RimWorld

RimWorld

Spatial Priorities
133 Comments
Photosynthetic Apr 23, 2024 @ 10:14am 
I just saw that you're struggling with depression. I hope you're doing OK. If there's anything a random internet stranger can do to help, message me sometime.

This is *not* a poke for updates or anything -- I've never even used this mod, haha. (I love many of your other mods, though.) Just wanted to let you know that you're awesome and at least one rando cares.
kinngrimm Nov 20, 2023 @ 10:26am 
1.4 update?
@pureMJ while your mod is great and i use it all the time, the point of this one here is to have designated areas which gain a prioity. So if i have a big project, replace old mod and its assets with new once and the later should be on the opposite site of the map ... .
Hagamablabla Nov 13, 2023 @ 1:31pm 
I disagree, let's talk about Gaza!
ALE199 Apr 6, 2023 @ 7:34am 
this isn't the place for political discussions, bot.
Beredor Apr 6, 2023 @ 7:30am 
Maybe your leader shouldn't have been bombing the Donbass for 6 years straight and cuddling with America.
EFX Dec 16, 2022 @ 11:31am 
I just exited my game to download this as it'd been perfect for what I was needing and then come to find out, it hasn't been updated since 1.1 :(
chemicalvamp Apr 14, 2022 @ 7:06pm 
Why not fix your mod to work with those mods?
pureMJ Mar 26, 2022 @ 12:19am 
I've made a simpler and slightly different mode:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784585275

Basically it is like this mod but with a small area near each pawn prioritized for that pawn.
Aziz Jan 23, 2022 @ 11:32pm 
It doesn't work on my side
银空夜月 Jan 7, 2022 @ 8:25am 
@Mlie Can you update this module to version 1.3? I found that this module will not work actively
ArdentStrix Dec 16, 2021 @ 9:25am 
Is there any word on a 1.3 update for this?
Chaos Theory Dec 7, 2021 @ 8:42am 
Fluffy, as always, you have a great mind that know just how everyone needs it. Running 150+ mods and no conflicting regarding this mod.
Suitul Fhrost Dec 3, 2021 @ 1:03am 
Thank you for your dedication, Fluffy ! :praisesun:
JinxLuckless Aug 10, 2021 @ 1:41pm 
Thanks for the information/update, Fluffy!
Fluffy  [author] Aug 10, 2021 @ 1:55am 
I'm not yet sure where all of the below leaves Spatial Priorities, but I'll try to keep you updated on my thoughts.
Fluffy  [author] Aug 10, 2021 @ 1:54am 
@Darles Charwin: eventually, probably, yes. I'm still not done updating all my finished mods to 1.3, so beta/prerelease/experiments such as this one are at the back of the queue.

Added to that is the fact that this is a pretty complex mod, and I previously ran into some odd heisenbug issues that I wasn't able to fix, so picking it up again will take a while to get back up to speed, and then actually overcoming those problems may not even be possible.

Finally, there are some inherent problems with this mod in how it plays with other mods, or rather how it doesn't play with them at all. Mods that somehow alter or who does what jobs, when will need to be aware of, and patched for working together with this mod. The main three mods that issue arises with are my own Work Tab (I can fix that at least), Hospitality, and Prison Labour (not in my hands) - and I'm sure a gamut of other smaller mods I haven't identified yet.
DisKorruptd Aug 9, 2021 @ 11:09pm 
@NerdCuddles I've heard that this one does not still work, unfortunately
@Miriss default priority is 3 of 5, you shrink them by overwriting with 3
NerdCuddles Aug 9, 2021 @ 3:33pm 
try testing it out, some 1.2 and even 1.1 mods still work in 1.3
Bodo Fraggins Aug 5, 2021 @ 6:34am 
Will this be updated to 1.3?
Sir Duncan Idaho Jul 26, 2021 @ 7:30pm 
I'd be very appreciative of updating this mod. I use it to prioritize cleaning my hospital / kitchen / rec rooms.
Miriss Mar 14, 2021 @ 2:31pm 
hey, how do you shrink these prioriy zone ? I can't figure how to do that
loopuleasa Mar 13, 2021 @ 10:08am 
btw, you forgot to add this to the collection of Fluffy's mods, since I never found out about this one

great mods man
loopuleasa Mar 13, 2021 @ 10:07am 
oh, it is only for 1.1 at the moment

thank you still fluffy, if you ever want to make it for 1.2 we would all appreciate it
loopuleasa Mar 13, 2021 @ 10:06am 
I was looking exactly for this: An oxygen not included style mod, and you answered my prayers
Fluffy  [author] Sep 13, 2020 @ 11:37am 
@FireHydrant: Short answer; assign priority 3.

More correct (but still short) answer; you can't, the priority grid covers the whole map. Priority 3 is the default though.
Altern Sep 11, 2020 @ 9:43pm 
heres a question, how do i remove the spatial zones?
Fluffy  [author] Aug 27, 2020 @ 1:03am 
@thorman123456789: In the future. Sadly, this mod has always had some pretty fatal flaws (i.e. zones break it), and I need some time to work those problems out before I'm happy to release an 'official' 1.2 version.

That said, the current 1.1 should work just as well (or not, given the bugs I mentioned) on 1.2
thorman123456789 Aug 25, 2020 @ 4:28pm 
1.2?
Fluffy  [author] Aug 4, 2020 @ 10:45am 
@TheAshenHat: I'm afraid that's a known issue. Basically, assigning any pawn to an area completely breaks this mod. I'm not sure how, it's on my to-do list to investigate.

@SunSpark: it is my ideal to always play nice with other mods, so I'll definitely try. I can't make any promises though, as this mod required a pretty drastic overhaul of the work AI in order to make it work, and not tank FPS.

@Khalagar: it breaks completely when areas are assigned, and it likely won't work for simple slavery, but I'm not sure. It depends on how that mod implements slaves, if TheDestroyer is correct it might work as long as you don't assign pawns to areas.
Borger Jul 19, 2020 @ 11:26am 
Probably, I have not tested it out but it should work since that mod just turns your prisoners into colonists that act differently. Kinda like android tiers.
Khalagar Jul 13, 2020 @ 6:19pm 
Does this work with Simple Slavery? I know it doesn't with Prison Labor, so I'm trying to use Simple slavery instead but I'm not sure if it's working, the slaves work most of the time, but often stand around afk even when they have jobs they could be doing in areas they can reach
76561198233617104 Jul 13, 2020 @ 1:41pm 
I'm wondering if it is possible for this to work with Prison Labor in a future update of this mod like how some other mods get updated to add mod compatibility. Also, if someone could make a compatibility patch mod for this and Prison Labor that'd be cool.
TheAshenHat Jun 24, 2020 @ 11:24am 
Hello there, having an issue with reserchers not working if set to an area, the work if mod is disabled/ set to anywere. wordering if this an mod issue or hidden conflct on my end.
Lurmey Jun 19, 2020 @ 1:00pm 
@IamT00T; Check out the mod "Common Sense", it should fix that issue of yours. :P
Felios Jun 11, 2020 @ 7:52pm 
I like this mod but it made me realize I want a way to restrict pawns to certain areas based on the time of day. Time to harvest!
Fluffy  [author] Jun 10, 2020 @ 11:55pm 
@Lost; priority 3 is the default, setting it to that effectively removes priority zones.
@pgames-food; I approve.
pgames-food Jun 10, 2020 @ 11:51pm 
someone made a Fluffy mod on stellaris btw :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1534135541
machineguy Jun 10, 2020 @ 8:37pm 
Is there a way to remove the priority zones?
machineguy Jun 10, 2020 @ 8:19pm 
Just what I was looking for. Thanks!
Senacharim Jun 7, 2020 @ 11:32pm 
Wow, you're awesome! I'd often considered something like this. It ameliorates the scenario where they harvest 2 plants, cross the maps to clean 1 dirt, and then cross the map again to resume harvesting (or similar).

BTW, have you considered making a collection of you "1.1 Mods"? I think your fans would find it useful.

-Respect
Fluffy  [author] May 15, 2020 @ 11:20am 
@IamT00T; you can sortof set timed cleaning with my Work Tab, by setting a high priority for cleaning at specific times.
IamT00T May 15, 2020 @ 8:59am 
wish this or an other mod had the option to set "cleaning" in the schedule tab, like work, rec. free time and rest. I'm considering adding this just to try and set priority cleaning areas, sick of people puking cuz someone took a shit next to the stove. (extreme exaggeration)
EAST Apr 24, 2020 @ 7:44am 
same problem foxinio / I drove the colonist into the area and he began to wander. As soon as I turned off the mod, he started working.
https://youtu.be/vOvNc5jLJkw
KaeptnArrr Apr 19, 2020 @ 11:56am 
hello, do you see any chance that you can make your mod somehow compatible with prison labour?
i used to play a lot but got kind of annoyed by the task finding. guess you fixed it which is really great, but i would have to give up my huge productive slave colony :/
Eselt Apr 13, 2020 @ 6:02pm 
I love your mods, favorited but not subscribed this one d/t the Prison Labor incompatibility. But you rock and your other mods are fantastic. Thank you for continuing to mod. :)
Goobyking Apr 13, 2020 @ 5:52pm 
Hey man, saw the notice at the end about depression. Take your time, it sucks big time and I've been there. Do only what fufills you and while the thoughts of an internet stranger may not matter all that much know I hope you'll get better.
Foxinio Apr 12, 2020 @ 7:58am 
[Bug Report]

So i had this bug where colonists tend to go idle when they clearly have something to do. For the time being i removed this mod and it seems to work.
Jestic Apr 6, 2020 @ 8:58am 
hey fluffy with load order where would best to put your mods. on the top, mid or low when loading mods? :)
Nina & Alexander Mar 31, 2020 @ 1:43am 
@Fluffy , you scared the shit out of me. I Didnt know about the black dog thing. I hope youre getting better man. I really do.

If creating mods helps you, keep doing it. But if it does not, fuck it man.

Youre the most important thing. I really hope your getting help.

Wish u the best <3 <3
Fluffy  [author] Mar 23, 2020 @ 4:25pm 
why, thank you very much! :D