Rivals of Aether

Rivals of Aether

Mycolich
Showing 21-30 of 38 entries
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Update: Feb 27, 2020 @ 12:39pm

v1.13

NAIR:
-Hitbox lifetime extended, 12 -> 14

FTILT:
-First hitbox width decreased, 44 -> 34
-First hitbox X offset increased, 15 -> 20

JAB:
-Second hitbox window changed, 4 -> 5 (Effectively, the hitbox comes out 3 frames later.)

FSPECIAL:
-If you grab onto terrain 5 times in a row without landing or getting hit, it will stop grabbing onto terrain. This shouldn't affect gameplay unless you try cheesing under Air Armada.

DSPECIAL:
-On death, the proxy mushroom is reset to 0 damage before exploding.
-If your own % is below the proxy's minimum, the proxy % on the HUD is darkened.

USTRONG:
-First hitbox width reduced, 60 -> 46
-First hitbox X offset changed, -2 -> -1
-First hitbox lifetime increased, 5 -> 8

BUGFIXES:
-Fixed the hurtbox not being updated correctly in certain cases, like aerial versions of specials landing or Fspecial grabbing onto something.
-(hopefully) fixed the sporeling instantly biting someone after hatching if it was previously killed in the middle of the biting down animation.
-Fixed spore clouds dealing damage to dead or respawning opponents.
-Should now play well with Amber.

MISC:
-Brown palette restored, new gray palette moved to slot 9, where the old gray palette was.

Update: Feb 19, 2020 @ 6:11pm

v1.12

DTILT:
-Changed how it detects the held attack. Previously it only checked if you were holding the button on the frame the hitbox spawned, which meant mashing would essentially randomize it. Now it checks on every frame before the hitbox comes out, so mashing will only have the short version.

UAIR:
-Vertical speed on hit reduced, 6 -> 5
-Vertical speed when grabbing onto platforms increased, 6 -> 7

BAIR:
-Angle changed, 10 -> 30
-Base knockback increased, 7 -> 10 (don't worry, the scaling is still at 0)
-Horizontal speed when grabbing platforms increased, 6 -> 7

FSPECIAL:
-Added some forgiveness to the temp-heal timer. If you hit the opponent less than 30 frames before the timer runs out, it ends early. Note that the damage doesn't apply until after the hit, so it's better for confirms than kills.
-Temp-heal base time increased, 90 -> 100

fun fact: the timer is set to "100 + (target_damage/2)".

Update: Feb 13, 2020 @ 7:30pm

v1.11

MISC:
-Updated Dspecial's HUD a bit to hopefully make it more obvious what's going on.

Update: Feb 13, 2020 @ 4:06pm

v1.10

FSPECIAL:
-You now face the target when the attack ends.
-Hitstun multiplier increased, 1.0 -> 1.2
-Base knockback reduced, 12 -> 10
-Angle changed, 108 -> 98

This should make Fspecial lead into a LOT more combos.

NSPECIAL:
-Self-damage cost reduced, 20 -> 15

BAIR:
-Startup time increased, 4 -> 6
-Hitstun multiplier decreased, 1.0 -> 0.4
-Landing lag increased, 4 -> 7

This is to reduce the possible infinites with Hitfalling Bair.

BUGFIXES:
-Opponents now take damage in spore clouds even while temp-healed.

MISC:
-If the current sprite is bighurt (the one with sprite rotation) and are in hitpause, they show the normal hurt sprite instead. This is to make the visuals less weird with stuff like clairen stun or custom hitpause effects.
-Edited the brown and gray palettes, and swapped the slots they're in.
-Spore clouds now use the stalk color as well as the spore color to contrast better with similarly-colored backgrounds.
-Removed the 0.

Update: Feb 12, 2020 @ 10:09pm

v1.9

NSPECIAL:
-Fixed idle noise. The sporeling now chirps when waiting. Chirp.

FAIR:
-Last window length increased by 1 frame. Don't ask.
-Whifflag added to the second swipe window.
-First hitbox hitpause increased, 3 -> 5
-Second hitbox hitpause increased, 6 -> 7

DAIR:
-On-hit speed changed, -1 -> 0. this should make hitfalling a little easier.

NAIR:
-Whifflag added to the second window.

DTILT:
-The hitbox now stops at ledges earlier so it doesn't hang over the ledge.
-Startup length increased, 4 -> 6
-Whifflag added to the second window.
-Endlag increased, 10 -> 12

BUGFIXES:
-Fixed Dspecial hanging in the air if the ground it was on vanished (kragg pillar, epinel platform, julesvale box, etc).

Update: Feb 12, 2020 @ 8:46pm

v1.8

-Crouch now has the correct colors so alt palettes work.
-Fixed getting hit not refreshing uspecial.
-Fixed the proxy shroom absolutely breaking if you somehow get a decimal percent.

Update: Feb 12, 2020 @ 5:30pm

v1.7

Update: Feb 12, 2020 @ 5:22pm

v1.6

THIS IS WHAT I GET FOR ASSUMING MY BUGFIXES WOULD WORK
-Ustrong no longer launches into space.
-Fstrong was probably busted too.

Update: Feb 12, 2020 @ 4:58pm

v1.5

-(hopefully) fixed fspecial's absorb breaking if the move is parried.

Update: Feb 12, 2020 @ 4:57pm

v1.4