Sid Meier's Civilization VI

Sid Meier's Civilization VI

[SEE NEW VERSION] Better Balanced Game v3.15.1
codenaugh  [developer] Jan 26, 2020 @ 10:50pm
Full Change Log
Civs and Leaders
    AMERICA
    • +5 when defending on home continent
    • +5 when attacking on foreign continent
    • Film studio tourism bonus reduced from 100% to 50%
    • Rough Rider UU is now a Cavalry Replacement:
          Class: Light Cavalry
          Cost: 340
          Combat: 62
          Movement: 5
          Maintenance: 2
          Special: +5 Combat on hills, gain 25% of enemy strength as culture for kills on home continent
    • Mustangs (UU Airplane) strength reduced to 90
    AMERICA (Bullmoose)
    • Only 1 science and culture for breathtaking at start
    • Additional +1 science and culture for breathtaking at Astronomy and Enlightenment
    ARABIA
    • Worship Building enhancement bonus increased from 10% to 20%
    • After researching Astrology, gain 1 Great Prophet Point per turn in the Capital.
    • Mamluks can now upgrade into Cuirisser
    AUSTRALIA
    • Leader Ability Bonus Production reduced to 0% when targeted with a declaration of war and reduced to 50% when liberating a city state.
    • Digger UU buffed to:
          Combat: 74
          Movement: 3
      Resource Maintenance: 1 Niter
    AZTEC
    • +50% production towards land melee units
    • Tlachtli UB cost reduced to 100, now provides +3 culture instead of +1 culture/+2 faith
    BRAZIL
    • no changes
    CANADA
    • +8 Food and +8 Production for cities with a National Park
    • Hockey Rink UI now at Diplomatic Service
    • Mountie UU buffed to 70 combat strength and Nation Parks bonus radiuses increased to 4 from 2
    • +1 Food on Tundra and Tundra Hills tiles
    CHINA
    • Constructed wonders give +1 of each yield to their city
    • Great wall gets +1 prod, no gold. +1 gold and +1 culture per adj segments. culture comes at castles
    • Crouching Tiger UU is now a Crossbowman replacement with the following stats:
          Cost: 190
          Ranged Combat: 40
          Combat: 30
          Range: 2
          Maintenance: 3
          Special: +7 Ranged Combat Strength when attacking adjacent units
    CREE
    • UU scouts can move faster through woods and rainforest, but no free promotion
    • Cree scouts upgrade to skirmishers
    EGYPT
    • Iteru production bonus increased to 25%
    • Sphinx UI Updated as follows:
          +1 Culture, +2 Faith
          +1 Culture and +1 Faith if adjacent to a Wonder
          +1 Food and +1 Production if built on a desert tile without floodplains
      +1 Culture if built on floodplains
          +1 Culture at Diplomatic Service
          +2 Appeal to each adjacent tile
    ELEANOR
    • Half cost Theater Square buildings (+100% production)
    • Catherine's spy abilities moved to France to buff Eleanor France
    ENGLAND
    • Sea Dog UU is now available at Exploration (was Mercantilism)
    ETHIOPIA
    • rock hewn church no longer has +1 faith base and only get faith from adj hills (not mountains anymore)
    • only Oromo UU gets the +4 combat on hills
    • faith on resources was buggy, so now simple +1 faith on all resources
    FRANCE
    • court festival culture and tourism increase to 30 from 25
    • Tourism from wonders boost reduced from +100% to +50%
    • Chateau UI updated as follows:
          +2 Culture
          +1 Housing
          +1 food and +1 gold for each adjacent luxury resource
          +1 Culture for each adjacent Wonder
          Now available at Feudalism (was Humanism)
          Must be built adjacent to a river
    GEORGIA
    • Leader ability updated: Now provides 50% of slain enemy unit base combat strength as faith.
    • Tsikhe UB is now a replacement for Ancient Walls that provides +3 faith (and +3 tourism at Flight). Also wall strength is between ancient walls and medieval walls, at 100.
    • Khevsur UU is now a Swordsman replacement with the following stats:
          Cost: 100
          Strength: 35
          Maintenance: 2
          Class: Melee
          Special: +5 combat in hills, moving on hills costs only 1 movement
          Requires 5 Iron on online speed
    GERMANY
    • Extra District is now available at Guilds instead of game start
    GRAN COLOMBIA
    • promote ability only works for light cavalry
    • Cannot recruit Great Generals
    • Llanero UU gets +2 combat per adjacent Llanero instead of +4
    • All units get +1 sight instead of +1 movement
    • Hacienda comes at Medieval Faires instead of Mercantilism and cannot be placed on hills
    GREECE
    • Acropolis UD: Bonus envoy now requires an amphitheater
    • Extra wildcard policy card delayed until Political Philosophy
    HUNGARY
    • Huzsar UU gets +1 combat strength for each alliance instead of +3
    • Black Army UU get only +2 combat strength per adjacent levied unit
    • Levied units only get +1 movement instead of 2 and no combat bonus
    • Levying units only grants 1 envoy instead of 2
    INCA
    • Warak'aq ranged strength reduced from 40 to 30
    INDIA
    • Stepwell UI:
      +1 food moved from Professional Sports to Feudalism
      +1 food for every adjacent farm
    • Chandragupta:
      military and religious units get +1 movement
    • Gandhi:
      +1 movement to Builders and Settlers
      additional belief when founding a religion
      +50% production to Holy Site buildings
    INDONESIA
    • Jongs require 5 Niter on online speed instead of 0
    JAPAN
    • Commercial Hubs no longer receive river adjacency bonus
    • Samurai UU availability moved to Feudalism
    KHMER
    • Domrey's are catapult replacement that can move & shoot, and have +5 offense & defense
    • Prasat UB now provides a free missionary when built (requires a majority/founded religion)
    • Prasat missionaries no longer get martyr ability
    • Trade routes to or from other civilizations provide +2 faith for Khmer, and +2 faith for the sending civilization
    KONGO
    • Mbemba UU requires 5 Iron (online speed)
    • +100% production towards archealogists
    KOREA
    • Seowon UD
      +2 science as base, increased by +1 for every 2 adjacent mines
      Theater Squares provide 0 adjacency instead of -1
      +1 adjacency for Theater Squares
      culture bombs when completed
    MACEDON
    • +20% production in all cities for 10 turns after taking a city
    • Hetairoi no longer replace Horsemen, allowing for Cav pre-builds
    • Hypaspist requires 5 Iron (online speed) and gets +10 against cities instead of +5
    • Alexander now gets +25% of unit prod cost in Science for kills
    MALI
    • NO CHANGES
    MAORI
    • no free builder when settling capital city
    • Toa strength kept to 40 (firaxis nerfed hard to 36)
    • Toa now 2 maintenance instead of 0
    • Toa's -5 for adjacent units only works on land
    • Boats can no longer enter deep ocean until Cartography
    MAPUCHE
    • Combat Bonus versus civilizations in a golden age reduced to +5
    • Chemamull UI now provides +1 production and an additional +1 production at Civil Service
    • Malon Raiders are now a Courser replacement with the following stats:
          Cost: 200
          Combat:44
          Maintenance: 3
          Movement: 6 (instead of +5 combat when within 4 tiles of borders)
          Special: pillaging only costs 1 movement
    MAYA
    • Combat bonus within 6 of capital reduced to 3 from 5
    • Spawn bias tweaked to be more consistent and more plantation geared while reducing chances of coast/desert/tundra
    MONGOLIA
    • Trading posts no longer give +1 diplomatic visibility
    • Ordu UB cost cut in half (60 production now)
    NETHERLANDS
    • polders only require 2 adj land tiles
    • UU requires 5 niter on online speed
    NORWAY
    • Berserker UU adjusted to be 35 strength, +15 when attacking, may be purchased with faith, comes at Feudalism, and gets +2 movement when embarked
    • Stave Church gives +1 Faith to all resource tiles in the city instead of additional adjacency bonus for woods
    • Holy Sites get major adjacency from coastal tiles, and +50% production towards the district and associated buildings
    • Harbors get +2 adjacency from an adjacent Holy Site
    NUBIA
    • Ranged unit production reduced to 0
    • Experience bonus reduced to 25%
    • Nubian Pyramids UI now provides 2 of the appropriate resource for adjacent districts (food for city center) and can be built on all floodplains, flat plains, and flat grass
    OTTOMAN
    • Grand Bazaar now a Market replacement instead of Bank replacement
    PERSIA
    • No longer receives a movement bonus when declaring a surprise war
    • Immortal Adjusted to 35 Combat (was 30) and 20 Ranged (was 25), also requires 10 iron online speed
    • Units get +3 Combat Strength when attacking
    • Pairidaeza get +1 Culture when adjacent to a Campus
    • Pairidaeza get +1 Gold when adjacent to an Industrial Zone
    • Pairidaeza get +1 Gold when adjacent to a Harbor
    • Internal trade routes get +2 Culture at Medieval Faires
    • Internal trade routes get +2 Culture at Urbanization
    • Internal trade routes get +2 Gold at Banking
    • Internal trade routes get +2 Gold at Economics
    PHOENICIA
    • Cothon now +25% to settlers and boats instead of +50%
    POLAND
    • Now receives a relic upon founding and completing a religion
    • Winged Hussar availability moved to Divine Right (was Mercenaries)
    ROME
    • free city center building requires code of laws
    • Legions require 10 iron online speed
    • Baths give minor district adjacency bonus in Culture
    RUSSIA
    • Now only receives 4 bonus tiles when founding a city (was 8)
    • Cossack UU Combat reduced to 62
    • Lavra gets Writer, Artist, and Musician points only when city has a Theater Square
    • Lavra Great Prophet Points reduced from 2 to 1
    SCOTLAND
    • 10% prod/sci for happy, 15% for ecstatic
    • Highlander has +10 Defense Strength
    • Golf Course UI updated as follows:
          +1 Culture and +2 Gold
          +1 Culture and +1 Gold if placed adjacent to the city center
          +1 Culture if adjacent to an Entertainment Complex
          +2 Amenity
          +1 Housing at Urbanization
          +1 Culture and Gold at The Enlightenment
    SCYTHIA
    • Kurgan UI now provides +1 production for each adjacent pasture and can be built on hills
    • Civilization Ability is updated to allow faith-purchasing of any light, heavy, or ranged cavalry units
    • Saka Horse Archer has been updated as follows:
          Cost: 70
          Ranged Combat: 25
          Combat: 15
          Maintenance: 2
          Range: 2
          Movement: 4
      Horses Required: 5
    SPAIN
    • Mission UU updated as follows:
          +2 Faith
          +1 Science for each adj campus or holy site
          +2 Faith if on a foreign continent
      +1 housing if on home continent
          Available at Theology
          +2 Science at Enlightenment
          +2 Loyalty if on a foreign continent
          cannot be placed next to each other
    • Fleets unlocked at Mercenaries instead of Mercantilism
    • 30% discount on Missionaries
    SUMERIA
    • Double pillage rewards instead of bugged shared pillage and xp
    • +3 influence points per turn towards envoys
    • War Cart UU now a Heavy Chariot replacement with 36 strength and costs 2 maintenance. Unlocks at horseback riding. Has a chance to capture defeated Barbarian and City-State units, +1 movement if starting on flat terrain.
    • Ziggurat UI +1 culture moved from Cultural Heritage to Diplomatic Service... also gets +1 science and +1 culture at Enlightenment
    SWEDEN
    • +50% production towards Factories and Universities
    • +1 to all yields in the capital city
    ZULU
    • +1 gold and +1 culture per ikana building
    • +5 Corps and Armies bonus delayed to Nationalism

Non-Unique Units (replacement UUs also adjusted)
  • Helicopters use oil instead of aluminum
  • GDRs uranium maintenance reduced to 2 from 3
  • Cavalry, Courser, and Knight production reduced
  • Military Engineers get +1 movement and building roads don't consume charges
  • Pikeman/Impi moved to Stirrups
  • All planes -10 combat
  • Siege units get +10 ranged defense
  • Anti-Air guns moved to Steel tech
  • Privateers are now available at Exploration
  • Infantry buffed to 72 Combat and 3 Movement, and cost 1 niter maintenance
  • Warrior Monks +5 combat strength (40 now) and do full dmg to walls

Buildings
  • flood barriers unlocked at steam power
  • Barracks/Stable and replacements now +2 production instead of +1
  • Armory/Military Academy now +2 General Points instead of +1
  • Seaport now +1 coal and +3 Admiral Points instead of +1
  • Shopping Mall tourism increased to 6 from 4
  • Oil Power Plant +6 Production instead of +3
  • Nuclear Power Plant now +8 Production instead of +4
  • Nuclear Power Plant now +6 Science instead of +3
  • Ancient Walls Production increased to 100 from 80
  • Medieval Walls Production decreased to 200 from 220
  • Armories give +1 Niter
  • Military Academies give +2 Oil
  • Airports give +2 Aluminum

World Wonders and Natural Wonders
  • Great Barrier Reef gives major (+2) adj to campus districts
  • Bermuda Triangle no longer gives science to tiles
  • Paititi gold and culture reduced to +1 from +3 and +2
  • Cristo Redentor gives 1 relic
  • St Basil's Cathedral gives 1 relic
  • Scott research station can be built and works with Tundra tiles
  • Great Library: Now Available at Drama and Poetry
  • Hanging Gardens: Now provides +1 housing to each city within 6 tiles
  • Venetian Arsenal: Changed to provide +100% to ship production
  • Crater Lake now gives +2 Food, +2 Science, and +4 Faith
  • Cliffs of Dover provides an additional +2 Food, and can be settled
  • Dead Sea provides an additional +2 Food
  • Eye of the Sahara provides +2 Food, +2 Science, and +2 Production
  • Galapagos Islands provides an additional food on adjacent tiles
  • Lake Retba gets +2 Food added
  • Pantanal gets +2 Science added
  • Ubunsur Hollow now provides +2 Faith, +2 Food, and +2 Production
  • Goibustan now +4 Culture and +4 Production
  • White Desert now +2 Science, +2 Culture, and +6 Gold
  • Chocolate Hills now +3 Food, +3 Production, and +1 Science
  • Devil's Tower grants 2 Faith to adjacent tiles instead of 1
  • Huey now gives +2 culture to lake tiles

Religions
  • Holy Water gives +10 healing within borders of a city following your religion
  • Condemning and defeating religious units no longer provides spread
  • Inquisitors have 2 charges instead of 3 and remove 50% of pressure instead of 100%
  • Trade routes send 2 religious spread and return 1 instead of 1 and 0.5
  • All worship buildings production cost reduced
  • Dar E Mehr now gives +2 culture in total instead of +1 faith per era
  • Work Ethic now +2 production per shrine and +4 per temple [pre GS only]
  • Divine Inspiration now +6 faith per wonder
  • Crusade reduced to +7
  • Lay Ministry is now +2 Faith/Culture for appropriate districts
  • World Church is +1 Culture per 3 Foreign Followers
  • Cross Cultural Dialogue is +1 Science per 3 Foreign Followers
  • Tithe is now +2 gold per city instead of 3... 1g per 3 followers pre-GS
  • Zen Meditation now requires only 1 district
  • Religious Communities now applies to Holy Sites
  • Itinerant preachers percentage increased to 40 from 30

Pantheons
  • religious settlements no longer gives settler and border growth increased to 50%
  • River goddess now +2 faith adj for HS and +1 amenity & housing instead of 2 each
  • City Patron now +50% instead of +25%
  • Dance of the Aurora only applies to flat Tundra tiles now
  • Goddess of Fire Pantheon Faith from volcanic soil and geothermals doubled to +4
  • Lady of the reeds and marshes works on all floodplains and also on marsh wonders
  • Lady of reeds and marshes only +1 prod (was +2 in GS)
  • Sacred Path also gives +1 adjacency to woods, as well as rainforests
  • Initiation Rites now gives 25% of a land military unit's production value in faith when produced
  • Fertility Rites now gives +1 food on maize, sheep, wheat and rice, in addition to the free builder
  • Religious Idols gets +3 Faith instead of +2
  • Monument to the Gods now affects Wonders of any era
  • Stone Circles gets +1 faith and +1 production instead of +2 faith from Quarries
  • God of War gives +1 Great Person Points to Harbors, Encampments, and Commercials

Golden Ages
  • To Arms now gives +10 combat against cities
  • Monumentality discount reduced to 10% from 20%
  • Hunt Sic Dracones gives 3 pop for all new cities instead of just new continent ones
  • Pen, Brush, and Voice Golden Age gives +2 culture and +1 gold per district

Governors and Governments
  • Governor Major Revamp (see in game Governor Promos)
  • Foreign Ministry (tier 2 gov building) now gives 2 envoys and 2 extra influence per turn
  • Communism's Collectivization card now gives +2 Production for domestic trade routes
  • Warlord's Throne gives +25% production towards naval and land military units, -1 unit maintenance cost, and +15 to strategic resource stockpiles
  • Audience chamber gives +3 food and +3 housing for cities with a governor, and +1 gov title

Culture Victory
  • Moon landing only gives 5x Science as Culture instead of 10x
  • Computers and Environmentalism give +50% tourism boost instead of +25%
  • Tourism from wonders increase to 5
  • Books are now 4 culture and 2 tourism instead of 2 and 2
  • Art is now 4 culture and 4 tourism instead of 3 and 2
  • Artifacts are now 6 culture and 6 tourism instead of 3 and 3
  • Music gives 12 culture and 8 tourism instead of 4 and 4
  • Relics give 4 tourism instead of 8
  • 150 tourism required to gain one foreign tourist (instead of 200)
  • No tourism penalty for being in democracy or digital democracy (used to be 20)
  • Tourism penalties for other tier 3 and 4 governments absorb the 20 from democracy to equal out if someone catches you in government tier... so they are 40 instead of 20 now

Miscellaneous
  • Fisheries moved to Cartography from Liang
  • fez science per citizen reduced to 10 from 20
  • Favor reduction for owning foreign capitals reduced to -2 from -5
  • Tunnels moved to Military Science from Chemistry
  • Score for techs and civics increased by 1 (were 2/3, now 3/4)
  • Score for wonders reduced from 15 to 4
  • Score for Great People reduced from 5 to 3
  • Score from converting cities reduced from 2 to 1
  • Score for cities reduced from 5 to 2
  • Score for population increased from 1 to 2
  • Era score will no longer count towards actual game score
  • Oil can now spawn on flat plains, as well as all floodplains
  • Walls are now halfway between R&F and GS values (75, 75, 75, 300) (100 for Georgia's Tsikhe walls)
  • Incense +1 food
  • Retinues and force modernization policy cards allow for producing units for half resources cost instead of only working on upgrades
  • Minimum favor from grievances is now 0 instead of -10
  • Can improve offshore Oil at Refining Tech (when Oil is revealed)
  • Citizen specialists now give +1 main yield (ex. +1 science for campus specialist)
  • Nan Madol suzerain bonus only applies to special districts now
  • Limes policy card now provides +100% production to Siege Units and does not expire
  • Fishing boats give +1 production

Bugs/Exploits
  • Policy card exploit patched... if no civic selected, auto-chooses earliest available
  • Siege units' promotions, Grape Shot and Shrapnel, no longer works on defense
  • Can declare war on a city-state on the same turn an opposing Amani is removed instead of having to wait 10 turns
  • Artwork from the same artist give their standard culture and tourism yields instead of 1 culture and 1 tourism
  • Fascism combat bonus works on both offense and defense
  • Fascism combat bonus and legacy card works on GDRs
  • Priority targeting button removed from aircraft
  • Matterhorn bonus fixed for Egyptian Chariot Archers and Sumerian War Cats
Last edited by codenaugh; Sep 15, 2020 @ 2:15pm
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Showing 1-11 of 11 comments
Ziltaus Jun 9, 2020 @ 7:19pm 
There seems to be a minor typo in 'Civs and leaders' section. Gran Colombia is mentioned twice, but the latter should be 'Maya' instead.
Peypi Jun 9, 2020 @ 8:38pm 
Great ! Love it
codenaugh  [developer] Jun 9, 2020 @ 11:28pm 
Thanks, fixed
codenaugh  [developer] Jun 18, 2020 @ 3:47pm 
it may be a text bug, I'll double check.
Snakeb1te Jun 19, 2020 @ 3:22am 
I just played the Maori - I am able to cross ocean tiles with civilian and naval units. What exactly does it mean to not allow boats to cross ocean tiles until Cartography? I feel I have misunderstood.
Last edited by Snakeb1te; Jun 19, 2020 @ 3:23am
codenaugh  [developer] Jun 19, 2020 @ 9:55pm 
you can cross shallow water tiles, but not deep ocean tiles with boats until cartography. im starting to feel like you have the mod disabled or are using it with another mod in which it is not loading correctly.
RealHumanBean Jun 19, 2020 @ 10:50pm 
I actually just finished a game as maori as well and can confirm that I was able to go on ocean tiles with my units.
TheKaarlo Jul 24, 2020 @ 2:21pm 
When will this be updated for the Frontier Pass Two?
codenaugh  [developer] Jul 24, 2020 @ 10:19pm 
In about 2 hours
Ogirok Sep 20, 2020 @ 11:20am 
U need nerf Efiopiya, and delete bonus science in tornament unbalanced nation
Last edited by Ogirok; Sep 20, 2020 @ 11:20am
Berethor Walker Sep 24, 2020 @ 10:47am 
I would like to speak about the Khevsur and the Toa, in means of balance and flavor. The Khevsur being a swordman substitute, loses it´s uniquiness as a good melee intermediary between the swordman and the musketman (historically they were old fashion infantry fighting in modern wars). And the Toa.... maybe a nerf of 2 to a base strength of 38 would be fairer, since a lot of people are complaining about, he is far stronger than a legionary and can even chop forests to multiply like it.
Last edited by Berethor Walker; Sep 26, 2020 @ 10:45am
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Showing 1-11 of 11 comments
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