RimWorld

RimWorld

Spatial Priorities
pureMJ Feb 12, 2020 @ 9:40pm
Distance Penalty In Job Priorities
Dear Fluffy,

I have an idea but I don't know if it fits this mod.

Have you tired of your colonist running a long way just to harvest one corn?
Have you tired of your colonist doing one tick of research and then run to something else far far away?
Add DISTANCE PENALTY!

For example, if we have a distance penalty of 0.01/cell
That means if a job with priority 3 and 110 cells away will now be treated as priority 4.1, which makes it less prioritized compared to a job with priority 4 but right here.

There are some open question like how do we handle the job of hunting.
Maybe different penalty for different types of job?

Do you think this is do-able.

This way we can avoid colonist to run around and waste most of their time in walking instead of doing the actual job.

Another example:
Colonist will now harvest crops right at their spot and then immediately sow them before moving to other plants with a little distance, give the right penalty setting.
< >
Showing 1-2 of 2 comments
Pelador Feb 12, 2020 @ 11:07pm 
Included with that is reducing multiple response checks for pawns within the work giver process.

For example, fire fighting has an additional check within it to see if another "responder" is actually closer to the fire as an additional check before then evaluating if they also respond.

This is something that is incorporated into the Fire Warden mod, and I added a few mod options to vary or fine tune the associated values for it. including an override option to see if everyone set to be a FW responds regardless.
pureMJ Mar 26, 2022 @ 12:19am 
I kind of implemented this idea in my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784585275
< >
Showing 1-2 of 2 comments
Per page: 1530 50