final window (when the tendril snaps) is now jump-cancellable.

USPECIAL:
-Spore cloud damage rate increased, 35 -> 25