Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is *not* a poke for updates or anything -- I've never even used this mod, haha. (I love many of your other mods, though.) Just wanted to let you know that you're awesome and at least one rando cares.
@pureMJ while your mod is great and i use it all the time, the point of this one here is to have designated areas which gain a prioity. So if i have a big project, replace old mod and its assets with new once and the later should be on the opposite site of the map ... .
https://steamcommunity.com/sharedfiles/filedetails/?id=2784585275
Basically it is like this mod but with a small area near each pawn prioritized for that pawn.
Added to that is the fact that this is a pretty complex mod, and I previously ran into some odd heisenbug issues that I wasn't able to fix, so picking it up again will take a while to get back up to speed, and then actually overcoming those problems may not even be possible.
Finally, there are some inherent problems with this mod in how it plays with other mods, or rather how it doesn't play with them at all. Mods that somehow alter or who does what jobs, when will need to be aware of, and patched for working together with this mod. The main three mods that issue arises with are my own Work Tab (I can fix that at least), Hospitality, and Prison Labour (not in my hands) - and I'm sure a gamut of other smaller mods I haven't identified yet.
@Miriss default priority is 3 of 5, you shrink them by overwriting with 3
great mods man
thank you still fluffy, if you ever want to make it for 1.2 we would all appreciate it
More correct (but still short) answer; you can't, the priority grid covers the whole map. Priority 3 is the default though.
That said, the current 1.1 should work just as well (or not, given the bugs I mentioned) on 1.2
@SunSpark: it is my ideal to always play nice with other mods, so I'll definitely try. I can't make any promises though, as this mod required a pretty drastic overhaul of the work AI in order to make it work, and not tank FPS.
@Khalagar: it breaks completely when areas are assigned, and it likely won't work for simple slavery, but I'm not sure. It depends on how that mod implements slaves, if TheDestroyer is correct it might work as long as you don't assign pawns to areas.
@pgames-food; I approve.
https://steamcommunity.com/sharedfiles/filedetails/?id=1534135541
BTW, have you considered making a collection of you "1.1 Mods"? I think your fans would find it useful.
-Respect
https://youtu.be/vOvNc5jLJkw
i used to play a lot but got kind of annoyed by the task finding. guess you fixed it which is really great, but i would have to give up my huge productive slave colony :/
So i had this bug where colonists tend to go idle when they clearly have something to do. For the time being i removed this mod and it seems to work.
If creating mods helps you, keep doing it. But if it does not, fuck it man.
Youre the most important thing. I really hope your getting help.
Wish u the best <3 <3